void LogicComponent::init()
{
	OBB* box = (OBB*) this->gameObject->findComponent<OBB>();
	SphereCollider* sphere = (SphereCollider*) this->gameObject->findComponent<SphereCollider>();
	if(box != NULL)
		box->registerLogicComponent(this);
	if(sphere!=NULL)
		sphere->registerLogicComponent(this);

	LogicManager::addLogicComponent(*this);

	logicInit();
}