void Canvas::stretch(int dest_x, int dest_y, unsigned dest_width, unsigned dest_height, const GLTexture &texture, int src_x, int src_y, unsigned src_width, unsigned src_height) { #ifdef HAVE_GLES assert(x_offset == OpenGL::translate_x); assert(y_offset == OpenGL::translate_y); #endif texture.draw(dest_x, dest_y, dest_width, dest_height, src_x, src_y, src_width, src_height); }