class MyEntity : public IEntity { public: MyEntity(float x, float y) { setPosition(x, y); } void onUpdate(float deltaTime) { move(1, 0); } };
void checkCollisions(IEntity* entity1, IEntity* entity2) { if (entity1->getBoundingBox().intersects(entity2->getBoundingBox())) { // Handle collision } }This code defines a function that checks for collisions between two entities. It uses the IEntity interface to access the bounding box of each entity and check if they intersect. Package/library: IEntity may also be used in custom game or simulation programs.