Example #1
0
void MotionCompensator::CompensateComponent( Frame& picframe ,
        const Frame &ref1frame ,
        const Frame& ref2frame ,
        const MvData& mv_data ,
        const CompSort cs)
{
    // Set up references to pictures and references
    PicArray& pic_data_out = picframe.Data( cs );

    // Size of frame component being motion compensated

    const PicArray& ref1up = ref1frame.UpData( cs );
    const PicArray& ref2up = ref2frame.UpData( cs );

    // Set up a row of blocks which will contain the MC data, which
    // we'll add or subtract to pic_data_out
    TwoDArray<ValueType> pic_data(m_bparams.Yblen(), pic_data_out.LengthX(), 0 );

    // Factors to compensate for subsampling of chroma
    int xscale_shift = 0;
    int yscale_shift = 0;
    if ( cs != Y_COMP )
    {
        if (m_cformat == format420)
        {
            xscale_shift = 1;
            yscale_shift = 1;
        }
        else if (m_cformat == format422)
        {
            xscale_shift = 1;
            yscale_shift = 0;
        }
    }

    ImageCoords orig_pic_size(picframe.GetFparams().OrigXl(), picframe.GetFparams().OrigYl());
    if ( cs != Y_COMP )
    {
        orig_pic_size.x = picframe.GetFparams().OrigChromaXl();
        orig_pic_size.y = picframe.GetFparams().OrigChromaYl();
    }


    // Reference to the relevant DC array
    const TwoDArray<ValueType>& dcarray = mv_data.DC( cs );

    // Set up references to the vectors
    const int num_refs = picframe.GetFparams().Refs().size();
    const MvArray* mv_array1;
    const MvArray* mv_array2;
    mv_array1 = &mv_data.Vectors(1);
    if (num_refs ==2 )
        mv_array2 = &mv_data.Vectors(2);
    else
        mv_array2 = &mv_data.Vectors(1);

    ReConfig();//set all the weighting blocks up

    //Blocks are listed left to right, line by line.
    MVector mv1,mv2;
    PredMode block_mode;

    //Coords of the top-left corner of a block
    ImageCoords pos;

    //Loop for each block in the output image.
    //The CompensateBlock function will use the image pointed to by ref1up
    //and add the compensated pixels to the image pointed to by pic_data.
    size_t wgt_idx;

    int save_from_row = m_bparams.Ybsep()-m_bparams.Yoffset();

    // unpadded picture dimensions
    const int x_end_data = pic_data_out.FirstX() + std::min(pic_data_out.LengthX(), orig_pic_size.x );
    const int y_end_data = pic_data_out.FirstY() + std::min(pic_data_out.LengthY(), orig_pic_size.y );

    const int blocks_per_mb_row = m_cparams.XNumBlocks()/m_cparams.XNumMB();
    const int blocks_per_sb_row = blocks_per_mb_row>>1;

    // The picture does not contain integral number of blocks. So not all
    // blocks need to be processed. Compute the relevant blocks to be
    // processed using the original picturesize and not the padded pic size
    int y_num_blocks = NUM_USED_BLKS(orig_pic_size.y,m_bparams.Ybsep(),m_bparams.Yblen());
    int x_num_blocks = NUM_USED_BLKS(orig_pic_size.x,m_bparams.Xbsep(),m_bparams.Xblen());

    //Loop over all the block rows
    pos.y = -m_bparams.Yoffset();
    for(int yblock = 0; yblock < y_num_blocks; ++yblock)
    {
        pos.x = -m_bparams.Xoffset();
        int xincr, xb_incr = 0;
        //loop over all the blocks in a row
        for(int xblock = 0 ; xblock < x_num_blocks; xblock+=xb_incr)
        {
            int split_mode =  mv_data.MBSplit()[yblock/blocks_per_mb_row][xblock/blocks_per_mb_row];

            int blk_len_x, blk_len_y = m_bparams.Yblen();

            switch (split_mode)
            {
            case 0: // processing superblock
                blk_len_x = blocks_per_mb_row * m_bparams.Xblen();
                break;
            case 1: // processing sub-superblock
                blk_len_x = blocks_per_sb_row * m_bparams.Xblen();
                break;
            case 2: // processing block
            default:
                blk_len_x = m_bparams.Xblen();
                break;
            }

            //Decide which weights to use.
            if (pos.x >=0 && (pos.x+blk_len_x) < orig_pic_size.x)
            {
                // block is entirely within picture in x direction
                if (pos.y < 0)
                    wgt_idx = 1;
                else if ((pos.y+blk_len_y) < orig_pic_size.y)
                    wgt_idx = 4;
                else
                    wgt_idx = 7;
            }
            else if (pos.x < 0)
            {
                // left edge of block is outside picture in x direction
                if (pos.y < 0)
                    wgt_idx = 0;
                else if ((pos.y+blk_len_y) < orig_pic_size.y)
                    wgt_idx = 3;
                else
                    wgt_idx = 6;
            }
            else
            {
                // right edge of block is outside picture in x direction
                if (pos.y < 0)
                    wgt_idx = 2;
                else if ((pos.y+blk_len_y) < orig_pic_size.y)
                    wgt_idx = 5;
                else
                    wgt_idx = 8;
            }


            block_mode = mv_data.Mode()[yblock][xblock];

            TwoDArray<ValueType> *wt;

            if (split_mode == 0) //Block part of a MacroBlock
            {
                wt = &m_macro_block_weights[wgt_idx];
                xb_incr = blocks_per_mb_row;
            }
            else if (split_mode == 1) //Block part of a SubBlock
            {
                wt = &m_sub_block_weights[wgt_idx];
                xb_incr = blocks_per_sb_row;
            }
            else
            {
                wt = &m_block_weights[wgt_idx];
                xb_incr = 1;
            }
            xincr = m_bparams.Xbsep() * xb_incr;

            mv1 = (*mv_array1)[yblock][xblock];
            mv1.x >>= xscale_shift;
            mv1.y >>= yscale_shift;

            mv2 = (*mv_array2)[yblock][xblock];
            mv2.x >>= xscale_shift;
            mv2.y >>= yscale_shift;

            CompensateBlock(pic_data, pos, orig_pic_size, block_mode, dcarray[yblock][xblock], ref1up, mv1, ref2up, mv2, *wt);

            //Increment the block horizontal position
            pos.x += xincr;

        }//xblock

        // Update the pic data
        // Use only the first Ybsep rows since the remaining rows are
        // needed for the next row of blocks since we are using overlapped
        // blocks motion compensation
        if (m_add_or_sub == SUBTRACT)
        {
            int start_y = std::max(pic_data_out.FirstY() , pos.y) ;
            int end_y = std::min (pic_data_out.FirstY() + pos.y + m_bparams.Ybsep() , y_end_data);

            if (yblock == y_num_blocks - 1)
            {
                end_y = pic_data_out.LengthY();
                if (end_y > y_end_data)
                    end_y = y_end_data;

            }

            for ( int i = start_y, pos_y = 0; i < end_y; i++, pos_y++)
            {
                ValueType *pic_row = pic_data[pos_y];
                ValueType *out_row = pic_data_out[i];

                for ( int j =pic_data_out.FirstX(); j < x_end_data; ++j)
                {
                    out_row[j] -= static_cast<ValueType>( (pic_row[j] + 32) >> 6 );
                }

                // Okay, we've done all the actual blocks. Now if the picture is further padded
                // we need to set the padded values to zero beyond the last block in the row,
                // for all the picture lines in the block row. Need only do this when we're
                // subtracting.

                for (int j=orig_pic_size.x; j<pic_data_out.LengthX() ; ++j )
                {
                    out_row[pic_data_out.FirstX()+j] = 0;
                }
            }
        }
        else // (m_add_or_sub == ADD)
        {
Example #2
0
void MotionCompensator::CompensateComponent(Frame& picframe, const Frame &ref1frame, const Frame& ref2frame,
    const MvData& mv_data,const CompSort cs)
{
    // Set up references to pictures and references
    PicArray& pic_data_out = picframe.Data( cs );

    const PicArray& ref1up = ref1frame.UpData( cs );
    const PicArray& ref2up = ref2frame.UpData( cs );

    // Set up another picture which will contain the MC data, which
    // we'll add or subtract to pic_data_out
    TwoDArray<CalcValueType> pic_data(pic_data_out.LengthY(), pic_data_out.LengthX() , 0);

    // Factors to compensate for subsampling of chroma
    int xscale_factor = 1;
    int yscale_factor = 1;

    if ( cs != Y_COMP )
    {
        if (m_cformat == format420)
        {
            xscale_factor = 2;
            yscale_factor = 2;
        }
        else if (m_cformat == format422)
        {
            xscale_factor = 2;
            yscale_factor = 1;
        }
        else if (m_cformat == format411)
        {
            xscale_factor = 4;
            yscale_factor = 1;
        }

    } 

    // Reference to the relevant DC array
    const TwoDArray<ValueType>& dcarray = mv_data.DC( cs );

    // Set up references to the vectors
    const int num_refs = picframe.GetFparams().Refs().size();
    const MvArray* mv_array1; 
    const MvArray* mv_array2;
    mv_array1 = &mv_data.Vectors(1);
    if (num_refs ==2 )
        mv_array2 = &mv_data.Vectors(2);
    else
        mv_array2 = &mv_data.Vectors(1);

    ReConfig();//set all the weighting blocks up    

    //Blocks are listed left to right, line by line.
    MVector mv1,mv2;
    PredMode block_mode;
    ValueType dc;

    //Coords of the top-left corner of a block
    ImageCoords pos;

    //Loop for each block in the output image.
    //The CompensateBlock function will use the image pointed to by ref1up
    //and add the compensated pixels to the image pointed to by pic_data.
    size_t wgt_idx;

    //Loop over all the block rows

    pos.y = -m_bparams.Yoffset();
    for(int yblock = 0; yblock < m_cparams.YNumBlocks(); ++yblock)
    {
        pos.x = -m_bparams.Xoffset();
        //loop over all the blocks in a row
        for(int xblock = 0 ; xblock < m_cparams.XNumBlocks(); ++xblock)
        {

            //Decide which weights to use.
            if((xblock != 0)&&(xblock < m_cparams.XNumBlocks() - 1))
            {
                if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))    
                    wgt_idx = 4;
                else if(yblock == 0) 
                    wgt_idx = 1;
                else 
                    wgt_idx= 7;
            }
            else if(xblock == 0)
            {
                if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))    
                    wgt_idx = 3;
                else if(yblock == 0) 
                    wgt_idx = 0;
                else 
                    wgt_idx = 6;
            }
            else
            {
                if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))    
                    wgt_idx = 5;
                else if(yblock == 0) 
                    wgt_idx = 2;
                else 
                    wgt_idx = 8;
            }

            block_mode = mv_data.Mode()[yblock][xblock];
            mv1 = (*mv_array1)[yblock][xblock];
            mv1.x /= xscale_factor;
            mv1.y /= yscale_factor;

            mv2 = (*mv_array2)[yblock][xblock];
            mv2.x /= xscale_factor;
            mv2.y /= yscale_factor;


            dc = dcarray[yblock][xblock]<<2;// DC is only given 8 bits, 
                                            // so need to shift to get 10-bit data

            if(block_mode == REF1_ONLY)
            {
                CompensateBlock(pic_data, ref1up, mv1, pos, m_block_weights[wgt_idx]);
            }
            else if (block_mode == REF2_ONLY)
            {                
                CompensateBlock(pic_data, ref2up, mv2, pos, m_block_weights[wgt_idx]);
            }
            else if(block_mode == REF1AND2)
            {
                CompensateBlock(pic_data, ref1up, mv1, pos, m_half_block_weights[wgt_idx]);
                CompensateBlock(pic_data, ref2up, mv2, pos, m_half_block_weights[wgt_idx]);                    
            }
            else
            {//we have a DC block.
                DCBlock(pic_data, dc,pos, m_block_weights[wgt_idx]);
            }

            //Increment the block horizontal position
            pos.x += m_bparams.Xbsep();

        }//xblock

        //Increment the block vertical position
        pos.y += m_bparams.Ybsep();

    }//yblock

    if ( m_add_or_sub == SUBTRACT)
    {
        int x_end_data = std::min(pic_data.LastX(), m_cparams.XNumBlocks()*m_bparams.Xbsep() );
        int y_end_data = std::min(pic_data.LastY(), m_cparams.YNumBlocks()*m_bparams.Ybsep() );

        for ( int i =pic_data.FirstY(); i <= y_end_data; i++)
        {
            for ( int j =pic_data.FirstX(); j <= x_end_data; ++j)
            {
                pic_data_out[i][j] -= static_cast<ValueType>( (pic_data[i][j] + 1024) >> 11 );
            }
 
            // Okay, we've done all the actual blocks. Now if the picture is further padded
            // we need to set the padded values to zero beyond the last block in the row,
            // for all the picture lines in the block row. Need only do this when we're
            // subtracting.

            for (int j=( m_cparams.XNumBlocks()*m_bparams.Xbsep() ); j<pic_data.LengthX() ; ++j )
            {
                pic_data_out[i][j] = 0;
            }
        }
        // Finally, now we've done all the blocks, we must set all padded lines below 
        // the last row equal to 0, if we're subtracting
        for ( int y=m_cparams.YNumBlocks()*m_bparams.Ybsep() ; y<pic_data.LengthY() ; ++y )
        {
            for ( int x=0 ; x<pic_data.LengthX() ; ++x )
            {
                pic_data_out[y][x] = 0;
            }

        }
    }