bool Corpse::IsWithinDistInMap(float dist, const Vector& pos) { bool ret = false; if (m_pPlayer && m_pPlayer->IsAlive()) { float travelDist = (pos - m_pPlayer->GetAbsOrigin()).Length(); if (travelDist <= dist) { ret = true; } } return ret; }In this example, the function takes in a float value 'dist' and a Vector value 'pos'. It then checks if the player is alive and finds the distance between the player's position and the dead body's position. If the distance is less than or equal to the given distance 'dist', the function returns true. Otherwise, it returns false. The package library for this function is likely a game engine or game development library as it is used specifically for game development purposes.