Example #1
0
MapMgr::~MapMgr()
{
	_shutdown=true;
	sEventMgr.RemoveEvents(this);
	delete ScriptInterface;
	
	// Remove objects
	if(_cells)
	{
		for (uint32 i = 0; i < _sizeX; i++)
		{
			if(_cells[i] != 0)
			{
				for (uint32 j = 0; j < _sizeY; j++)
				{
					if(_cells[i][j] != 0)
					{
						_cells[i][j]->_unloadpending=false;
						_cells[i][j]->RemoveObjects();
					}
				}
			}
		}
	}

	for(set<Object*>::iterator itr = _mapWideStaticObjects.begin(); itr != _mapWideStaticObjects.end(); ++itr)
	{
		if((*itr)->IsInWorld())
			(*itr)->RemoveFromWorld(false);
		delete (*itr);
	}


	free(m_GOStorage);
	free(m_CreatureStorage);

	Corpse * pCorpse;
	for(set<Corpse*>::iterator itr = m_corpses.begin(); itr != m_corpses.end();)
	{
		pCorpse = *itr;
		++itr;

		if(pCorpse->IsInWorld())
			pCorpse->RemoveFromWorld(false);

		delete pCorpse;
	}

	Log.Notice("MapMgr", "Instance %u shut down. (%s)" , m_instanceID, GetBaseMap()->GetName());
}
Example #2
0
MapMgr::~MapMgr()
{
	CollideInterface.DeactiveMap(_mapId);
	_shutdown = true;
	sEventMgr.RemoveEvents(this);
	if(ScriptInterface != NULL)
	{
		delete ScriptInterface;
		ScriptInterface = NULL;
	}

	delete _terrain;

	// Remove objects
	if(_cells)
	{
		for(uint32 i = 0; i < _sizeX; i++)
		{
			if(_cells[i] != 0)
			{
				for(uint32 j = 0; j < _sizeY; j++)
				{
					if(_cells[i][j] != 0)
					{
						_cells[i][j]->_unloadpending = false;
						_cells[i][j]->RemoveObjects();
					}
				}
			}
		}
	}

	for(set<Object*>::iterator itr = _mapWideStaticObjects.begin(); itr != _mapWideStaticObjects.end(); ++itr)
	{
		if((*itr)->IsInWorld())
			(*itr)->RemoveFromWorld(false);
		delete(*itr);
	}
	_mapWideStaticObjects.clear();

	GOStorage.clear();
	CreatureStorage.clear();

	Corpse* pCorpse;
	for(set<Corpse*>::iterator itr = m_corpses.begin(); itr != m_corpses.end();)
	{
		pCorpse = *itr;
		++itr;

		if(pCorpse->IsInWorld())
			pCorpse->RemoveFromWorld(false);

		delete pCorpse;
	}
	m_corpses.clear();

	if(mInstanceScript != NULL)
		mInstanceScript->Destroy();

	// Empty remaining containers
	m_PlayerStorage.clear();
	m_PetStorage.clear();
	m_DynamicObjectStorage.clear();

	_combatProgress.clear();
	_updates.clear();
	_processQueue.clear();
	Sessions.clear();

	activeCreatures.clear();
	activeGameObjects.clear();
	_sqlids_creatures.clear();
	_sqlids_gameobjects.clear();
	_reusable_guids_creature.clear();
	_reusable_guids_gameobject.clear();

	if(m_battleground)
	{
		m_battleground = NULL;
	}

	Log.Notice("MapMgr", "Instance %u shut down. (%s)" , m_instanceID, GetBaseMap()->GetName());
}