Example #1
0
bool Sphere::Intersects(const OBB &obb, vec *closestPointOnOBB) const
{
	return obb.Intersects(*this, closestPointOnOBB);
}
Example #2
0
bool Polygon::Intersects(const OBB &obb) const
{
	return obb.Intersects(*this);
}
Example #3
0
bool AABB::Intersects(const OBB &obb) const
{
	return obb.Intersects(*this);
}
Example #4
0
File: Ray.cpp Project: Ilikia/naali
bool Ray::Intersects(const OBB &obb, float *dNear, float *dFar) const
{
    return obb.Intersects(*this, dNear, dFar);
}
Example #5
0
bool Triangle::Intersects(const OBB &obb) const
{
    return obb.Intersects(*this);
}
Example #6
0
bool Plane::Intersects(const OBB &obb) const
{
    return obb.Intersects(*this);
}
Example #7
0
bool Line::Intersects(const OBB &obb, float &dNear, float &dFar) const
{
    return obb.Intersects(*this, dNear, dFar);
}