Example #1
0
File: OSD.cpp Project: tg44/3RVX
void OSD::PositionWindow(Monitor monitor, LayeredWnd &lWnd) {
    Settings::OSDPos pos = _settings->OSDPosition();

    if (pos == Settings::OSDPos::Custom) {
        int customX = _settings->OSDX();
        int customY = _settings->OSDY();
        lWnd.X(customX);
        lWnd.Y(customY);
        return;
    }

    int offset = _settings->OSDEdgeOffset();

    /* Edge cases ;-) */
    switch (pos) {
    case Settings::TopLeft:
        lWnd.X(monitor.X() + offset);
        lWnd.Y(monitor.Y() + offset);
        return;

    case Settings::TopRight:
        lWnd.X(monitor.X() + monitor.Width() - lWnd.Width() - offset);
        lWnd.Y(monitor.Y() + offset);
        return;

    case Settings::BottomLeft:
        lWnd.X(monitor.X() + offset);
        lWnd.Y(monitor.Y() + monitor.Height() - lWnd.Height() - offset);
        return;

    case Settings::BottomRight:
        lWnd.X(monitor.X() + monitor.Width() - lWnd.Width() - offset);
        lWnd.Y(monitor.Y() + monitor.Height() - lWnd.Height() - offset);
        return;
    }

    /* Center */
    CenterWindowX(monitor, lWnd);
    CenterWindowY(monitor, lWnd);
    if (pos == Settings::OSDPos::Center) {
        return;
    }

    /* We're centered. Now adjust based on top, bottom, left, or right: */

    switch (pos) {
    case Settings::Top:
        lWnd.Y(monitor.Y() + offset);
        return;

    case Settings::Bottom:
        lWnd.Y(monitor.Y() + monitor.Height() - lWnd.Height() - offset);
        return;

    case Settings::Left:
        lWnd.X(monitor.X() + offset);
        return;

    case Settings::Right:
        lWnd.X(monitor.X() + monitor.Width() - lWnd.Width() - offset);
        return;
    }
}
Example #2
0
File: OSD.cpp Project: tg44/3RVX
void OSD::CenterWindowY(Monitor monitor, LayeredWnd &lWnd) {
    lWnd.Y(monitor.Y() + monitor.Height() / 2 - lWnd.Height() / 2);
}