Example #1
0
void UniformVar::_lua_getter_samplers(const gb::utils::luatable_mapper & mapper, const char * name)
{
	std::vector<string> ret = mapper.get_strings_by_key(name);
	const std::size_t minCount = ret.size() > count ? count : ret.size();

	for (std::size_t i = 0; i < minCount; i++)
	{
		GLTexture * tex = resource::Res<GLTexture>::Instance().Get(ret[i]);
		textureObjs[i] = { tex->GetTarget(), tex->GetTextureObj() };
	}
}