bool get_hud_matrices(const LLRect& screen_region, LLMatrix4a &proj, LLMatrix4a &model)
{
	if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
	{
		F32 zoom_level = gAgentCamera.mHUDCurZoom;
		LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
		
		F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
		proj = gGL.genOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
		proj.getRow<2>().copyComponent<2>(LLVector4a(-0.01f));

		F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
		
		F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
		F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();

		proj.applyTranslation_affine(
			clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
			clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
			0.f);
		proj.applyScale_affine(scale_x, scale_y, 1.f);

		model = OGL_TO_CFR_ROTATION;
		model.applyTranslation_affine(LLVector3(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
		model.applyScale_affine(zoom_level);

		return TRUE;
	}
	else
	{
		return FALSE;
	}
}
Example #2
0
// force the size to be correct (XML doesn't seem to be sufficient to do this)
// (with some padding so the other login screen doesn't show through)
void LLPanelLogin::reshapeBrowser()
{
	LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
	LLRect rect = gViewerWindow->getWindowRectScaled();
	LLRect html_rect;
#if USE_VIEWER_AUTH
	html_rect.setCenterAndSize( 
		rect.getCenterX() - 2, rect.getCenterY(), 
		rect.getWidth() + 6, rect.getHeight());
#else
	html_rect.setCenterAndSize(
		rect.getCenterX() - 2, rect.getCenterY() + 40,
		rect.getWidth() + 6, rect.getHeight() - 78 );
#endif
	web_browser->setRect( html_rect );
	web_browser->reshape( html_rect.getWidth(), html_rect.getHeight(), TRUE );
	reshape( rect.getWidth(), rect.getHeight(), 1 );
}
Example #3
0
// force the size to be correct (XML doesn't seem to be sufficient to do this)
// (with some padding so the other login screen doesn't show through)
void LLPanelLogin::reshapeBrowser()
{
	LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("login_html");
	LLRect rect = gViewerWindow->getWindowRectScaled();
	LLRect html_rect;
	html_rect.setCenterAndSize(
	rect.getCenterX() /*- 2*/, rect.getCenterY() + 40,
	rect.getWidth() /*+ 6*/, rect.getHeight() - 78 );
	web_browser->setRect( html_rect );
	web_browser->reshape( html_rect.getWidth(), html_rect.getHeight(), TRUE );
	reshape( rect.getWidth(), rect.getHeight(), 1 );
}
BOOL setup_hud_matrices(const LLRect& screen_region)
{
	LLVOAvatar* my_avatarp = gAgent.getAvatarObject();
	if (my_avatarp && my_avatarp->hasHUDAttachment())
	{
		F32 zoom_level = gAgent.mHUDCurZoom;
		LLBBox hud_bbox = my_avatarp->getHUDBBox();

		// set up transform to keep HUD objects in front of camera
		glMatrixMode(GL_PROJECTION);
		F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
		glh::matrix4f proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
		proj.element(2,2) = -0.01f;

		F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();

		glh::matrix4f mat;
		F32 scale_x = (F32)gViewerWindow->getWindowWidth() / (F32)screen_region.getWidth();
		F32 scale_y = (F32)gViewerWindow->getWindowHeight() / (F32)screen_region.getHeight();
		mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
		mat.set_translate(
			glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidth(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
						clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeight(), 0.5f * scale_y, -0.5f * scale_y),
						0.f));
		proj *= mat;

		glLoadMatrixf(proj.m);
		glh_set_current_projection(proj);

		glMatrixMode(GL_MODELVIEW);
		glh::matrix4f model((GLfloat*) OGL_TO_CFR_ROTATION);
		
		mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
		mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));

		model *= mat;
		glLoadMatrixf(model.m);
		glh_set_current_modelview(model);

		return TRUE;
	}
	else
	{
		return FALSE;
	}
}
Example #5
0
LLSD lggBeamMapFloater::getMyDataSerialized()
{
	LLSD out;
	LLRect r  = getChild<LLPanel>("beamshape_draw")->getRect();
	for(int i =0; i<(int)dots.size();i++)
	{
		LLSD point;
		lggPoint t = dots[i];
		LLVector3 vec = LLVector3((F32)0.0,(F32)t.x,(F32)t.y);
		vec -= LLVector3((F32)0.0,(F32)r.getCenterX(),r.getCenterY());
		
		point["offset"]= vec.getValue();
		point["color"] = t.c.getValue();

		out[i]=point;
	}
	return out;
}
	void object::test<8>()
	{	
		//
		// test the set() method
		//
		
		LLRect rect;
		
		rect.set(10, 90, 70, 10);
		ensure_equals("set() rectf left", rect.mLeft, 10);
		ensure_equals("set() rectf top", rect.mTop, 90);
		ensure_equals("set() rectf right", rect.mRight, 70);
		ensure_equals("set() rectf bottom", rect.mBottom, 10);
		ensure_equals("set() rectf width", rect.getWidth(), 60);
		ensure_equals("set() rectf height", rect.getHeight(), 80);
		ensure_equals("set() rectf centerx", rect.getCenterX(), 40);
		ensure_equals("set() rectf centery", rect.getCenterY(), 50);
	}
Example #7
0
void LLPanelClassifiedInfo::stretchSnapshot()
{
	// *NOTE dzaporozhan
	// Could be moved to LLTextureCtrl

	LLViewerFetchedTexture* texture = mSnapshotCtrl->getTexture();

	if(!texture)
	{
		return;
	}

	if(0 == texture->getOriginalWidth() || 0 == texture->getOriginalHeight())
	{
		// looks like texture is not loaded yet
		return;
	}

	LLRect rc = mSnapshotRect;
	// *HACK dzaporozhan
	// LLTextureCtrl uses BTN_HEIGHT_SMALL as bottom for texture which causes
	// drawn texture to be smaller than expected. (see LLTextureCtrl::draw())
	// Lets increase texture height to force texture look as expected.
	rc.mBottom -= BTN_HEIGHT_SMALL;

	F32 t_width = texture->getFullWidth();
	F32 t_height = texture->getFullHeight();

	F32 ratio = llmin<F32>( (rc.getWidth() / t_width), (rc.getHeight() / t_height) );

	t_width *= ratio;
	t_height *= ratio;

	rc.setCenterAndSize(rc.getCenterX(), rc.getCenterY(), llfloor(t_width), llfloor(t_height));
	mSnapshotCtrl->setShape(rc);

	mSnapshotStreched = true;
}
bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
{
	if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
	{
		F32 zoom_level = gAgentCamera.mHUDCurZoom;
		LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
		
		F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
		proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
		proj.element(2,2) = -0.01f;
		
		F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
		
		glh::matrix4f mat;
		F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
		F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
		mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
		mat.set_translate(
			glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
					   clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
					   0.f));
		proj *= mat;
		
		glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
		
		mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
		mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
		
		tmp_model *= mat;
		model = tmp_model;		
		return TRUE;
	}
	else
	{
		return FALSE;
	}
}
Example #9
0
void lggBeamMapFloater::onClickLoad(void* data)
{
	
	lggBeamMapFloater* self = (lggBeamMapFloater*)data;
	
	LLFilePicker& picker = LLFilePicker::instance();
	if(!picker.getOpenFile( LLFilePicker::FFLOAD_XML ) )
	{
		return;
	}
	self->dots.clear();
	LLSD mydata;
	llifstream importer(picker.getFirstFile());
	LLSDSerialize::fromXMLDocument(mydata, importer);
	LLSD myPicture = mydata["data"];	
	F32 scale = (F32)mydata["scale"].asReal();

			
	for(int i = 0; i < myPicture.size(); i++)
	{
		LLRect rec  = self->getChild<LLPanel>("beamshape_draw")->getRect();
	
		
		LLSD beamData = myPicture[i];
		lggPoint p;
		LLVector3 vec =  beamData["offset"];
		vec *= (scale)/(8.0f/(rec.getWidth()));
		LLColor4 color = beamData["color"];
		p.c = color;
		p.x = (S32)(vec.mV[VY]+rec.getCenterX());
		p.y = (S32)(vec.mV[VZ]+rec.getCenterY());
		
						
		self->dots.push_back(p);
	}
	
}
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
{
	F32 x = rect.mLeft;
	F32 y = 0.f;

	switch(valign)
	{
	case TOP:
		y = rect.mTop;
		break;
	case VCENTER:
		y = rect.getCenterY();
		break;
	case BASELINE:
	case BOTTOM:
		y = rect.mBottom;
		break;
	default:
		y = rect.mBottom;
		break;
	}
	return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_embedded, use_ellipses);
}
Example #11
0
// static
void LLFloaterPay::processPayPriceReply(LLMessageSystem* msg, void **userdata)
{
	LLFloaterPay* self = (LLFloaterPay*)userdata;
	if (self)
	{
		S32 price;
		LLUUID target;

		msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,target);
		if (target != self->mTargetUUID)
		{
			// This is a message for a different object's pay info
			return;
		}

		msg->getS32Fast(_PREHASH_ObjectData,_PREHASH_DefaultPayPrice,price);
		
		if (PAY_PRICE_HIDE == price)
		{
			self->childSetVisible("amount", FALSE);
			self->childSetVisible("pay btn", FALSE);
			self->childSetVisible("amount text", FALSE);
		}
		else if (PAY_PRICE_DEFAULT == price)
		{			
			self->childSetVisible("amount", TRUE);
			self->childSetVisible("pay btn", TRUE);
			self->childSetVisible("amount text", TRUE);
		}
		else
		{
			// PAY_PRICE_HIDE and PAY_PRICE_DEFAULT are negative values
			// So we take the absolute value here after we have checked for those cases
			
			self->childSetVisible("amount", TRUE);
			self->childSetVisible("pay btn", TRUE);
			self->childSetEnabled("pay btn", TRUE);
			self->childSetVisible("amount text", TRUE);

			self->childSetText("amount", llformat("%d", llabs(price)));
		}

		S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_ButtonData);
		S32 i = 0;
		if (num_blocks > MAX_PAY_BUTTONS) num_blocks = MAX_PAY_BUTTONS;

		S32 max_pay_amount = 0;
		S32 padding_required = 0;

		for (i=0;i<num_blocks;++i)
		{
			S32 pay_button;
			msg->getS32Fast(_PREHASH_ButtonData,_PREHASH_PayButton,pay_button,i);
			if (pay_button > 0)
			{
				std::string button_str = "L$";
				button_str += LLResMgr::getInstance()->getMonetaryString( pay_button );

				self->mQuickPayButton[i]->setLabelSelected(button_str);
				self->mQuickPayButton[i]->setLabelUnselected(button_str);
				self->mQuickPayButton[i]->setVisible(TRUE);
				self->mQuickPayInfo[i]->mAmount = pay_button;
				self->childSetVisible("fastpay text",TRUE);

				if ( pay_button > max_pay_amount )
				{
					max_pay_amount = pay_button;
				}
			}
			else
			{
				self->mQuickPayButton[i]->setVisible(FALSE);
			}
		}

		// build a string containing the maximum value and calc nerw button width from it.
		std::string balance_str = "L$";
		balance_str += LLResMgr::getInstance()->getMonetaryString( max_pay_amount );
		const LLFontGL* font = LLFontGL::getFontSansSerif();
		S32 new_button_width = font->getWidth( std::string(balance_str));
		new_button_width += ( 12 + 12 );	// padding

		// dialong is sized for 2 digit pay amounts - larger pay values need to be scaled
		const S32 threshold = 100000;
		if ( max_pay_amount >= threshold )
		{
			S32 num_digits_threshold = (S32)log10((double)threshold) + 1;
			S32 num_digits_max = (S32)log10((double)max_pay_amount) + 1;
				
			// calculate the extra width required by 2 buttons with max amount and some commas
			padding_required = ( num_digits_max - num_digits_threshold + ( num_digits_max / 3 ) ) * font->getWidth( std::string("0") );
		};

		// change in button width
		S32 button_delta = new_button_width - FASTPAY_BUTTON_WIDTH;
		if ( button_delta < 0 ) 
			button_delta = 0;

		// now we know the maximum amount, we can resize all the buttons to be 
		for (i=0;i<num_blocks;++i)
		{
			LLRect r;
			r = self->mQuickPayButton[i]->getRect();

			// RHS button colum needs to move further because LHS changed too
			if ( i % 2 )
			{
				r.setCenterAndSize( r.getCenterX() + ( button_delta * 3 ) / 2 , 
					r.getCenterY(), 
						r.getWidth() + button_delta, 
							r.getHeight() ); 
			}
			else
			{
				r.setCenterAndSize( r.getCenterX() + button_delta / 2, 
					r.getCenterY(), 
						r.getWidth() + button_delta, 
						r.getHeight() ); 
			}
			self->mQuickPayButton[i]->setRect( r );
		}

		for (i=num_blocks;i<MAX_PAY_BUTTONS;++i)
		{
			self->mQuickPayButton[i]->setVisible(FALSE);
		}

		self->reshape( self->getRect().getWidth() + padding_required, self->getRect().getHeight(), FALSE );
	}
	msg->setHandlerFunc("PayPriceReply",NULL,NULL);
}
void LLDockControl::moveDockable()
{
	// calculate new dockable position
	LLRect dockRect = mDockWidget->calcScreenRect();
	LLRect rootRect;
	mGetAllowedRectCallback(rootRect);

	bool use_tongue = false;
	LLDockableFloater* dockable_floater =
			dynamic_cast<LLDockableFloater*> (mDockableFloater);
	if (dockable_floater != NULL)
	{
		use_tongue = dockable_floater->getUseTongue();
	}

	LLRect dockableRect = mDockableFloater->calcScreenRect();
	S32 x = 0;
	S32 y = 0;
	LLRect dockParentRect;
	switch (mDockAt)
	{
	case LEFT:

		x = dockRect.mLeft - dockableRect.getWidth();
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;
		
		if (use_tongue)
		{
			x -= mDockTongue->getWidth();
		}

		mDockTongueX = dockableRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;
		
		break;

	case RIGHT:

		x = dockRect.mRight;
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;

		if (use_tongue)
		{
			x += mDockTongue->getWidth();
		}

		mDockTongueX = dockRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;

		break;

	case TOP:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mTop + dockableRect.getHeight();
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y += mDockTongue->getHeight();

			if ( y > rootRect.mTop)
			{
				y = rootRect.mTop;
			}
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}


		// calculate dock tongue position
		dockParentRect = mDockWidget->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mTop;

		break;
	case BOTTOM:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mBottom;
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y -= mDockTongue->getHeight();
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}

		// calculate dock tongue position
		dockParentRect = mDockWidget->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mBottom - mDockTongue->getHeight();

		break;
	}

	S32 max_available_height = rootRect.getHeight() - (rootRect.mBottom -  mDockTongueY) - mDockTongue->getHeight();

	// A floater should be shrunk so it doesn't cover a part of its docking tongue and
	// there is a space between a dockable floater and a control to which it is docked.
	if (use_tongue && dockableRect.getHeight() >= max_available_height)
	{
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), max_available_height);
		mDockableFloater->reshape(dockableRect.getWidth(), dockableRect.getHeight());
	}
	else
	{
		// move dockable
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(),
				dockableRect.getHeight());
	}

	LLRect localDocableParentRect;

	mDockableFloater->getParent()->screenRectToLocal(dockableRect, &localDocableParentRect);
	mDockableFloater->setRect(localDocableParentRect);
	mDockableFloater->screenPointToLocal(mDockTongueX, mDockTongueY, &mDockTongueX, &mDockTongueY);

}
	/*virtual*/ F32	draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRect& draw_rect)
	{
		gl_line_2d(draw_rect.mLeft + 5, draw_rect.getCenterY(), draw_rect.mRight - 5, draw_rect.getCenterY(), LLColor4::grey);
		return draw_rect.getWidth();
	}
Example #14
0
void lggBeamMapFloater::draw()
{

	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("custom_beam_btn");

	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && createButton->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	static F32* opacity = rebind_llcontrol<F32>("PickerContextOpacity", &gSavedSettings, true);


	mContextConeOpacity = lerp(mContextConeOpacity, *opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//getChild<LLPanel>("beamshape_draw")->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get());
	LLFloater::draw();
	LLRect rec  = getChild<LLPanel>("beamshape_draw")->getRect();
	
	gGL.pushMatrix();
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),2.0f,(S32)30,false);
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),30.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),60.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),90.0f,(S32)30,false);
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),120.0f,(S32)30,false);

	for(int i = 0; i < (int)dots.size();i++)
	{	
		gGL.color4fv(LLColor4::white.mV);
		gl_circle_2d(dots[i].x,dots[i].y,9.0f,(S32)30,true);

		gGL.color4fv(LLColor4::black.mV);
		gl_circle_2d(dots[i].x,dots[i].y,8.0f,(S32)30,true);
		
		gGL.color4fv(dots[i].c.mV);
		gl_circle_2d(dots[i].x,dots[i].y,7.0f,(S32)30,true);
		
		
	}
	gGL.popMatrix();
	
}