void BmpTextureMover::moveBmpToTexture(BitmapPtr pBmp, GLTexture& tex) { AVG_ASSERT(pBmp->getSize() == tex.getSize()); AVG_ASSERT(getSize() == pBmp->getSize()); AVG_ASSERT(pBmp->getPixelFormat() == getPF()); tex.activate(); unsigned char * pStartPos = pBmp->getPixels(); IntPoint size = tex.getSize(); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.x, size.y, tex.getGLFormat(getPF()), tex.getGLType(getPF()), pStartPos); tex.generateMipmaps(); GLContext::checkError("BmpTextureMover::moveBmpToTexture: glTexSubImage2D()"); }