void UniformVar::_lua_getter_samplers(const gb::utils::luatable_mapper & mapper, const char * name) { std::vector<string> ret = mapper.get_strings_by_key(name); const std::size_t minCount = ret.size() > count ? count : ret.size(); for (std::size_t i = 0; i < minCount; i++) { GLTexture * tex = resource::Res<GLTexture>::Instance().Get(ret[i]); textureObjs[i] = { tex->GetTarget(), tex->GetTextureObj() }; } }