Example #1
0
bool DecompressStream(Serializer& dest, Deserializer& src)
{
    if (src.IsEof())
        return false;
    
    unsigned destSize = src.ReadUInt();
    unsigned srcSize = src.ReadUInt();
    if (!srcSize || !destSize)
        return true; // No data
    
    if (srcSize > src.GetSize())
        return false; // Illegal source (packed data) size reported, possibly not valid data
    
    SharedArrayPtr<unsigned char> srcBuffer(new unsigned char[srcSize]);
    SharedArrayPtr<unsigned char> destBuffer(new unsigned char[destSize]);
    
    if (src.Read(srcBuffer, srcSize) != srcSize)
        return false;
    
    LZ4_decompress_fast((const char*)srcBuffer.Get(), (char*)destBuffer.Get(), destSize);
    return dest.Write(destBuffer, destSize) == destSize;
}
Example #2
0
bool Skeleton::Load(Deserializer& source)
{
    ClearBones();
    
    if (source.IsEof())
        return false;
    
    unsigned bones = source.ReadUInt();
    bones_.Reserve(bones);
    
    for (unsigned i = 0; i < bones; ++i)
    {
        Bone newBone;
        newBone.name_ = source.ReadString();
        newBone.nameHash_ = newBone.name_;
        newBone.parentIndex_ = source.ReadUInt();
        newBone.initialPosition_ = source.ReadVector3();
        newBone.initialRotation_ = source.ReadQuaternion();
        newBone.initialScale_ = source.ReadVector3();
        source.Read(&newBone.offsetMatrix_.m00_, sizeof(Matrix3x4));
        
        // Read bone collision data
        newBone.collisionMask_ = source.ReadUByte();
        if (newBone.collisionMask_ & BONECOLLISION_SPHERE)
            newBone.radius_ = source.ReadFloat();
        if (newBone.collisionMask_ & BONECOLLISION_BOX)
            newBone.boundingBox_ = source.ReadBoundingBox();
        
        if (newBone.parentIndex_ == i)
            rootBoneIndex_ = i;
        
        bones_.Push(newBone);
    }
    
    return true;
}
Example #3
0
bool Node::Load(Deserializer& source, SceneResolver& resolver, bool readChildren, bool rewriteIDs, CreateMode mode)
{
    // Remove all children and components first in case this is not a fresh load
    RemoveAllChildren();
    RemoveAllComponents();

    // ID has been read at the parent level
    if (!Animatable::Load(source))
        return false;

    unsigned numComponents = source.ReadVLE();
    for (unsigned i = 0; i < numComponents; ++i)
    {
        VectorBuffer compBuffer(source, source.ReadVLE());
        StringHash compType = compBuffer.ReadStringHash();
        unsigned compID = compBuffer.ReadUInt();

        Component* newComponent = SafeCreateComponent(String::EMPTY, compType,
            (mode == REPLICATED && compID < FIRST_LOCAL_ID) ? REPLICATED : LOCAL, rewriteIDs ? 0 : compID);
        if (newComponent)
        {
            resolver.AddComponent(compID, newComponent);
            // Do not abort if component fails to load, as the component buffer is nested and we can skip to the next
            newComponent->Load(compBuffer);
        }
    }

    if (!readChildren)
        return true;

    unsigned numChildren = source.ReadVLE();
    for (unsigned i = 0; i < numChildren; ++i)
    {
        unsigned nodeID = source.ReadUInt();
        Node* newNode = CreateChild(rewriteIDs ? 0 : nodeID, (mode == REPLICATED && nodeID < FIRST_LOCAL_ID) ? REPLICATED :
            LOCAL);
        resolver.AddNode(nodeID, newNode);
        if (!newNode->Load(source, resolver, readChildren, rewriteIDs, mode))
            return false;
    }

    return true;
}
Example #4
0
bool Animation::BeginLoad(Deserializer& source)
{
    unsigned memoryUse = sizeof(Animation);

    // Check ID
    if (source.ReadFileID() != "UANI")
    {
        URHO3D_LOGERROR(source.GetName() + " is not a valid animation file");
        return false;
    }

    // Read name and length
    animationName_ = source.ReadString();
    animationNameHash_ = animationName_;
    length_ = source.ReadFloat();
    tracks_.Clear();

    unsigned tracks = source.ReadUInt();
    memoryUse += tracks * sizeof(AnimationTrack);

    // Read tracks
    for (unsigned i = 0; i < tracks; ++i)
    {
        AnimationTrack* newTrack = CreateTrack(source.ReadString());
        newTrack->channelMask_ = source.ReadUByte();

        unsigned keyFrames = source.ReadUInt();
        newTrack->keyFrames_.Resize(keyFrames);
        memoryUse += keyFrames * sizeof(AnimationKeyFrame);

        // Read keyframes of the track
        for (unsigned j = 0; j < keyFrames; ++j)
        {
            AnimationKeyFrame& newKeyFrame = newTrack->keyFrames_[j];
            newKeyFrame.time_ = source.ReadFloat();
            if (newTrack->channelMask_ & CHANNEL_POSITION)
                newKeyFrame.position_ = source.ReadVector3();
            if (newTrack->channelMask_ & CHANNEL_ROTATION)
                newKeyFrame.rotation_ = source.ReadQuaternion();
            if (newTrack->channelMask_ & CHANNEL_SCALE)
                newKeyFrame.scale_ = source.ReadVector3();
        }
    }

    // Optionally read triggers from an XML file
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    String xmlName = ReplaceExtension(GetName(), ".xml");

    SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
    if (file)
    {
        XMLElement rootElem = file->GetRoot();
        XMLElement triggerElem = rootElem.GetChild("trigger");
        while (triggerElem)
        {
            if (triggerElem.HasAttribute("normalizedtime"))
                AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
            else if (triggerElem.HasAttribute("time"))
                AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());

            triggerElem = triggerElem.GetNext("trigger");
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    // Optionally read triggers from a JSON file
    String jsonName = ReplaceExtension(GetName(), ".json");

    SharedPtr<JSONFile> jsonFile(cache->GetTempResource<JSONFile>(jsonName, false));
    if (jsonFile)
    {
        const JSONValue& rootVal = jsonFile->GetRoot();
        JSONArray triggerArray = rootVal.Get("triggers").GetArray();

        for (unsigned i = 0; i < triggerArray.Size(); i++)
        {
            const JSONValue& triggerValue = triggerArray.At(i);
            JSONValue normalizedTimeValue = triggerValue.Get("normalizedTime");
            if (!normalizedTimeValue.IsNull())
                AddTrigger(normalizedTimeValue.GetFloat(), true, triggerValue.GetVariant());
            else
            {
                JSONValue timeVal = triggerValue.Get("time");
                if (!timeVal.IsNull())
                    AddTrigger(timeVal.GetFloat(), false, triggerValue.GetVariant());
            }
        }

        memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        SetMemoryUse(memoryUse);
        return true;
    }

    SetMemoryUse(memoryUse);
    return true;
}
Example #5
0
bool Animation::Load(Deserializer& source)
{
    PROFILE(LoadAnimation);
    
    unsigned memoryUse = sizeof(Animation);
    
    // Check ID
    if (source.ReadFileID() != "UANI")
    {
        LOGERROR(source.GetName() + " is not a valid animation file");
        return false;
    }
    
    // Read name and length
    animationName_ = source.ReadString();
    animationNameHash_ = animationName_;
    length_ = source.ReadFloat();
    tracks_.Clear();
    
    unsigned tracks = source.ReadUInt();
    tracks_.Resize(tracks);
    memoryUse += tracks * sizeof(AnimationTrack);
    
    // Read tracks
    for (unsigned i = 0; i < tracks; ++i)
    {
        AnimationTrack& newTrack = tracks_[i];
        newTrack.name_ = source.ReadString();
        newTrack.nameHash_ = newTrack.name_;
        newTrack.channelMask_ = source.ReadUByte();
        
        unsigned keyFrames = source.ReadUInt();
        newTrack.keyFrames_.Resize(keyFrames);
        memoryUse += keyFrames * sizeof(AnimationKeyFrame);
        
        // Read keyframes of the track
        for (unsigned j = 0; j < keyFrames; ++j)
        {
            AnimationKeyFrame& newKeyFrame = newTrack.keyFrames_[j];
            newKeyFrame.time_ = source.ReadFloat();
            if (newTrack.channelMask_ & CHANNEL_POSITION)
                newKeyFrame.position_ = source.ReadVector3();
            if (newTrack.channelMask_ & CHANNEL_ROTATION)
                newKeyFrame.rotation_ = source.ReadQuaternion();
            if (newTrack.channelMask_ & CHANNEL_SCALE)
                newKeyFrame.scale_ = source.ReadVector3();
        }
    }
    
    // Optionally read triggers from an XML file
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    String xmlName = ReplaceExtension(GetName(), ".xml");
    
    if (cache->Exists(xmlName))
    {
        XMLFile* file = cache->GetResource<XMLFile>(xmlName);
        if (file)
        {
            XMLElement rootElem = file->GetRoot();
            XMLElement triggerElem = rootElem.GetChild("trigger");
            while (triggerElem)
            {
                if (triggerElem.HasAttribute("normalizedtime"))
                    AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant());
                else if (triggerElem.HasAttribute("time"))
                    AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant());
                
                triggerElem = triggerElem.GetNext("trigger");
            }
            
            memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint);
        }
    }
    
    SetMemoryUse(memoryUse);
    return true;
}
Example #6
0
bool Model::BeginLoad(Deserializer& source)
{
    // Check ID

    String id = source.ReadFileID();
    bool umdl = false;
    if (id == "UMDL") // we only support UMDL for some current legacy mdl's (ToonTown)
        umdl = true;

    if (!umdl && id != "AMDL")
    {
        LOGERROR(source.GetName() + " is not a valid model file");
        return false;
    }

    geometries_.Clear();
    geometryBoneMappings_.Clear();
    geometryCenters_.Clear();
    morphs_.Clear();
    vertexBuffers_.Clear();
    indexBuffers_.Clear();

    unsigned memoryUse = sizeof(Model);
    bool async = GetAsyncLoadState() == ASYNC_LOADING;

    // Read vertex buffers
    unsigned numVertexBuffers = source.ReadUInt();
    vertexBuffers_.Reserve(numVertexBuffers);
    morphRangeStarts_.Resize(numVertexBuffers);
    morphRangeCounts_.Resize(numVertexBuffers);
    loadVBData_.Resize(numVertexBuffers);
    for (unsigned i = 0; i < numVertexBuffers; ++i)
    {
        unsigned vertexCount = source.ReadUInt();
        unsigned elementMask = source.ReadUInt();
        morphRangeStarts_[i] = source.ReadUInt();
        morphRangeCounts_[i] = source.ReadUInt();

        SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
        unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask);

        // Prepare vertex buffer data to be uploaded during EndLoad()
        if (async)
        {
            loadVBData_[i].vertexCount_ = vertexCount;
            loadVBData_[i].elementMask_ = elementMask;
            loadVBData_[i].dataSize_ = vertexCount * vertexSize;
            loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_];
            source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_);
        }
        else
        {
            // If not async loading, use locking to avoid extra allocation & copy
            loadVBData_[i].data_.Reset(); // Make sure no previous data
            buffer->SetShadowed(true);
            buffer->SetSize(vertexCount, elementMask);
            void* dest = buffer->Lock(0, vertexCount);
            source.Read(dest, vertexCount * vertexSize);
            buffer->Unlock();
        }

        memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
        vertexBuffers_.Push(buffer);
    }

    // Read index buffers
    unsigned numIndexBuffers = source.ReadUInt();
    indexBuffers_.Reserve(numIndexBuffers);
    loadIBData_.Resize(numIndexBuffers);
    for (unsigned i = 0; i < numIndexBuffers; ++i)
    {
        unsigned indexCount = source.ReadUInt();
        unsigned indexSize = source.ReadUInt();

        SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));

        // Prepare index buffer data to be uploaded during EndLoad()
        if (async)
        {
            loadIBData_[i].indexCount_ = indexCount;
            loadIBData_[i].indexSize_ = indexSize;
            loadIBData_[i].dataSize_ = indexCount * indexSize;
            loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
            source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
        }
        else
        {
            // If not async loading, use locking to avoid extra allocation & copy
            loadIBData_[i].data_.Reset(); // Make sure no previous data
            buffer->SetShadowed(true);
            buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
            void* dest = buffer->Lock(0, indexCount);
            source.Read(dest, indexCount * indexSize);
            buffer->Unlock();
        }

        memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
        indexBuffers_.Push(buffer);
    }

    // Read geometries
    unsigned numGeometries = source.ReadUInt();
    geometries_.Reserve(numGeometries);
    geometryBoneMappings_.Reserve(numGeometries);
    geometryCenters_.Reserve(numGeometries);
    loadGeometries_.Resize(numGeometries);
    for (unsigned i = 0; i < numGeometries; ++i)
    {
        // Read bone mappings
        unsigned boneMappingCount = source.ReadUInt();
        PODVector<unsigned> boneMapping(boneMappingCount);
        for (unsigned j = 0; j < boneMappingCount; ++j)
            boneMapping[j] = source.ReadUInt();
        geometryBoneMappings_.Push(boneMapping);

        unsigned numLodLevels = source.ReadUInt();
        Vector<SharedPtr<Geometry> > geometryLodLevels;
        geometryLodLevels.Reserve(numLodLevels);
        loadGeometries_[i].Resize(numLodLevels);

        for (unsigned j = 0; j < numLodLevels; ++j)
        {
            float distance = source.ReadFloat();
            PrimitiveType type = (PrimitiveType)source.ReadUInt();

            unsigned vbRef = source.ReadUInt();
            unsigned ibRef = source.ReadUInt();
            unsigned indexStart = source.ReadUInt();
            unsigned indexCount = source.ReadUInt();

            if (vbRef >= vertexBuffers_.Size())
            {
                LOGERROR("Vertex buffer index out of bounds");
                loadVBData_.Clear();
                loadIBData_.Clear();
                loadGeometries_.Clear();
                return false;
            }
            if (ibRef >= indexBuffers_.Size())
            {
                LOGERROR("Index buffer index out of bounds");
                loadVBData_.Clear();
                loadIBData_.Clear();
                loadGeometries_.Clear();
                return false;
            }

            SharedPtr<Geometry> geometry(new Geometry(context_));
            geometry->SetLodDistance(distance);

            // Prepare geometry to be defined during EndLoad()
            loadGeometries_[i][j].type_ = type;
            loadGeometries_[i][j].vbRef_ = vbRef;
            loadGeometries_[i][j].ibRef_ = ibRef;
            loadGeometries_[i][j].indexStart_ = indexStart;
            loadGeometries_[i][j].indexCount_ = indexCount;

            geometryLodLevels.Push(geometry);
            memoryUse += sizeof(Geometry);
        }

        geometries_.Push(geometryLodLevels);
    }

    // Read morphs
    unsigned numMorphs = source.ReadUInt();
    morphs_.Reserve(numMorphs);
    for (unsigned i = 0; i < numMorphs; ++i)
    {
        ModelMorph newMorph;

        newMorph.name_ = source.ReadString();
        newMorph.nameHash_ = newMorph.name_;
        newMorph.weight_ = 0.0f;
        unsigned numBuffers = source.ReadUInt();

        for (unsigned j = 0; j < numBuffers; ++j)
        {
            VertexBufferMorph newBuffer;
            unsigned bufferIndex = source.ReadUInt();

            newBuffer.elementMask_ = source.ReadUInt();
            newBuffer.vertexCount_ = source.ReadUInt();

            // Base size: size of each vertex index
            unsigned vertexSize = sizeof(unsigned);
            // Add size of individual elements
            if (newBuffer.elementMask_ & MASK_POSITION)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_NORMAL)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_TANGENT)
                vertexSize += sizeof(Vector3);
            newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
            newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];

            source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);

            newMorph.buffers_[bufferIndex] = newBuffer;
            memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
        }

        morphs_.Push(newMorph);
        memoryUse += sizeof(ModelMorph);
    }

    // Read skeleton
    skeleton_.Load(source);
    memoryUse += skeleton_.GetNumBones() * sizeof(Bone);

    // Read bounding box
    boundingBox_ = source.ReadBoundingBox();

    // Read geometry centers
    for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
        geometryCenters_.Push(source.ReadVector3());
    while (geometryCenters_.Size() < geometries_.Size())
        geometryCenters_.Push(Vector3::ZERO);
    memoryUse += sizeof(Vector3) * geometries_.Size();

    if (umdl)
    {
        SetMemoryUse(memoryUse);
        return true;
    }

    // MODEL_VERSION
    unsigned version = source.ReadUInt();

    ResourceRefList animList = source.ReadResourceRefList();

    animationsResources_.Clear();

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    for (unsigned i = 0; i < animList.names_.Size(); ++i)
    {
        AddAnimationResource(cache->GetResource<Animation>(animList.names_[i]));
    }

    SetMemoryUse(memoryUse);
    return true;
}
Example #7
0
bool Sound::LoadWav(Deserializer& source)
{
    WavHeader header;
    
    // Try to open
    memset(&header, 0, sizeof header);
    source.Read(&header.riffText_, 4);
    header.totalLength_ = source.ReadUInt();
    source.Read(&header.waveText_, 4);
    
    if (memcmp("RIFF", header.riffText_, 4) || memcmp("WAVE", header.waveText_, 4))
    {
        LOGERROR("Could not read WAV data from " + source.GetName());
        return false;
    }
    
    // Search for the FORMAT chunk
    for (;;)
    {
        source.Read(&header.formatText_, 4);
        header.formatLength_ = source.ReadUInt();
        if (!memcmp("fmt ", &header.formatText_, 4))
            break;
        
        source.Seek(source.GetPosition() + header.formatLength_);
        if (!header.formatLength_ || source.GetPosition() >= source.GetSize())
        {
            LOGERROR("Could not read WAV data from " + source.GetName());
            return false;
        }
    }
    
    // Read the FORMAT chunk
    header.format_ = source.ReadUShort();
    header.channels_ = source.ReadUShort();
    header.frequency_ = source.ReadUInt();
    header.avgBytes_ = source.ReadUInt();
    header.blockAlign_ = source.ReadUShort();
    header.bits_ = source.ReadUShort();
    
    // Skip data if the format chunk was bigger than what we use
    source.Seek(source.GetPosition() + header.formatLength_ - 16);
    
    // Check for correct format
    if (header.format_ != 1)
    {
        LOGERROR("Could not read WAV data from " + source.GetName());
        return false;
    }
    
    // Search for the DATA chunk
    for (;;)
    {
        source.Read(&header.dataText_, 4);
        header.dataLength_ = source.ReadUInt();
        if (!memcmp("data", &header.dataText_, 4))
            break;
        
        source.Seek(source.GetPosition() + header.dataLength_);
        if (!header.dataLength_ || source.GetPosition() >= source.GetSize())
        {
            LOGERROR("Could not read WAV data from " + source.GetName());
            return false;
        }
    }
    
    // Allocate sound and load audio data
    unsigned length = header.dataLength_;
    SetSize(length);
    SetFormat(header.frequency_, header.bits_ == 16, header.channels_ == 2);
    source.Read(data_.Get(), length);
    
    // Convert 8-bit audio to signed
    if (!sixteenBit_)
    {
        for (unsigned i = 0; i < length; ++i)
            data_[i] -= 128;
    }
    
    return true;
}
Example #8
0
bool Model::Load(Deserializer& source)
{
    PROFILE(LoadModel);
    
    // Check ID
    if (source.ReadFileID() != "UMDL")
    {
        LOGERROR(source.GetName() + " is not a valid model file");
        return false;
    }
    
    geometries_.Clear();
    geometryBoneMappings_.Clear();
    geometryCenters_.Clear();
    morphs_.Clear();
    vertexBuffers_.Clear();
    indexBuffers_.Clear();
    
    unsigned memoryUse = sizeof(Model);
    
    // Read vertex buffers
    unsigned numVertexBuffers = source.ReadUInt();
    vertexBuffers_.Reserve(numVertexBuffers);
    morphRangeStarts_.Resize(numVertexBuffers);
    morphRangeCounts_.Resize(numVertexBuffers);
    for (unsigned i = 0; i < numVertexBuffers; ++i)
    {
        unsigned vertexCount = source.ReadUInt();
        unsigned elementMask = source.ReadUInt();
        morphRangeStarts_[i] = source.ReadUInt();
        morphRangeCounts_[i] = source.ReadUInt();
        
        SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
        buffer->SetShadowed(true);
        buffer->SetSize(vertexCount, elementMask);
        
        void* dest = buffer->Lock(0, vertexCount);
        unsigned vertexSize = buffer->GetVertexSize();
        source.Read(dest, vertexCount * vertexSize);
        buffer->Unlock();
        
        memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
        vertexBuffers_.Push(buffer);
    }

    // Read index buffers
    unsigned numIndexBuffers = source.ReadUInt();
    indexBuffers_.Reserve(numIndexBuffers);
    for (unsigned i = 0; i < numIndexBuffers; ++i)
    {
        unsigned indexCount = source.ReadUInt();
        unsigned indexSize = source.ReadUInt();
        
        SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
        buffer->SetShadowed(true);
        buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
        
        void* dest = buffer->Lock(0, indexCount);
        source.Read(dest, indexCount * indexSize);
        buffer->Unlock();
        
        memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
        indexBuffers_.Push(buffer);
    }
    
    // Read geometries
    unsigned numGeometries = source.ReadUInt();
    geometries_.Reserve(numGeometries);
    geometryBoneMappings_.Reserve(numGeometries);
    geometryCenters_.Reserve(numGeometries);
    for (unsigned i = 0; i < numGeometries; ++i)
    {
        // Read bone mappings
        unsigned boneMappingCount = source.ReadUInt();
        PODVector<unsigned> boneMapping(boneMappingCount);
        for (unsigned j = 0; j < boneMappingCount; ++j)
            boneMapping[j] = source.ReadUInt();
        geometryBoneMappings_.Push(boneMapping);
        
        unsigned numLodLevels = source.ReadUInt();
        Vector<SharedPtr<Geometry> > geometryLodLevels;
        geometryLodLevels.Reserve(numLodLevels);
        
        for (unsigned j = 0; j < numLodLevels; ++j)
        {
            float distance = source.ReadFloat();
            PrimitiveType type = (PrimitiveType)source.ReadUInt();
            
            unsigned vertexBufferRef = source.ReadUInt();
            unsigned indexBufferRef = source.ReadUInt();
            unsigned indexStart = source.ReadUInt();
            unsigned indexCount = source.ReadUInt();
            
            if (vertexBufferRef >= vertexBuffers_.Size())
            {
                LOGERROR("Vertex buffer index out of bounds");
                return false;
            }
            if (indexBufferRef >= indexBuffers_.Size())
            {
                LOGERROR("Index buffer index out of bounds");
                return false;
            }
            
            SharedPtr<Geometry> geometry(new Geometry(context_));
            geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
            geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
            geometry->SetDrawRange(type, indexStart, indexCount);
            geometry->SetLodDistance(distance);
            
            geometryLodLevels.Push(geometry);
            memoryUse += sizeof(Geometry);
        }
        
        geometries_.Push(geometryLodLevels);
    }
    
    // Read morphs
    unsigned numMorphs = source.ReadUInt();
    morphs_.Reserve(numMorphs);
    for (unsigned i = 0; i < numMorphs; ++i)
    {
        ModelMorph newMorph;
        
        newMorph.name_ = source.ReadString();
        newMorph.nameHash_ = newMorph.name_;
        newMorph.weight_ = 0.0f;
        unsigned nubuffers_ = source.ReadUInt();
        
        for (unsigned j = 0; j < nubuffers_; ++j)
        {
            VertexBufferMorph newBuffer;
            unsigned bufferIndex = source.ReadUInt();
            
            newBuffer.elementMask_ = source.ReadUInt();
            newBuffer.vertexCount_ = source.ReadUInt();
            
            // Base size: size of each vertex index
            unsigned vertexSize = sizeof(unsigned);
            // Add size of individual elements
            if (newBuffer.elementMask_ & MASK_POSITION)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_NORMAL)
                vertexSize += sizeof(Vector3);
            if (newBuffer.elementMask_ & MASK_TANGENT)
                vertexSize += sizeof(Vector3);
            newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
            
            source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
            
            newMorph.buffers_[bufferIndex] = newBuffer;
            memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
        }
        
        morphs_.Push(newMorph);
        memoryUse += sizeof(ModelMorph);
    }
    
    // Read skeleton
    skeleton_.Load(source);
    memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
    
    // Read bounding box
    boundingBox_ = source.ReadBoundingBox();
    
    // Read geometry centers
    for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
        geometryCenters_.Push(source.ReadVector3());
    while (geometryCenters_.Size() < geometries_.Size())
        geometryCenters_.Push(Vector3::ZERO);
    memoryUse += sizeof(Vector3) * geometries_.Size();
    
    SetMemoryUse(memoryUse);
    return true;
}