Example #1
0
	bool update()
	{
		tick();
		adjustTime();
		FramePtr newFrame = fetchFrame();

		if(newFrame != 0){
			// Don't free currentFrame if it is currentFrame itself that's being converted
			if(currentFrame == 0 || currentFrame->GetAvFrame() != newFrame->GetAvFrame()){
				currentFrame = newFrame; // Save the current frame for snapshots etc.
			}

			lastFrameQueuePts = timeFromTs(newFrame->GetPts());
			return true;
		}

		return false;
	}
Example #2
0
	FramePtr fetchFrame()
	{
		bool wasStepIntoQueue = stepIntoQueue;

		if(frameQueue.empty() && IsEof() && !reportedEof)
		{
			reportedEof = true;
			messageCallback(MEof, "eof");
		}

		if(stepIntoQueue && !frameQueue.empty())
		{
			stepIntoQueue = false;
			timeHandler->SetTime(timeFromTs(frameQueue.top()->GetPts()) + .001);
			audioHandler->discardQueueUntilTs(timeHandler->GetTime());
		}

		double time = timeHandler->GetTime();

		FramePtr newFrame = 0;

		// Throw away all old frames (timestamp older than now) except for the last
		// and set the pFrame pointer to that.
		int poppedFrames = 0;

		while(!frameQueue.empty() && timeFromTs(frameQueue.top()->GetPts()) < time)
		{
			newFrame = frameQueue.top();
			frameQueue.pop();
			poppedFrames++;
		}
			
		if(poppedFrames > 1){
			FlogD("skipped " << poppedFrames - 1 << " frames");
		}

		if(newFrame != 0 && (newFrame->GetPts() >= time || wasStepIntoQueue))
			return newFrame;

		return 0;
	}