Example #1
0
Matrix44 Camera::getViewMatrix()
{
	Matrix44 viewMatrix;
	viewMatrix.LoadIdentity();
	viewMatrix.LookAt(m_eyePosition, m_nVector, m_upVector);

	return viewMatrix;
}
Example #2
0
Matrix44 Camera::getModelMatrix()
{
	Matrix44 modelMatrix;
	modelMatrix.LoadIdentity();
	modelMatrix.Scalef(m_scale.x, m_scale.y, m_scale.z);
	// 等以后需要时再加入旋转变换/
	modelMatrix.Translatef(m_worldPos.x, m_worldPos.y, m_worldPos.z);

	return modelMatrix;
}
Example #3
0
Matrix44 Camera::getNormTransformMatrix()
{
	// 光照计算放在世界坐标下计算,故直接使用单位矩阵/
	//Matrix44 viewMatrix;
	//viewMatrix.LoadIdentity();
	//viewMatrix.LookAt(m_eyePosition, m_nVector, m_upVector);

	//viewMatrix.Inverse();
	//Matrix44 result = viewMatrix.GetTranspose();

	Matrix44 result;
	return result.LoadIdentity();
}