Example #1
0
bool Model::Load(Deserializer& source)
{
    PROFILE(LoadModel);
    
    // Check ID
    if (source.ReadFileID() != "UMDL")
    {
        LOGERROR(source.GetName() + " is not a valid model file");
        return false;
    }
    
    geometries_.Clear();
    geometryBoneMappings_.Clear();
    geometryCenters_.Clear();
    morphs_.Clear();
    vertexBuffers_.Clear();
    indexBuffers_.Clear();
    
    unsigned memoryUse = sizeof(Model);
    
    // Read vertex buffers
    unsigned numVertexBuffers = source.ReadUInt();
    vertexBuffers_.Reserve(numVertexBuffers);
    morphRangeStarts_.Resize(numVertexBuffers);
    morphRangeCounts_.Resize(numVertexBuffers);
    for (unsigned i = 0; i < numVertexBuffers; ++i)
    {
        unsigned vertexCount = source.ReadUInt();
        unsigned elementMask = source.ReadUInt();
        morphRangeStarts_[i] = source.ReadUInt();
        morphRangeCounts_[i] = source.ReadUInt();
        
        SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
        buffer->SetShadowed(true);
        buffer->SetSize(vertexCount, elementMask);
        
        void* dest = buffer->Lock(0, vertexCount);
        unsigned vertexSize = buffer->GetVertexSize();
        source.Read(dest, vertexCount * vertexSize);
        buffer->Unlock();
        
        memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
        vertexBuffers_.Push(buffer);
    }

    // Read index buffers
    unsigned numIndexBuffers = source.ReadUInt();
    indexBuffers_.Reserve(numIndexBuffers);
    for (unsigned i = 0; i < numIndexBuffers; ++i)
    {
        unsigned indexCount = source.ReadUInt();
        unsigned indexSize = source.ReadUInt();
        
        SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
        buffer->SetShadowed(true);
        buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
        
        void* dest = buffer->Lock(0, indexCount);
        source.Read(dest, indexCount * indexSize);
        buffer->Unlock();
        
        memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
        indexBuffers_.Push(buffer);
    }
    
    // Read geometries
    unsigned numGeometries = source.ReadUInt();
    geometries_.Reserve(numGeometries);
    geometryBoneMappings_.Reserve(numGeometries);
    geometryCenters_.Reserve(numGeometries);
    for (unsigned i = 0; i < numGeometries; ++i)
    {
        // Read bone mappings
        unsigned boneMappingCount = source.ReadUInt();
        PODVector<unsigned> boneMapping(boneMappingCount);
        for (unsigned j = 0; j < boneMappingCount; ++j)
            boneMapping[j] = source.ReadUInt();
        geometryBoneMappings_.Push(boneMapping);
        
        unsigned numLodLevels = source.ReadUInt();
        Vector<SharedPtr<Geometry> > geometryLodLevels;
        geometryLodLevels.Reserve(numLodLevels);
        
        for (unsigned j = 0; j < numLodLevels; ++j)
        {
            float distance = source.ReadFloat();
            PrimitiveType type = (PrimitiveType)source.ReadUInt();
            
            unsigned vertexBufferRef = source.ReadUInt();
            unsigned indexBufferRef = source.ReadUInt();
            unsigned indexStart = source.ReadUInt();
            unsigned indexCount = source.ReadUInt();
            
            if (vertexBufferRef >= vertexBuffers_.Size())
            {
                LOGERROR("Vertex buffer index out of bounds");
                return false;
            }
            if (indexBufferRef >= indexBuffers_.Size())
            {
                LOGERROR("Index buffer index out of bounds");
                return false;
            }
            
            SharedPtr<Geometry> geometry(new Geometry(context_));
            geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
            geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
            geometry->SetDrawRange(type, indexStart, indexCount);
            geometry->SetLodDistance(distance);
            
            geometryLodLevels.Push(geometry);
            memoryUse += sizeof(Geometry);
        }
        
        geometries_.Push(geometryLodLevels);
    }
    
    // Read morphs
    unsigned numMorphs = source.ReadUInt();
    morphs_.Reserve(numMorphs);
    for (unsigned i = 0; i < numMorphs; ++i)
    {
        ModelMorph newMorph;
        
        newMorph.name_ = source.ReadString();
        newMorph.nameHash_ = newMorph.name_;
        newMorph.weight_ = 0.0f;
        unsigned nubuffers_ = source.ReadUInt();
        
        for (unsigned j = 0; j < nubuffers_; ++j)
        {
            VertexBufferMorph newBuffer;
            unsigned bufferIndex = source.ReadUInt();
            
            newBuffer.elementMask_ = source.ReadUInt();
            newBuffer.vertexCount_ = source.ReadUInt();
            
            // Base size: size of each vertex index
            unsigned vertexSize = sizeof(unsigned);
            // Add size of individual elements
            if (newBuffer.elementMask_ & MASK_POSITION)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_NORMAL)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_TANGENT)
                vertexSize += sizeof(Vector3);
            newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
            
            source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
            
            newMorph.buffers_[bufferIndex] = newBuffer;
            memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
        }
        
        morphs_.Push(newMorph);
        memoryUse += sizeof(ModelMorph);
    }
    
    // Read skeleton
    skeleton_.Load(source);
    memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
    
    // Read bounding box
    boundingBox_ = source.ReadBoundingBox();
    
    // Read geometry centers
    for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
        geometryCenters_.Push(source.ReadVector3());
    while (geometryCenters_.Size() < geometries_.Size())
        geometryCenters_.Push(Vector3::ZERO);
    memoryUse += sizeof(Vector3) * geometries_.Size();
    
    SetMemoryUse(memoryUse);
    return true;
}
Example #2
0
bool Animation::BeginLoad(Deserializer& source)
{
unsigned memoryUse = sizeof(Animation);

// Check ID
if (source.ReadFileID() != "UANI")
{
    LOGERROR(source.GetName() + " is not a valid animation file");
    return false;
}

// Read name and length
animationName_ = source.ReadString();
animationNameHash_ = animationName_;
length_ = source.ReadFloat();
tracks_.Clear();

unsigned tracks = source.ReadUInt();
memoryUse += tracks * sizeof(AnimationTrack);

// Read tracks
for (unsigned i = 0; i < tracks; ++i)
{
    AnimationTrack* newTrack = CreateTrack(source.ReadString());
    newTrack->channelMask_ = source.ReadUByte();

    unsigned keyFrames = source.ReadUInt();
    newTrack->keyFrames_.Resize(keyFrames);
    memoryUse += keyFrames * sizeof(AnimationKeyFrame);

    // Read keyframes of the track
    for (unsigned j = 0; j < keyFrames; ++j)
    {
        AnimationKeyFrame& newKeyFrame = newTrack->keyFrames_[j];
        newKeyFrame.time_ = source.ReadFloat();
        if (newTrack->channelMask_ & CHANNEL_POSITION)
            newKeyFrame.position_ = source.ReadVector3();
        if (newTrack->channelMask_ & CHANNEL_ROTATION)
            newKeyFrame.rotation_ = source.ReadQuaternion();
        if (newTrack->channelMask_ & CHANNEL_SCALE)
            newKeyFrame.scale_ = source.ReadVector3();
    }
}

// Optionally read triggers from an XML file
ResourceCache* cache = GetSubsystem<ResourceCache>();
String xmlName = ReplaceExtension(GetName(), ".xml");

SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
if (file)
{
    XMLElement rootElem = file->GetRoot();
    XMLElement triggerElem = rootElem.GetChild("trigger");
    while (triggerElem)
    {
        if (triggerElem.HasAttribute("normalizedtime"))
            AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
        else if (triggerElem.HasAttribute("time"))
            AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());

        triggerElem = triggerElem.GetNext("trigger");
    }

    memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
}

SetMemoryUse(memoryUse);
return true;
}