Example #1
0
void Map::saveOtcm(const std::string& fileName)
{
#if 0
    try {
        g_clock.update();

        FileStreamPtr fin = g_resources.createFile(fileName);
        fin->cache();

        //TODO: compression flag with zlib
        uint32 flags = 0;

        // header
        fin->addU32(OTCM_SIGNATURE);
        fin->addU16(0); // data start, will be overwritten later
        fin->addU16(OTCM_VERSION);
        fin->addU32(flags);

        // version 1 header
        fin->addString("OTCM 1.0"); // map description
        fin->addU32(g_things.getDatSignature());
        fin->addU16(g_game.getClientVersion());
        fin->addString(g_game.getWorldName());

        // go back and rewrite where the map data starts
        uint32 start = fin->tell();
        fin->seek(4);
        fin->addU16(start);
        fin->seek(start);

        for(auto& pair : m_tiles) {
            const TilePtr& tile = pair.second;
            if(!tile || tile->isEmpty())
                continue;

            Position pos = pair.first;
            fin->addU16(pos.x);
            fin->addU16(pos.y);
            fin->addU8(pos.z);

            const auto& list = tile->getThings();
            auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); });
            for(auto it = first, end = list.end(); it != end; ++it) {
                const ThingPtr& thing = *it;
                if(thing->isItem()) {
                    ItemPtr item = thing->static_self_cast<Item>();
                    fin->addU16(item->getId());
                    fin->addU8(item->getCountOrSubType());
                }
            }

            // end of tile
            fin->addU16(0xFFFF);
        }

        // end of file
        Position invalidPos;
        fin->addU16(invalidPos.x);
        fin->addU16(invalidPos.y);
        fin->addU8(invalidPos.z);

        fin->flush();
        fin->close();
    } catch(stdext::exception& e) {
        g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
    }
#endif
}
Example #2
0
void Game::equipItem(const ItemPtr& item)
{
    if(!canPerformGameAction())
        return;
    m_protocolGame->sendEquipItem(item->getId(), item->getCountOrSubType());
}
Example #3
0
void Map::saveOtcm(const std::string& fileName)
{
    try {
        stdext::timer saveTimer;

        FileStreamPtr fin = g_resources.createFile(fileName);
        fin->cache();

        //TODO: compression flag with zlib
        uint32 flags = 0;

        // header
        fin->addU32(OTCM_SIGNATURE);
        fin->addU16(0); // data start, will be overwritten later
        fin->addU16(OTCM_VERSION);
        fin->addU32(flags);

        // version 1 header
        fin->addString("OTCM 1.0"); // map description
        fin->addU32(g_things.getDatSignature());
        fin->addU16(g_game.getProtocolVersion());
        fin->addString(g_game.getWorldName());

        // go back and rewrite where the map data starts
        uint32 start = fin->tell();
        fin->seek(4);
        fin->addU16(start);
        fin->seek(start);

        for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
            for(const auto& it : m_tileBlocks[z]) {
                const TileBlock& block = it.second;
                for(const TilePtr& tile : block.getTiles()) {
                    if(!tile || tile->isEmpty())
                        continue;

                    Position pos = tile->getPosition();
                    fin->addU16(pos.x);
                    fin->addU16(pos.y);
                    fin->addU8(pos.z);

                    for(const ThingPtr& thing : tile->getThings()) {
                        if(thing->isItem()) {
                            ItemPtr item = thing->static_self_cast<Item>();
                            fin->addU16(item->getId());
                            fin->addU8(item->getCountOrSubType());
                        }
                    }

                    // end of tile
                    fin->addU16(0xFFFF);
                }
            }
        }

        // end of file
        Position invalidPos;
        fin->addU16(invalidPos.x);
        fin->addU16(invalidPos.y);
        fin->addU8(invalidPos.z);

        fin->flush();

        fin->close();
    } catch(stdext::exception& e) {
        g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
    }
}
Example #4
0
void Game::buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack)
{
    if(!canPerformGameAction() || !item)
        return;
    m_protocolGame->sendBuyItem(item->getId(), item->getCountOrSubType(), amount, ignoreCapacity, buyWithBackpack);
}