void DatabaseCleaner::CleanCharacters() { set<uint32> chr_guids; set<uint32> chr_guilds; set<uint32> chr_charters; Log.Notice("DatabaseCleaner", "Loading guids..."); QueryResult* result = CharacterDatabase.Query("SELECT guid, guildid, charterId FROM characters"); if (result) { do { chr_guids.insert(result->Fetch()[0].GetUInt32()); if (result->Fetch()[1].GetUInt32() != 0) chr_guilds.insert(result->Fetch()[1].GetUInt32()); if (result->Fetch()[2].GetUInt32() != 0) chr_guilds.insert(result->Fetch()[2].GetUInt32()); } while (result->NextRow()); delete result; } Log.Notice("DatabaseCleaner", "Got %u guids.", chr_guids.size()); Log.Notice("DatabaseCleaner", "Cleaning playeritems..."); result = CharacterDatabase.Query("SELECT ownerguid, guid FROM playeritems"); vector<uint64> tokill_items; if (result) { do { if (result->Fetch()[0].GetUInt32() != 0 && chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end()) { tokill_items.push_back(result->Fetch()[1].GetUInt64()); } } while (result->NextRow()); delete result; } for (vector<uint64>::iterator itr = tokill_items.begin(); itr != tokill_items.end(); ++itr) { CharacterDatabase.WaitExecute("DELETE FROM playeritems WHERE guid = " I64FMTD, *itr); } Log.Notice("DatabaseCleaner", "Deleted %u item instances.", tokill_items.size()); Log.Notice("DatabaseCleaner", "Cleaning questlog..."); result = CharacterDatabase.Query("SELECT index, player_guid FROM questlog"); vector<uint32> tokill_quests; if (result) { do { if (chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end()) tokill_quests.push_back(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_quests.begin(); itr != tokill_quests.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM questlog WHERE index = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u questlog entries.", tokill_quests.size()); Log.Notice("DatabaseCleaner", "Cleaning corpses..."); vector<uint32> tokill_corpses; result = CharacterDatabase.Query("SELECT * FROM corpses"); if (result) { do { Corpse* pCorpse = new Corpse(0, result->Fetch()[0].GetUInt32()); pCorpse->LoadValues(result->Fetch()[8].GetString()); pCorpse->SetLowGUID(0); if (pCorpse->GetDisplayId() == 0 || GET_LOWGUID_PART(pCorpse->GetOwner()) == 0 || chr_guids.find(GET_LOWGUID_PART(pCorpse->GetOwner())) == chr_guids.end()) { tokill_corpses.push_back(pCorpse->GetLowGUID()); } delete pCorpse; } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_corpses.begin(); itr != tokill_corpses.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM corpses WHERE guid = %u", *itr); Log.Notice("DatabaseCleaner", "Removed %u corpses.", tokill_corpses.size()); Log.Notice("DatabaseCleaner", "Cleaning mailbox..."); result = CharacterDatabase.Query("SELECT message_id, player_guid FROM mailbox"); vector<uint32> tokill_mail; if (result) { do { if (chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end()) tokill_mail.push_back(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_mail.begin(); itr != tokill_mail.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM mailbox WHERE message_id = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u mail messages.", tokill_mail.size()); Log.Notice("DatabaseCleaner", "Cleaning guilds table..."); result = CharacterDatabase.Query("SELECT guildId FROM guilds"); vector<uint32> tokill_guilds; if (result) { do { if (chr_guilds.find(result->Fetch()[0].GetUInt32()) == chr_guilds.end()) { tokill_guilds.push_back(result->Fetch()[0].GetUInt32()); } } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_guilds.begin(); itr != tokill_guilds.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM guilds WHERE guildId = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u guilds.", tokill_guilds.size()); Log.Notice("DatabaseCleaner", "Cleaning guild_ranks table..."); result = CharacterDatabase.Query("SELECT guildId FROM guild_ranks"); set<uint32> tokill_guildranks; if (result) { do { if (chr_guilds.find(result->Fetch()[0].GetUInt32()) == chr_guilds.end()) { tokill_guildranks.insert(result->Fetch()[0].GetUInt32()); } } while (result->NextRow()); delete result; } for (set<uint32>::iterator itr = tokill_guildranks.begin(); itr != tokill_guildranks.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM guild_ranks WHERE guildId = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u guild rank rows.", tokill_guildranks.size()); Log.Notice("DatabaseCleaner", "Cleaning social table..."); result = CharacterDatabase.Query("SELECT * FROM social"); vector<pair<uint32, uint32> > tokill_social; if (result) { do { uint32 g1 = result->Fetch()[0].GetUInt32(); uint32 g2 = result->Fetch()[1].GetUInt32(); if (chr_guids.find(g1) == chr_guids.end() || chr_guids.find(g2) == chr_guids.end()) { pair<uint32, uint32> x; x.first = g1; x.second = g2; tokill_social.push_back(x); } } while (result->NextRow()); delete result; } for (vector<pair<uint32, uint32> >::iterator itr = tokill_social.begin(); itr != tokill_social.end(); ++itr) { CharacterDatabase.WaitExecute("DELETE FROM social WHERE guid = %u and socialguid = %u", itr->first, itr->second); } Log.Notice("DatabaseCleaner", "Deleted %u social entries.", tokill_social.size()); Log.Notice("DatabaseCleaner", "Cleaning cooldown tables..."); set<uint32> tokill_cool; vector<pair<uint32, uint32> > tokill_cool2; result = CharacterDatabase.Query("SELECT OwnerGuid, CooldownTimeStamp FROM playercooldownitems"); if (result) { uint32 t = getMSTime(); do { uint32 guid = result->Fetch()[0].GetUInt32(); uint32 cool = result->Fetch()[1].GetUInt32(); if (chr_guids.find(guid) == chr_guids.end()) tokill_cool.insert(guid); else if (t >= cool) tokill_cool2.push_back(make_pair(guid, cool)); } while (result->NextRow()); delete result; } for (vector<pair<uint32, uint32> >::iterator itr = tokill_cool2.begin(); itr != tokill_cool2.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playercooldownitems WHERE OwnerGuid = %u AND CooldownTimeStamp = %u", itr->first, itr->second); for (set<uint32>::iterator itr = tokill_cool.begin(); itr != tokill_cool.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playercooldownitems WHERE OwnerGuid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u playercooldownitems.", tokill_cool.size() + tokill_cool2.size()); tokill_cool.clear(); tokill_cool2.clear(); result = CharacterDatabase.Query("SELECT OwnerGuid, TimeStamp FROM playercooldownsecurity"); if (result) { uint32 t = getMSTime(); do { uint32 guid = result->Fetch()[0].GetUInt32(); uint32 cool = result->Fetch()[1].GetUInt32(); if (chr_guids.find(guid) == chr_guids.end()) tokill_cool.insert(guid); else if (t >= cool) tokill_cool2.push_back(make_pair(guid, cool)); } while (result->NextRow()); delete result; } for (vector<pair<uint32, uint32> >::iterator itr = tokill_cool2.begin(); itr != tokill_cool2.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playercooldownsecurity WHERE OwnerGuid = %u AND TimeStamp = %u", itr->first, itr->second); for (set<uint32>::iterator itr = tokill_cool.begin(); itr != tokill_cool.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playercooldownsecurity WHERE OwnerGuid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u playercooldownsecurities.", tokill_cool.size() + tokill_cool2.size()); Log.Notice("DatabaseCleaner", "Cleaning tutorials..."); vector<uint32> tokill_tutorials; result = CharacterDatabase.Query("SELECT playerId FROM tutorials"); if (result) { do { uint32 pi = result->Fetch()[0].GetUInt32(); if (chr_guids.find(pi) == chr_guids.end()) tokill_tutorials.push_back(pi); } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_tutorials.begin(); itr != tokill_tutorials.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM tutorials WHERE playerId = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u tutorials.", tokill_tutorials.size()); Log.Notice("DatabaseCleaner", "Cleaning playerpets..."); set<uint32> tokill_pet; result = CharacterDatabase.Query("SELECT ownerguid, petnumber FROM playerpets"); if (result) { do { if (chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end()) tokill_pet.insert(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (set<uint32>::iterator itr = tokill_pet.begin(); itr != tokill_pet.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playerpets WHERE ownerguid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u pets.", tokill_pet.size()); Log.Notice("DatabaseCleaner", "Cleaning playersummonspells..."); set<uint32> tokill_ss; result = CharacterDatabase.Query("SELECT ownerguid FROM playersummonspells"); if (result) { do { if (chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end()) tokill_ss.insert(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (set<uint32>::iterator itr = tokill_ss.begin(); itr != tokill_ss.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playersummonspells WHERE ownerguid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u summonspells.", tokill_ss.size()); Log.Notice("DatabaseCleaner", "Cleaning playerpetspells..."); set<uint32> tokill_ps; result = CharacterDatabase.Query("SELECT ownerguid FROM playerpetspells"); if (result) { do { if (chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end()) tokill_ps.insert(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (set<uint32>::iterator itr = tokill_ps.begin(); itr != tokill_ps.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM playerpetspells WHERE ownerguid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u petspells.", tokill_ps.size()); Log.Notice("DatabaseCleaner", "Cleaning gm_tickets..."); set<uint32> tokill_gm; result = CharacterDatabase.Query("SELECT guid FROM gm_tickets"); if (result) { do { if (chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end()) tokill_gm.insert(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (set<uint32>::iterator itr = tokill_gm.begin(); itr != tokill_gm.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM gm_tickets WHERE guid = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u gm tickets.", tokill_gm.size()); Log.Notice("DatabaseCleaner", "Cleaning charters..."); vector<uint32> tokill_charters; result = CharacterDatabase.Query("SELECT * FROM charters"); if (result) { do { if (chr_charters.find(result->Fetch()[0].GetUInt32()) == chr_charters.end() || chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end()) { tokill_charters.push_back(result->Fetch()[0].GetUInt32()); } } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_charters.begin(); itr != tokill_charters.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM charters WHERE charterId = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u charters.", tokill_charters.size()); Log.Notice("DatabaseCleaner", "Cleaning charters..."); result = CharacterDatabase.Query("SELECT auctionId, owner FROM auctions"); vector<uint32> tokill_auct; if (result) { do { if (chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end()) tokill_auct.push_back(result->Fetch()[0].GetUInt32()); } while (result->NextRow()); delete result; } for (vector<uint32>::iterator itr = tokill_auct.begin(); itr != tokill_auct.end(); ++itr) CharacterDatabase.WaitExecute("DELETE FROM auctions WHERE auctionId = %u", *itr); Log.Notice("DatabaseCleaner", "Deleted %u auctions.", tokill_auct.size()); Log.Notice("DatabaseCleaner", "Ending..."); }