Example #1
0
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
  // Precondition checks
  MOZ_ASSERT(aUtils);
  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
  if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
    return;
  }

  // Set the scroll port size, which determines the scroll range. For example if
  // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
  // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
  // overscroll). Note that if the content here was zoomed to 2x, the document would
  // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
  // scroll range would be 900. Therefore this calculation depends on the zoom applied
  // to the content relative to the container.
  // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon),
  // otherwise the scroll position may get clamped incorrectly.
  CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
  aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

  nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
  ScrollFrame(content, aMetrics);

  // The pres shell resolution is updated by the the async zoom since the
  // last paint.
  float presShellResolution = aMetrics.GetPresShellResolution()
                            * aMetrics.GetAsyncZoom().scale;
  aUtils->SetResolutionAndScaleTo(presShellResolution, presShellResolution);

  SetDisplayPortMargins(aUtils, content, aMetrics);
}
void
APZCCallbackHelper::UpdateRootFrame(FrameMetrics& aMetrics)
{
  if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
    return;
  }
  nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
  if (!content) {
    return;
  }

  nsCOMPtr<nsIPresShell> shell = GetPresShell(content);
  if (!shell || aMetrics.GetPresShellId() != shell->GetPresShellId()) {
    return;
  }

  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());

  if (gfxPrefs::APZAllowZooming()) {
    // If zooming is disabled then we don't really want to let APZ fiddle
    // with these things. In theory setting the resolution here should be a
    // no-op, but setting the SPCSPS is bad because it can cause a stale value
    // to be returned by window.innerWidth/innerHeight (see bug 1187792).

    float presShellResolution = nsLayoutUtils::GetResolution(shell);

    // If the pres shell resolution has changed on the content side side
    // the time this repaint request was fired, consider this request out of date
    // and drop it; setting a zoom based on the out-of-date resolution can have
    // the effect of getting us stuck with the stale resolution.
    if (presShellResolution != aMetrics.GetPresShellResolution()) {
      return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon),
    // otherwise the scroll position may get clamped incorrectly.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    nsLayoutUtils::SetScrollPositionClampingScrollPortSize(shell, scrollPort);

    // The pres shell resolution is updated by the the async zoom since the
    // last paint.
    presShellResolution = aMetrics.GetPresShellResolution()
                        * aMetrics.GetAsyncZoom().scale;
    nsLayoutUtils::SetResolutionAndScaleTo(shell, presShellResolution);
  }

  // Do this as late as possible since scrolling can flush layout. It also
  // adjusts the display port margins, so do it before we set those.
  ScrollFrame(content, aMetrics);

  SetDisplayPortMargins(shell, content, aMetrics);
}
Example #3
0
void
APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
                                   FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aContent);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
    if (!utils) {
        return;
    }

    // We currently do not support zooming arbitrary subframes. They can only
    // be scrolled, so here we only have to set the scroll position and displayport.

    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
    if (element) {
        if (scrollUpdated) {
            AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
        } else {
            RecenterDisplayPort(aMetrics);
        }
        gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
            ? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
              gfx::IntSize(0, 0);
        LayerMargin margins = aMetrics.GetDisplayPortMargins();
        utils->SetDisplayPortMarginsForElement(margins.left,
                                               margins.top,
                                               margins.right,
                                               margins.bottom,
                                               alignment.width,
                                               alignment.height,
                                               element, 0);
        CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
        nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
        nsLayoutUtils::SetDisplayPortBaseIfNotSet(aContent, base);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);
}
Example #4
0
void
APZCCallbackHelper::UpdateRootFrame(FrameMetrics& aMetrics)
{
  if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
    return;
  }
  nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
  if (!content) {
    return;
  }

  nsCOMPtr<nsIPresShell> shell = GetPresShell(content);
  if (!shell || aMetrics.GetPresShellId() != shell->GetPresShellId()) {
    return;
  }

  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());

  if (gfxPrefs::APZAllowZooming()) {
    // If zooming is disabled then we don't really want to let APZ fiddle
    // with these things. In theory setting the resolution here should be a
    // no-op, but setting the SPCSPS is bad because it can cause a stale value
    // to be returned by window.innerWidth/innerHeight (see bug 1187792).

    float presShellResolution = shell->GetResolution();

    // If the pres shell resolution has changed on the content side side
    // the time this repaint request was fired, consider this request out of date
    // and drop it; setting a zoom based on the out-of-date resolution can have
    // the effect of getting us stuck with the stale resolution.
    if (presShellResolution != aMetrics.GetPresShellResolution()) {
      return;
    }

    // The pres shell resolution is updated by the the async zoom since the
    // last paint.
    presShellResolution = aMetrics.GetPresShellResolution()
                        * aMetrics.GetAsyncZoom().scale;
    shell->SetResolutionAndScaleTo(presShellResolution);
  }

  // Do this as late as possible since scrolling can flush layout. It also
  // adjusts the display port margins, so do it before we set those.
  ScrollFrame(content, aMetrics);

  MOZ_ASSERT(nsLayoutUtils::HasDisplayPort(content));
  SetDisplayPortMargins(shell, content, aMetrics);
  SetPaintRequestTime(content, aMetrics.GetPaintRequestTime());
}
void
APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
                                   FrameMetrics& aMetrics)
{
  // Precondition checks
  MOZ_ASSERT(aContent);
  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());

  // We don't currently support zooming for subframes, so nothing extra
  // needs to be done beyond the tasks common to this and UpdateRootFrame.
  ScrollFrame(aContent, aMetrics);
  if (nsCOMPtr<nsIPresShell> shell = GetPresShell(aContent)) {
    SetDisplayPortMargins(shell, aContent, aMetrics);
  }
}
Example #6
0
void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
               const char* pfx, const char* sfx, bool detailed)
{
  aStream << pfx;
  AppendToString(aStream, m.GetCompositionBounds(), "{ [cb=");
  AppendToString(aStream, m.GetScrollableRect(), "] [sr=");
  AppendToString(aStream, m.GetScrollOffset(), "] [s=");
  if (m.GetDoSmoothScroll()) {
    AppendToString(aStream, m.GetSmoothScrollOffset(), "] [ss=");
  }
  AppendToString(aStream, m.GetDisplayPort(), "] [dp=");
  AppendToString(aStream, m.GetCriticalDisplayPort(), "] [cdp=");
  AppendToString(aStream, m.GetBackgroundColor(), "] [color=");
  if (!detailed) {
    AppendToString(aStream, m.GetScrollId(), "] [scrollId=");
    if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
      AppendToString(aStream, m.GetScrollParentId(), "] [scrollParent=");
    }
    if (m.IsRootContent()) {
      aStream << "] [rcd";
    }
    if (m.HasClipRect()) {
      AppendToString(aStream, m.ClipRect(), "] [clip=");
    }
    AppendToString(aStream, m.GetZoom(), "] [z=", "] }");
  } else {
    AppendToString(aStream, m.GetDisplayPortMargins(), " [dpm=");
    aStream << nsPrintfCString("] um=%d", m.GetUseDisplayPortMargins()).get();
    AppendToString(aStream, m.GetRootCompositionSize(), "] [rcs=");
    AppendToString(aStream, m.GetViewport(), "] [v=");
    aStream << nsPrintfCString("] [z=(ld=%.3f r=%.3f",
            m.GetDevPixelsPerCSSPixel().scale,
            m.GetPresShellResolution()).get();
    AppendToString(aStream, m.GetCumulativeResolution(), " cr=");
    AppendToString(aStream, m.GetZoom(), " z=");
    AppendToString(aStream, m.GetExtraResolution(), " er=");
    aStream << nsPrintfCString(")] [u=(%d %d %lu)",
            m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
            m.GetScrollGeneration()).get();
    AppendToString(aStream, m.GetScrollParentId(), "] [p=");
    aStream << nsPrintfCString("] [i=(%ld %lld %d)] }",
            m.GetPresShellId(), m.GetScrollId(), m.IsRootContent()).get();
  }
  aStream << sfx;
}
void
APZCCallbackHelper::UpdateRootFrame(nsIPresShell* aPresShell,
                                    FrameMetrics& aMetrics)
{
  // Precondition checks
  MOZ_ASSERT(aPresShell);
  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
  if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
    return;
  }

  float presShellResolution = nsLayoutUtils::GetResolution(aPresShell);

  // If the pres shell resolution has changed on the content side side
  // the time this repaint request was fired, consider this request out of date
  // and drop it; setting a zoom based on the out-of-date resolution can have
  // the effect of getting us stuck with the stale resolution.
  if (presShellResolution != aMetrics.GetPresShellResolution()) {
    return;
  }

  // Set the scroll port size, which determines the scroll range. For example if
  // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
  // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
  // overscroll). Note that if the content here was zoomed to 2x, the document would
  // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
  // scroll range would be 900. Therefore this calculation depends on the zoom applied
  // to the content relative to the container.
  // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon),
  // otherwise the scroll position may get clamped incorrectly.
  CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
  nsLayoutUtils::SetScrollPositionClampingScrollPortSize(aPresShell, scrollPort);

  // The pres shell resolution is updated by the the async zoom since the
  // last paint.
  presShellResolution = aMetrics.GetPresShellResolution()
                      * aMetrics.GetAsyncZoom().scale;
  nsLayoutUtils::SetResolutionAndScaleTo(aPresShell, presShellResolution);

  // Do this as late as possible since scrolling can flush layout. It also
  // adjusts the display port margins, so do it before we set those.
  nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
  ScrollFrame(content, aMetrics);

  SetDisplayPortMargins(aPresShell, content, aMetrics);
}
void
APZCCallbackHelper::UpdateSubFrame(FrameMetrics& aMetrics)
{
  if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
    return;
  }
  nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
  if (!content) {
    return;
  }

  MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());

  // We don't currently support zooming for subframes, so nothing extra
  // needs to be done beyond the tasks common to this and UpdateRootFrame.
  ScrollFrame(content, aMetrics);
  if (nsCOMPtr<nsIPresShell> shell = GetPresShell(content)) {
    SetDisplayPortMargins(shell, content, aMetrics);
  }
}
Example #9
0
void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
               const char* pfx, const char* sfx, bool detailed)
{
  aStream << pfx;
  AppendToString(aStream, m.mCompositionBounds, "{ cb=");
  AppendToString(aStream, m.mScrollableRect, " sr=");
  AppendToString(aStream, m.GetScrollOffset(), " s=");
  if (m.GetDoSmoothScroll()) {
    AppendToString(aStream, m.GetSmoothScrollOffset(), " ss=");
  }
  AppendToString(aStream, m.mDisplayPort, " dp=");
  AppendToString(aStream, m.mCriticalDisplayPort, " cdp=");
  AppendToString(aStream, m.GetBackgroundColor(), " color=");
  if (!detailed) {
    AppendToString(aStream, m.GetScrollId(), " scrollId=");
    if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
      AppendToString(aStream, m.GetScrollParentId(), " scrollParent=");
    }
    aStream << nsPrintfCString(" z=%.3f }", m.GetZoom().scale).get();
  } else {
    AppendToString(aStream, m.GetDisplayPortMargins(), " dpm=");
    aStream << nsPrintfCString(" um=%d", m.GetUseDisplayPortMargins()).get();
    AppendToString(aStream, m.GetRootCompositionSize(), " rcs=");
    AppendToString(aStream, m.GetViewport(), " v=");
    aStream << nsPrintfCString(" z=(ld=%.3f r=%.3f cr=%.3f z=%.3f er=%.3f)",
            m.mDevPixelsPerCSSPixel.scale, m.mPresShellResolution,
            m.mCumulativeResolution.scale, m.GetZoom().scale,
            m.GetExtraResolution().scale).get();
    aStream << nsPrintfCString(" u=(%d %d %lu)",
            m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
            m.GetScrollGeneration()).get();
    AppendToString(aStream, m.GetScrollParentId(), " p=");
    aStream << nsPrintfCString(" i=(%ld %lld) }",
            m.GetPresShellId(), m.GetScrollId()).get();
  }
  aStream << sfx;
}
Example #10
0
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    if (scrollUpdated) {
        // Correct the display port due to the difference between mScrollOffset and the
        // actual scroll offset.
        AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    } else {
        // For whatever reason we couldn't update the scroll offset on the scroll frame,
        // which means the data APZ used for its displayport calculation is stale. Fall
        // back to a sane default behaviour. Note that we don't tile-align the recentered
        // displayport because tile-alignment depends on the scroll position, and the
        // scroll position here is out of our control. See bug 966507 comment 21 for a
        // more detailed explanation.
        RecenterDisplayPort(aMetrics);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);

    // The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
    // frame. This scale includes all of the (cumulative) resolutions set on the presShells
    // from the root down to this frame. However, when setting the resolution, we only
    // want the piece of the resolution that corresponds to this presShell, rather than
    // all of the cumulative stuff, so we need to divide out the parent resolutions.
    // Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
    // take the async zoom calculated by the APZC and tell gecko about it (turning it into
    // a "sync" zoom) which will update the resolution at which the layer is painted.
    ParentLayerToLayerScale presShellResolution =
        aMetrics.GetZoom()
        / aMetrics.mDevPixelsPerCSSPixel
        / aMetrics.GetParentResolution()
        * ScreenToLayerScale(1.0f);
    aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }

    gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
        ? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
          gfx::IntSize(0, 0);
    LayerMargin margins = aMetrics.GetDisplayPortMargins();
    aUtils->SetDisplayPortMarginsForElement(margins.left,
                                            margins.top,
                                            margins.right,
                                            margins.bottom,
                                            alignment.width,
                                            alignment.height,
                                            element, 0);
    CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
    nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
    nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base);
}
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    if (scrollUpdated) {
        // Correct the display port due to the difference between mScrollOffset and the
        // actual scroll offset.
        AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    } else {
        // For whatever reason we couldn't update the scroll offset on the scroll frame,
        // which means the data APZ used for its displayport calculation is stale. Fall
        // back to a sane default behaviour. Note that we don't tile-align the recentered
        // displayport because tile-alignment depends on the scroll position, and the
        // scroll position here is out of our control. See bug 966507 comment 21 for a
        // more detailed explanation.
        RecenterDisplayPort(aMetrics);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);

    // The pres shell resolution is updated by the the async zoom since the
    // last paint.
    float presShellResolution = aMetrics.GetPresShellResolution()
                              * aMetrics.GetAsyncZoom().scale;
    aUtils->SetResolutionAndScaleTo(presShellResolution, presShellResolution);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }

    ScreenMargin margins = aMetrics.GetDisplayPortMargins();
    aUtils->SetDisplayPortMarginsForElement(margins.left,
                                            margins.top,
                                            margins.right,
                                            margins.bottom,
                                            element, 0);
    CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
    nsRect base(0, 0,
                baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
    nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base);
}