void Torre::calcular_viga_cruzada(ModelObject& mo, const glm::vec3& p0, const glm::vec3& p1) { mo.set_model_matrix( ModelObject::adjust_z( ModelObject::line( glm::vec3(p0[0], p0[1], p0[2]*z_factor), glm::vec3(p1[0], p1[1], p1[2]*z_factor), 0.1, 0.1, 1.0/z_factor), z_factor) ); }