#includeIn this code, the GetAI function is called on an entity object to retrieve its AI component. The AI component is then modified by setting its movement speed and target entity. The package/library that this function belongs to is likely a game engine or middleware specifically tailored for game development. It could be Unity, Unreal Engine, CryEngine, or any other game engine that provides entity and AI functionality.// Retrieve AI component of entity with entityID void retrieveAI(unsigned int entityID) { IEntity* entity = some_game_engine.getEntity(entityID); if (entity != nullptr) { IAiComponent* aiComponent = entity->GetAI(); if (aiComponent != nullptr) { // Modify AI behavior aiComponent->setMovementSpeed(10.0f); aiComponent->setTargetEntity(2); } } }