static int Deserializer_Read(duk_context* ctx)
{
    duk_int_t magic = duk_get_current_magic(ctx);

    duk_push_this(ctx);

    // safe cast based on type check above
    Deserializer* deserial = CastToDeserializer(ctx, duk_get_top_index(ctx));

    duk_pop(ctx);

    if (!deserial)
    {
        duk_push_boolean(ctx, 0);
        return 1;
    }

    char* data;
    String str;
    size_t length;

    IO_MAGIC_TYPE v = (IO_MAGIC_TYPE) magic;

    bool success = false;

    switch(v)
    {
        case IO_MAGIC_INT:
            duk_push_number(ctx, (double) deserial->ReadInt());
            return 1;
        case IO_MAGIC_STRING:
            length = deserial->GetSize() - deserial->GetPosition();
            str.Resize(length + 1);
            deserial->Read(&str[0], length);
            str[length] = '\0';
            duk_push_string(ctx, str.CString());
            return 1;
        case IO_MAGIC_ZEROSTRING:
            success = duk_push_string(ctx, deserial->ReadString().CString());
            return 1;
        case IO_MAGIC_BINARY:
            length = deserial->GetSize() - deserial->GetPosition();
            duk_push_fixed_buffer(ctx, length);
            duk_push_buffer_object(ctx, -1, 0, length, DUK_BUFOBJ_UINT8ARRAY);
            duk_replace(ctx, -2);
            data = (char*) duk_require_buffer_data(ctx, 0, &length);
            success = deserial->Read(data, length);
            return 1;
        default:
            break;
    }

    duk_push_undefined(ctx);

    return 1;

}
Example #2
0
bool CompressStream(Serializer& dest, Deserializer& src)
{
    unsigned srcSize = src.GetSize() - src.GetPosition();
    // Prepend the source and dest. data size in the stream so that we know to buffer & uncompress the right amount
    if (!srcSize)
    {
        dest.WriteUInt(0);
        dest.WriteUInt(0);
        return true;
    }
    
    unsigned maxDestSize = LZ4_compressBound(srcSize);
    SharedArrayPtr<unsigned char> srcBuffer(new unsigned char[srcSize]);
    SharedArrayPtr<unsigned char> destBuffer(new unsigned char[maxDestSize]);
    
    if (src.Read(srcBuffer, srcSize) != srcSize)
        return false;
    
    unsigned destSize = LZ4_compressHC((const char*)srcBuffer.Get(), (char*)destBuffer.Get(), srcSize);
    bool success = true;
    success &= dest.WriteUInt(srcSize);
    success &= dest.WriteUInt(destSize);
    success &= dest.Write(destBuffer, destSize) == destSize;
    return success;
}
Example #3
0
bool UnknownComponent::Load(Deserializer& source, bool setInstanceDefault)
{
    useXML_ = false;
    xmlAttributes_.Clear();
    xmlAttributeInfos_.Clear();
    
    // Assume we are reading from a component data buffer, and the type has already been read
    unsigned dataSize = source.GetSize() - source.GetPosition();
    binaryAttributes_.Resize(dataSize);
    return dataSize ? source.Read(&binaryAttributes_[0], dataSize) == dataSize : true;
}
Example #4
0
static int Deserializer_Read(duk_context* ctx)
{
    duk_int_t magic = duk_get_current_magic(ctx);

    duk_push_this(ctx);

    // safe cast based on type check above
    Deserializer* deserial = CastToDeserializer(ctx, duk_get_top_index(ctx));

    duk_pop(ctx);

    if (!deserial)
    {
        duk_push_boolean(ctx, 0);
        return 1;
    }

    PODVector<unsigned char> buffer;
    String str;
    size_t length;

    IO_MAGIC_TYPE v = (IO_MAGIC_TYPE) magic;

    bool success = false;

    switch(v)
    {
        case IO_MAGIC_INT:
            duk_push_number(ctx, (double) deserial->ReadInt());
            return 1;
        case IO_MAGIC_STRING:
            length = deserial->GetSize() - deserial->GetPosition();
            str.Resize(length + 1);
            deserial->Read(&str[0], length);
            str[length] = '\0';
            duk_push_string(ctx, str.CString());
            return 1;
        case IO_MAGIC_ZEROSTRING:
            success = duk_push_string(ctx, deserial->ReadString().CString());
            return 1;
        default:
            break;
    }

    duk_push_undefined(ctx);

    return 1;

}
Example #5
0
bool ScriptFile::BeginLoad(Deserializer& source)
{
    ReleaseModule();
    loadByteCode_.Reset();
    
    asIScriptEngine* engine = script_->GetScriptEngine();
    
    {
        MutexLock lock(script_->GetModuleMutex());
    
        // Create the module. Discard previous module if there was one
        scriptModule_ = engine->GetModule(GetName().CString(), asGM_ALWAYS_CREATE);
        if (!scriptModule_)
        {
            LOGERROR("Failed to create script module " + GetName());
            return false;
        }
    }
    
    // Check if this file is precompiled bytecode
    if (source.ReadFileID() == "ASBC")
    {
        // Perform actual parsing in EndLoad(); read data now
        loadByteCodeSize_ = source.GetSize() - source.GetPosition();
        loadByteCode_ = new unsigned char[loadByteCodeSize_];
        source.Read(loadByteCode_.Get(), loadByteCodeSize_);
        return true;
    }
    else
        source.Seek(0);
    
    // Not bytecode: add the initial section and check for includes.
    // Perform actual building during EndLoad(), as AngelScript can not multithread module compilation,
    // and static initializers may access arbitrary engine functionality which may not be thread-safe
    return AddScriptSection(engine, source);
}
Example #6
0
bool Sound::LoadWav(Deserializer& source)
{
    WavHeader header;
    
    // Try to open
    memset(&header, 0, sizeof header);
    source.Read(&header.riffText_, 4);
    header.totalLength_ = source.ReadUInt();
    source.Read(&header.waveText_, 4);
    
    if (memcmp("RIFF", header.riffText_, 4) || memcmp("WAVE", header.waveText_, 4))
    {
        LOGERROR("Could not read WAV data from " + source.GetName());
        return false;
    }
    
    // Search for the FORMAT chunk
    for (;;)
    {
        source.Read(&header.formatText_, 4);
        header.formatLength_ = source.ReadUInt();
        if (!memcmp("fmt ", &header.formatText_, 4))
            break;
        
        source.Seek(source.GetPosition() + header.formatLength_);
        if (!header.formatLength_ || source.GetPosition() >= source.GetSize())
        {
            LOGERROR("Could not read WAV data from " + source.GetName());
            return false;
        }
    }
    
    // Read the FORMAT chunk
    header.format_ = source.ReadUShort();
    header.channels_ = source.ReadUShort();
    header.frequency_ = source.ReadUInt();
    header.avgBytes_ = source.ReadUInt();
    header.blockAlign_ = source.ReadUShort();
    header.bits_ = source.ReadUShort();
    
    // Skip data if the format chunk was bigger than what we use
    source.Seek(source.GetPosition() + header.formatLength_ - 16);
    
    // Check for correct format
    if (header.format_ != 1)
    {
        LOGERROR("Could not read WAV data from " + source.GetName());
        return false;
    }
    
    // Search for the DATA chunk
    for (;;)
    {
        source.Read(&header.dataText_, 4);
        header.dataLength_ = source.ReadUInt();
        if (!memcmp("data", &header.dataText_, 4))
            break;
        
        source.Seek(source.GetPosition() + header.dataLength_);
        if (!header.dataLength_ || source.GetPosition() >= source.GetSize())
        {
            LOGERROR("Could not read WAV data from " + source.GetName());
            return false;
        }
    }
    
    // Allocate sound and load audio data
    unsigned length = header.dataLength_;
    SetSize(length);
    SetFormat(header.frequency_, header.bits_ == 16, header.channels_ == 2);
    source.Read(data_.Get(), length);
    
    // Convert 8-bit audio to signed
    if (!sixteenBit_)
    {
        for (unsigned i = 0; i < length; ++i)
            data_[i] -= 128;
    }
    
    return true;
}