Example #1
0
void
Canvas::stretch(int dest_x, int dest_y,
                unsigned dest_width, unsigned dest_height,
                const GLTexture &texture,
                int src_x, int src_y,
                unsigned src_width, unsigned src_height)
{
#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  texture.draw(dest_x, dest_y, dest_width, dest_height,
               src_x, src_y, src_width, src_height);
}