Example #1
0
//--------- Begin of function Unit::ai_escape_fire --------//
//
// Move away if the unit currently stands on a burning ground.
//
int Unit::ai_escape_fire()
{
	if(cur_action!=SPRITE_IDLE)
		return 0;

	if(mobile_type!=UNIT_LAND)
		return 0;

	Location *locPtr = world.get_loc(next_x_loc(), next_y_loc());

	if( !locPtr->fire_str() )
		return 0;

	//--------------------------------------------//

	int checkLimit = 400; // checking for 400 location
	int xShift, yShift, checkXLoc, checkYLoc;
	int curXLoc = next_x_loc();
	int curYLoc = next_y_loc();

	for(int i=2; i<checkLimit; i++)
	{
		misc.cal_move_around_a_point(i, 20, 20, xShift, yShift);

		checkXLoc = curXLoc + xShift;
		checkYLoc = curYLoc + yShift;

		if(checkXLoc<0 || checkXLoc>=MAX_WORLD_X_LOC || checkYLoc<0 || checkYLoc>=MAX_WORLD_Y_LOC)
			continue;

		if(!locPtr->can_move(mobile_type))
			continue;

		locPtr = world.get_loc(checkXLoc, checkYLoc);

		if( locPtr->fire_str()==0 )		// move to a safe place now
		{
			move_to(checkXLoc, checkYLoc);
			return 1;
		}
	}

	return 0;
}
Example #2
0
//---------- Begin of function Tornado::hit_fire --------//
void Tornado::hit_fire()
{
	short damageXLoc = damage_x_loc();
	short damageYLoc = damage_y_loc();
	if( damageXLoc < 0 || damageXLoc >= world.max_x_loc ||
		damageYLoc < 0 || damageYLoc >= world.max_y_loc)
		return;

	Location *locPtr = world.get_loc(damageXLoc, damageYLoc);
	if(locPtr->fire_str() > 0)
	{
		locPtr->set_fire_str(1);
	}
}
Example #3
0
//--------- Begin of function Bullet::process_die --------//
//
// return : <int> 1 - dying animation completes.
//					   0 - still dying 
//
int Bullet::process_die()
{

	// ------- sound effect --------//
	se_res.sound(cur_x_loc(), cur_y_loc(), cur_frame, 'S',sprite_id,"DIE");

	//--------- next frame ---------//
	if( ++cur_frame > sprite_info->die.frame_count )
	// ####### begin Gilbert 28/6 ########//
	if( ++cur_frame > sprite_info->die.frame_count )
	{
		// ------- set fire on the target area --------//
		if( fire_radius > 0)
		{
			Location *locPtr;
			if( fire_radius == 1)
			{
				locPtr = world.get_loc(target_x_loc, target_y_loc);
				if( locPtr->can_set_fire() && locPtr->fire_str() < 30 )
					locPtr->set_fire_str(30);
				if( locPtr->fire_src() > 0 )
					locPtr->set_fire_src(1);		// such that the fire will be put out quickly
			}
			else
			{
				short x, y, x1, y1, x2, y2;
				// ##### begin Gilbert 2/10 ######//
				x1 = target_x_loc - fire_radius + 1;
				if( x1 < 0 )
					x1 = 0;
				y1 = target_y_loc - fire_radius + 1;
				if( y1 < 0 )
					y1 = 0;
				x2 = target_x_loc + fire_radius - 1;
				if( x2 >= world.max_x_loc )
					x2 = world.max_x_loc-1;
				y2 = target_y_loc + fire_radius - 1;
				if( y2 >= world.max_y_loc )
					y2 = world.max_y_loc-1;
				// ##### end Gilbert 2/10 ######//
				for( y = y1; y <= y2; ++y)
				{
					locPtr = world.get_loc(x1, y);
					for( x = x1; x <= x2; ++x, ++locPtr)
					{
						// ##### begin Gilbert 30/10 ######//
						int dist = abs(x-target_x_loc) + abs(y-target_y_loc);
						if( dist > fire_radius)
							continue;
						int fl = 30 - dist * 7;
						if( fl < 10 )
							fl = 10;
						if( locPtr->can_set_fire() && locPtr->fire_str() < fl )
							locPtr->set_fire_str(fl);
						if( locPtr->fire_src() > 0 )
							locPtr->set_fire_src(1);		// such that the fire will be put out quickly
						// ##### begin Gilbert 30/10 ######//
					}
				}
			}
		}
		return 1;
	}
	// ####### end Gilbert 28/6 ########//
	return 0;
}
Example #4
0
//---------- Begin of function MapMatrix::draw_map ------------//
// see also World::explore
//
void MapMatrix::draw_map()
{
	//----------- draw map now ------------//

	sys.yield();

	short	fireColor = vga_back.translate_color(FIRE_COLOR);
	short plantColor = vga_back.translate_color(plant_res.plant_map_color);
	short	seaColor = vga_back.translate_color(0x32);
	short rockColor = vga_back.translate_color( 0x59 );
	short mapModeColor = vga_back.translate_color( VGA_GRAY+10 );
	short unexploredColor = vga_back.translate_color(UNEXPLORED_COLOR);
	short shadowColor = vga_back.translate_color( VGA_GRAY+2 );
	short roadColor = vga_back.translate_color( VGA_GRAY+12 );
	short	nationColorArray[MAX_NATION+2];
	for( int n = 0; n < MAX_NATION+2; ++n )
		nationColorArray[n] = vga_back.translate_color(nation_array.nation_power_color_array[n]);
	// #### begin Ban 8/12 #######//
	int temp3 = vga_back.buf_true_pitch() -2;
	short *temp6 = vga_back.buf_ptr((image_x1 + image_x2)/2, image_y1);
#ifdef ASM_FOR_MSVC
	_asm
	{
		MOV AX , DS
		MOV	ES , AX
		MOV	EDX, temp3		
		MOV	EDI, temp6
		CLD                 
		MOV	AX, word ptr UNEXPLORED_COLOR
		MOV	CX, AX				// processing the color for drawing
		SHL	EAX, 16
		MOV	AX, CX
		MOV	EBX, 100
		XOR ECX, ECX
PutLineUpper:					// draw upper triangle
		INC	ECX
		REP	STOSD
		MOV ECX, 101			// restore ECX after STOSD for updating EDI
		SUB ECX, EBX
		ADD	EDI, EDX			// updating EDI to start point of next line
		SUB EDI, ECX
		SUB EDI, ECX
		SUB EDI, ECX
		SUB EDI, ECX
		DEC	EBX					// decrease the remain height
		JNZ	PutLineUpper		// loop
		MOV	EBX, 99				// ready parameters for drawing lower triangle
		ADD EDX, 4
		ADD EDI, 4
PutLineLower:					// draw lower triangle
		MOV ECX, EBX
		REP	STOSD
		ADD	EDI, EDX			// updating EDI to start point of next line
		SUB EDI, EBX
		SUB EDI, EBX
		SUB EDI, EBX
		SUB EDI, EBX
		DEC	EBX					// decrease the remain height
		JNZ	PutLineLower		// loop
	}
#else
		int lineDiff = temp3 / 2;
		int lineLength = 2;
		// Blacken upper half of minimap.
		for ( int i = 0; i < 100; ++i )
		{
			for ( int j = 0; j < lineLength; ++j )
			{
				*temp6 = UNEXPLORED_COLOR;
				++temp6;
			}
			temp6 += lineDiff - lineLength;
			lineLength += 2;
		}
		// Blacken lower half of minimap.
		lineLength = 99 * 2;
		lineDiff += 2;
		temp6 += 2;
		for ( int i = 0; i < 99; ++i )
		{
			for ( int j = 0; j < lineLength; ++j )
			{
				*temp6 = UNEXPLORED_COLOR;
				++temp6;
			}
			temp6 += lineDiff - lineLength;
			lineLength -= 2;
		}
#endif
	// #### end Ban 8/12 #######//
//	{	// traversal of location in MapMatrix
//		int pixelX = (image_x1 + image_x2 + 1) / 2;
//		int pixelY = image_y1;
//		int xLoc, yLoc;
//		int writePtrInc = vga_back.buf_pitch() + 1;
//		for( yLoc = 0; yLoc < max_y_loc; (yLoc&1?++pixelY:--pixelX) , ++yLoc )
//		{
//			short* writePtr  = vga_back.buf_ptr(pixelX, pixelY);
//			xLoc = 0;
//			Location *locPtr = get_loc( xLoc, yLoc );
//			for( xLoc = 0; xLoc < max_x_loc; (xLoc += 2), (writePtr += writePtrInc), (locPtr+=2) )
//			{
//			}
//		}
//	}

	switch(map_mode)
	{
	case MAP_MODE_TERRAIN:
		{
			int pixelX = (image_x1 + image_x2 + 1) / 2;
			int pixelY = image_y1;
			int xLoc, yLoc;
			int writePtrInc = vga_back.buf_pitch() + 1;
			for( yLoc = 0; yLoc < max_y_loc; (yLoc&1?++pixelY:--pixelX) , ++yLoc )
			{
				short* writePtr  = vga_back.buf_ptr(pixelX, pixelY);
				int tileYOffset = (yLoc & TERRAIN_TILE_Y_MASK) * TERRAIN_TILE_WIDTH;
				xLoc = 0;
				Location* locPtr = get_loc( xLoc, yLoc );
				for( ; xLoc < max_x_loc; (xLoc += 2), (locPtr += 2), (writePtr += writePtrInc) )
				{
					if( locPtr->explored() )
					{
						// ##### begin Gilbert 10/2 #######//
						if( filter_object_flag || filter_nation_flag )		// do not anything except filtered objects when filters are on
							*writePtr = mapModeColor;
						else if( locPtr->fire_str() > 0)
						// ##### end Gilbert 10/2 #######//
							*writePtr = fireColor;
						else if( locPtr->is_plant() || xLoc+1<max_x_loc && locPtr[1].is_plant() )
							*writePtr = plantColor;
						else if( locPtr->is_rock() )
							*writePtr = rockColor;
						else if( locPtr->has_dirt() )
						{
							Rock *dirtPtr = dirt_array[locPtr->dirt_recno()];
							RockInfo *dirtInfo = rock_res.get_rock_info(dirtPtr->rock_recno);
							if (dirtInfo->rock_type == 'P')
								*writePtr = seaColor;
							else
								*writePtr = rockColor;
						}

						else if( locPtr->is_road() )
							*writePtr = vga_back.translate_color(terrain_res.get_map_tile(locPtr->road_terrain_id)[tileYOffset + (xLoc & TERRAIN_TILE_X_MASK)]);
						else
						{
							if( xLoc < 2 || 
								terrain_res[locPtr->terrain_id]->average_type >=
								terrain_res[(locPtr-2)->terrain_id]->average_type )
							{
								// get terrain pixel from terrain_res
								*writePtr = vga_back.translate_color(terrain_res.get_map_tile(locPtr->terrain_id)[tileYOffset + (xLoc & TERRAIN_TILE_X_MASK)]);
							}
							else
							{
								*writePtr = shadowColor;
							}
						}
					}
					//else 	// not needed because filled black already
					//{
					//	*writePtr = unexploredColor;
					//}
				}
			}
		}
		break;


	// ##### begin Gilbert 2/11 #####//
	case MAP_MODE_TRADE:
	// ##### end Gilbert 2/11 #####//
	case MAP_MODE_SPOT:
		{	// traversal of location in MapMatrix
			int pixelX = (image_x1 + image_x2 + 1) / 2;
			int pixelY = image_y1;
			int xLoc, yLoc;
			int writePtrInc = vga_back.buf_pitch() + 1;
			for( yLoc = 0; yLoc < max_y_loc; (yLoc&1?++pixelY:--pixelX) , ++yLoc )
			{
				short* writePtr  = vga_back.buf_ptr(pixelX, pixelY);
				xLoc = 0;
				Location* locPtr = get_loc( xLoc, yLoc );
				for( ; xLoc < max_x_loc; (xLoc += 2), (locPtr +=2), (writePtr += writePtrInc) )
				{
					if( locPtr->explored() )
					{
						*writePtr = mapModeColor;
					}
				}
			}
		}
		break;

	case MAP_MODE_POWER:
		{
			int pixelX = (image_x1 + image_x2 + 1) / 2;
			int pixelY = image_y1;
			int xLoc, yLoc;
			int writePtrInc = vga_back.buf_pitch() + 1;
			for( yLoc = 0; yLoc < max_y_loc; (yLoc&1?++pixelY:--pixelX) , ++yLoc )
			{
				short* writePtr  = vga_back.buf_ptr(pixelX, pixelY);
				xLoc = 0;
				Location *locPtr = get_loc( xLoc, yLoc );
				for( xLoc = 0; xLoc < max_x_loc; (xLoc += 2), (locPtr +=2), (writePtr += writePtrInc) )
				{
					if( locPtr->explored() )
					{
						// ####### begin Gilbert 10/2 #########//
						if( filter_object_flag || filter_nation_flag )		// do not anything except filtered objects when filters are on
							*writePtr = mapModeColor;
						else if( locPtr->sailable() )
						// ####### end Gilbert 10/2 #########//
							*writePtr = seaColor;
						else if( locPtr->is_rock() || locPtr[1].is_rock() )
							*writePtr = rockColor;
/*						else if( locPtr->has_dirt() )
						{
							Rock *dirtPtr = dirt_array[locPtr->dirt_recno()];
							RockInfo *dirtInfo = rock_res.get_rock_info(dirtPtr->rock_recno);
							if (dirtInfo->rock_type == 'P')
								*writePtr = seaColor;
							else
								*writePtr = rockColor;
						}

						else if( locPtr->is_plant() || xLoc+1<max_x_loc && locPtr[1].is_plant() )
							*writePtr = plantColor;
*/						else
						// ###### begin Gilbert 21/12 ########//
						{
							if( power_mode )
								*writePtr = nationColorArray[locPtr->power_nation_recno];
							else
								*writePtr = nationColorArray[0];
						}
						// ###### end Gilbert 21/12 ########//
					}
				}
			}
		}
		break;

	case MAP_MODE_ALTITUDE:
		{
			int pixelX = (image_x1 + image_x2 + 1) / 2;
			int pixelY = image_y1;
			int xLoc, yLoc;
			int writePtrInc = vga_back.buf_pitch() + 1;
			for( yLoc = 0; yLoc < max_y_loc; (yLoc&1?++pixelY:--pixelX) , ++yLoc )
			{
				short* writePtr  = vga_back.buf_ptr(pixelX, pixelY);
				xLoc = 0;
				for( xLoc = 0; xLoc < max_x_loc; (xLoc += 2), (writePtr += writePtrInc) )
				{
					Corner *cornerPtr = get_corner( xLoc, yLoc );
					short alt = cornerPtr->get_altitude();
					if( alt > 255 )
						alt = 255;
					else if( alt < 0 )
						alt = 0;
					*writePtr = vga.make_pixel((BYTE)alt, 128, 32);
				}
			}
		}
		break;
	}

	sys.yield();
}