void Model::draw( const Matrix44& pvm ) const { Matrix34 wm; wm.setTranslation( mPosition ); wm.rotateY( mAngle.y ); wm.rotateX( mAngle.x ); wm.rotateZ( mAngle.z ); wm.scale( mScale ); Matrix44 transform; transform.setMul( pvm, wm ); mBatch->draw( transform ); }