Example #1
0
void Game::setupHud(){
  IAnimatedMesh* gunmesh = smgr->getMesh("resources/models/weapons/test.obj");
  IAnimatedMeshSceneNode* gunnode;
  if(gunmesh)
  {
             gunnode = smgr->addAnimatedMeshSceneNode(gunmesh, gunnode);
             gunnode->setParent(camera);
             gunnode->setPosition(vector3df(50, 0, 1000));
             gunnode->setRotation(vector3df(0, 0, 1000));
             gunnode->updateAbsolutePosition();
             std::cout << gunnode->getAbsolutePosition().X << ", " << gunnode->getAbsolutePosition().Y << ", "
            << gunnode->getAbsolutePosition().Z;
             //gunnode->setScale(vector3df(1, 1, 1));
  }
}