Example #1
0
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
    std::string plName;
    uint8 plClass;

    // arena team is full (can't have more than type * 2 players!)
    if (GetMembersSize() >= GetMaxMembersSize())
        return false;

    Player* pl = sObjectMgr.GetPlayer(playerGuid);
    if (pl)
    {
        if (pl->GetArenaTeamId(GetSlot()))
        {
            sLog.outError("Arena::AddMember() : player already in this sized team");
            return false;
        }

        plClass = pl->getClass();
        plName = pl->GetName();
    }
    else
    {
        //                                                     0     1
        QueryResult* result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
        if (!result)
            return false;

        plName = (*result)[0].GetCppString();
        plClass = (*result)[1].GetUInt8();
        delete result;

        // check if player already in arenateam of that size
        if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
        {
            sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
            return false;
        }
    }

    // remove all player signs from another petitions
    // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
    Player::RemovePetitionsAndSigns(playerGuid, GetType());

    ArenaTeamMember newmember;
    newmember.name              = plName;
    newmember.guid              = playerGuid;
    newmember.Class             = plClass;
    newmember.games_season      = 0;
    newmember.games_week        = 0;
    newmember.wins_season       = 0;
    newmember.wins_week         = 0;

    int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING);
    if (conf_value < 0)                                     // -1 = select by season id
    {
        if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
        {
            if (m_stats.rating < 1000)
                newmember.personal_rating = 0;
            else
                newmember.personal_rating = 1000;
        }
        else
        {
            newmember.personal_rating = 1500;
        }
    }
    else
        newmember.personal_rating = uint32(conf_value);

    m_members.push_back(newmember);

    CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating);

    if (pl)
    {
        pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
        pl->SetArenaTeamIdInvited(0);
        pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);

        // hide promote/remove buttons
        if (m_CaptainGuid != playerGuid)
            pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
    }
    return true;
}
Example #2
0
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
{
    ObjectGuid guid;
    recv_data >> guid;
    uint8 dialogStatus = DIALOG_STATUS_NONE;

    Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);

    if (!questgiver)
    {
        DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str());
        return;
    }

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());

    switch(questgiver->GetTypeId())
    {
        case TYPEID_UNIT:
        {
            Creature* cr_questgiver = (Creature*)questgiver;

            if (!cr_questgiver->IsHostileTo(_player))       // not show quest status to enemies
            {
                dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);

                if (dialogStatus > DIALOG_STATUS_REWARD_REP)
                    dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE);
            }
            break;
        }
        case TYPEID_GAMEOBJECT:
        {
            GameObject* go_questgiver = (GameObject*)questgiver;
            dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);

            if (dialogStatus > DIALOG_STATUS_REWARD_REP)
                dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE);

            break;
        }
        default:
            sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
            break;
    }

    //inform client about status of quest
    _player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
}
Example #3
0
bool WorldSession::CanInteractWithQuestGiver(ObjectGuid guid, char const* descr)
{
    if (guid.IsCreatureOrVehicle())
    {
        Creature* pCreature = _player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER);
        if (!pCreature)
        {
            DEBUG_LOG("WORLD: %s - %s cannot interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
            return false;
        }
    }
    else if (guid.IsGameObject())
    {
        GameObject* pGo = _player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_QUESTGIVER);
        if (!pGo)
        {
            DEBUG_LOG("WORLD: %s - %s cannot interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
            return false;
        }
    }
    else if (!_player->isAlive())
    {
        DEBUG_LOG("WORLD: %s - %s is dead, requested guid was %s", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str());
        return false;
    }

    return true;
}
Example #4
0
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
    ObjectGuid guid;
    uint32 quest;
    uint32 unk1;
    recv_data >> guid >> quest >> unk1;

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
        return;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u, unk1 = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, unk1 );

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);

    // no or incorrect quest giver (player himself is questgiver for SPELL_EFFECT_QUEST_OFFER)
    if (!pObject
        || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest))
        || (pObject->GetTypeId() == TYPEID_PLAYER && pObject != _player && !((Player*)pObject)->CanShareQuest(quest))
        )
    {
        _player->PlayerTalkClass->CloseGossip();
        _player->ClearDividerGuid();
        return;
    }

    Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
    if ( qInfo )
    {
        // prevent cheating
        if(!GetPlayer()->CanTakeQuest(qInfo,true) )
        {
            _player->PlayerTalkClass->CloseGossip();
            _player->ClearDividerGuid();
            return;
        }

        if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
        {
            pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
            _player->ClearDividerGuid();
        }

        if( _player->CanAddQuest( qInfo, true ) )
        {
            _player->AddQuest( qInfo, pObject );            // pObject (if it item) can be destroyed at call

            if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
            {
                if (Group* pGroup = _player->GetGroup())
                {
                    for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
                    {
                        Player* pPlayer = itr->getSource();

                        if (!pPlayer || pPlayer == _player)     // not self
                            continue;

                        if (pPlayer->CanTakeQuest(qInfo, true))
                        {
                            pPlayer->SetDividerGuid(_player->GetObjectGuid());

                            //need confirmation that any gossip window will close
                            pPlayer->PlayerTalkClass->CloseGossip();

                            _player->SendQuestConfirmAccept(qInfo, pPlayer);
                        }
                    }
                }
            }

            if ( _player->CanCompleteQuest( quest ) )
                _player->CompleteQuest( quest );

            _player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);

            _player->PlayerTalkClass->CloseGossip();

            if( qInfo->GetSrcSpell() > 0 )
                _player->CastSpell( _player, qInfo->GetSrcSpell(), true);

            return;
        }
    }

    _player->PlayerTalkClass->CloseGossip();
}
Example #5
0
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
{
    uint32 quest, reward;
    ObjectGuid guid;
    recv_data >> guid >> quest >> reward;

    if(reward >= QUEST_REWARD_CHOICES_COUNT)
    {
        sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD - %s tried to get invalid reward (%u) (probably packet hacking)", _player->GetGuidStr().c_str(), _player->GetGUIDLow(), reward);
        return;
    }

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_CHOOSE_REWARD"))
        return;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD - for %s to %s, quest = %u, reward = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, reward);

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
    if(!pObject)
        return;

    if(!pObject->HasInvolvedQuest(quest))
        return;

    Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
    if( pQuest )
    {
        if( _player->CanRewardQuest( pQuest, reward, true ) )
        {
            _player->RewardQuest( pQuest, reward, pObject );

            // Send next quest
            if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
                _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
        }
        else
            _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
    }
}
Example #6
0
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode CMSG_PETITION_BUY");
    recv_data.hexlike();

    ObjectGuid guidNPC;
    uint32 clientIndex;                                     // 1 for guild and arenaslot+1 for arenas in client
    std::string name;

    recv_data >> guidNPC;                                   // NPC GUID
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint64>();                          // 0
    recv_data >> name;                                      // name
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint32>();                          // 0
    recv_data.read_skip<uint16>();                          // 0
    recv_data.read_skip<uint8>();                           // 0

    recv_data >> clientIndex;                               // index
    recv_data.read_skip<uint32>();                          // 0

    DEBUG_LOG("Petitioner %s tried sell petition: name %s", guidNPC.GetString().c_str(), name.c_str());

    // prevent cheating
    Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", guidNPC.GetString().c_str());
        return;
    }

    uint32 charterid;
    uint32 cost;
    uint32 type;
    if (pCreature->isTabardDesigner())
    {
        // if tabard designer, then trying to buy a guild charter.
        // do not let if already in guild.
        if (_player->GetGuildId())
            return;

        charterid = GUILD_CHARTER;
        cost = GUILD_CHARTER_COST;
        type = 9;
    }
    else
    {
        // TODO: find correct opcode
        if (_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
            return;
        }

        switch (clientIndex)                                // arenaSlot+1 as received from client (1 from 3 case)
        {
            case 1:
                charterid = ARENA_TEAM_CHARTER_2v2;
                cost = ARENA_TEAM_CHARTER_2v2_COST;
                type = 2;                                   // 2v2
                break;
            case 2:
                charterid = ARENA_TEAM_CHARTER_3v3;
                cost = ARENA_TEAM_CHARTER_3v3_COST;
                type = 3;                                   // 3v3
                break;
            case 3:
                charterid = ARENA_TEAM_CHARTER_5v5;
                cost = ARENA_TEAM_CHARTER_5v5_COST;
                type = 5;                                   // 5v5
                break;
            default:
                DEBUG_LOG("unknown selection at buy arena petition: %u", clientIndex);
                return;
        }

        if (_player->GetArenaTeamId(clientIndex - 1))       // arenaSlot+1 as received from client
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if (type == 9)
    {
        if (sGuildMgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID);
            return;
        }
    }
    else
    {
        if (sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(charterid);
    if (!pProto)
    {
        _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
        return;
    }

    if (_player->GetMoney() < cost)
    {
        // player hasn't got enough money
        _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0);
        return;
    }

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
    if (msg != EQUIP_ERR_OK)
    {
        _player->SendEquipError(msg, nullptr, nullptr, charterid);
        return;
    }

    _player->ModifyMoney(-(int32)cost);
    Item* charter = _player->StoreNewItem(dest, charterid, true);
    if (!charter)
        return;

    charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
    // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
    // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
    charter->SetState(ITEM_CHANGED, _player);
    _player->SendNewItem(charter, 1, true, false);

    // a petition is invalid, if both the owner and the type matches
    // we checked above, if this player is in an arenateam, so this must be data corruption
    QueryResult* result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u'  AND type = '%u'", _player->GetGUIDLow(), type);

    std::ostringstream ssInvalidPetitionGUIDs;

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            ssInvalidPetitionGUIDs << "'" << fields[0].GetUInt32() << "' , ";
        }
        while (result->NextRow());

        delete result;
    }

    // delete petitions with the same guid as this one
    ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'";

    DEBUG_LOG("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.escape_string(name);
    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid IN ( %s )",  ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid IN ( %s )", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.PExecute("INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES ('%u', '%u', '%s', '%u')",
                               _player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str(), type);
    CharacterDatabase.CommitTransaction();
}
Example #7
0
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode CMSG_TURN_IN_PETITION"); // ok
    // recv_data.hexlike();

    ObjectGuid petitionGuid;

    recv_data >> petitionGuid;

    DEBUG_LOG("Petition %s turned in by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str());

    /// Collect petition info data
    ObjectGuid ownerGuid;
    uint32 type;
    std::string name;

    // data
    QueryResult* result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    if (result)
    {
        Field* fields = result->Fetch();
        ownerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
        name = fields[1].GetCppString();
        type = fields[2].GetUInt32();
        delete result;
    }
    else
    {
        sLog.outError("CMSG_TURN_IN_PETITION: petition table not have data for guid %u!", petitionGuid.GetCounter());
        return;
    }

    if (type == 9)
    {
        if (_player->GetGuildId())
        {
            WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << uint32(PETITION_TURN_ALREADY_IN_GUILD); // already in guild
            _player->GetSession()->SendPacket(&data);
            return;
        }
    }
    else
    {
        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            // data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            // data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;   // already in guild
            //_player->GetSession()->SendPacket(&data);
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if (_player->GetObjectGuid() != ownerGuid)
        return;

    // signs
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    uint8 signs = result ? (uint8)result->GetRowCount() : 0;

    uint32 count = type == 9 ? sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS) : type - 1;
    if (signs < count)
    {
        WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << uint32(PETITION_TURN_NEED_MORE_SIGNATURES); // need more signatures...
        SendPacket(&data);
        delete result;
        return;
    }

    if (type == 9)
    {
        if (sGuildMgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
            delete result;
            return;
        }
    }
    else
    {
        if (sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
    {
        delete result;
        return;
    }

    // OK!

    // delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if (type == 9)                                          // create guild
    {
        Guild* guild = new Guild;
        if (!guild->Create(_player, name))
        {
            delete guild;
            delete result;
            return;
        }

        // register guild and add guildmaster
        sGuildMgr.AddGuild(guild);

        // add members
        for (uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();

            ObjectGuid signGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (!signGuid)
                continue;

            guild->AddMember(signGuid, guild->GetLowestRank());
            result->NextRow();
        }
    }
    else                                                    // or arena team
    {
        ArenaTeam* at = new ArenaTeam;
        if (!at->Create(_player->GetObjectGuid(), ArenaType(type), name))
        {
            sLog.outError("PetitionsHandler: arena team create failed.");
            delete at;
            delete result;
            return;
        }

        uint32 icon, iconcolor, border, bordercolor, backgroud;
        recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;

        at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);

        // register team and add captain
        sObjectMgr.AddArenaTeam(at);
        DEBUG_LOG("PetitonsHandler: arena team added to objmrg");

        // add members
        for (uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            ObjectGuid memberGUID = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (!memberGUID)
                continue;

            DEBUG_LOG("PetitionsHandler: adding arena member %s", memberGUID.GetString().c_str());
            at->AddMember(memberGUID);
            result->NextRow();
        }
    }

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.CommitTransaction();

    // created
    DEBUG_LOG("TURN IN PETITION %s", petitionGuid.GetString().c_str());

    WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << uint32(PETITION_TURN_OK);
    SendPacket(&data);
}
Example #8
0
void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 spellId = 0;

    recv_data >> guid >> spellId;
    DEBUG_LOG("WORLD: Received CMSG_TRAINER_BUY_SPELL Trainer: %s, learn spell id is: %u", guid.GetString().c_str(), spellId);

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleTrainerBuySpellOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    if (!unit->IsTrainerOf(_player, true))
        return;

    // check present spell in trainer spell list
    TrainerSpellData const* cSpells = unit->GetTrainerSpells();
    TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();

    if (!cSpells && !tSpells)
        return;

    // Try find spell in npc_trainer
    TrainerSpell const* trainer_spell = cSpells ? cSpells->Find(spellId) : NULL;

    // Not found, try find in npc_trainer_template
    if (!trainer_spell && tSpells)
        trainer_spell = tSpells->Find(spellId);

    // Not found anywhere, cheating?
    if (!trainer_spell)
        return;

    // can't be learn, cheat? Or double learn with lags...
    if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
        return;

    // apply reputation discount
    uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));

    // check money requirement
    if(_player->GetMoney() < nSpellCost )
        return;

    _player->ModifyMoney( -int32(nSpellCost) );

    WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);           // visual effect on trainer
    data << ObjectGuid(guid);
    data << uint32(0xB3);                                   // index from SpellVisualKit.dbc
    SendPacket(&data);

    data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12);            // visual effect on player
    data << _player->GetObjectGuid();
    data << uint32(0x016A);                                 // index from SpellVisualKit.dbc
    SendPacket(&data);

    // learn explicitly or cast explicitly
    if(trainer_spell->IsCastable())
        _player->CastSpell(_player, trainer_spell->spell, true);
    else
        _player->learnSpell(spellId, false);

    data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
    data << ObjectGuid(guid);
    data << uint32(spellId);                                // should be same as in packet from client
    SendPacket(&data);
}
Example #9
0
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("WORLD: Received CMSG_GOSSIP_HELLO");

    ObjectGuid guid;
    recv_data >> guid;

    Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandleGossipHelloOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    if (!pCreature->IsStopped())
        pCreature->StopMoving();

    if (pCreature->isSpiritGuide())
        pCreature->SendAreaSpiritHealerQueryOpcode(_player);

    if (!sScriptMgr.OnGossipHello(_player, pCreature))
    {
        _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
        _player->SendPreparedGossip(pCreature);
    }
}
Example #10
0
void PlayerMenu::SendQuestGiverRequestItems(Quest const* pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel)
{
    // We can always call to RequestItems, but this packet only goes out if there are actually
    // items.  Otherwise, we'll skip straight to the OfferReward

    std::string Title = pQuest->GetTitle();
    std::string RequestItemsText = pQuest->GetRequestItemsText();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                Title = ql->Title[loc_idx];
            if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
                RequestItemsText = ql->RequestItemsText[loc_idx];
        }
    }

    if (!pQuest->GetReqItemsCount() && Completable)
    {
        SendQuestGiverOfferReward(pQuest, npcGUID, true);
        return;
    }

    WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50);    // guess size
    data << ObjectGuid(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << RequestItemsText;

    data << uint32(0x00);                                   // emote delay

    if (Completable)
        data << pQuest->GetCompleteEmote();                 // emote id
    else
        data << pQuest->GetIncompleteEmote();

    // Close Window after cancel
    if (CloseOnCancel)
        data << uint32(0x01);                               // auto finish
    else
        data << uint32(0x00);

    data << uint32(pQuest->GetQuestFlags());                // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    // Required Money
    data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);

    data << uint32(pQuest->GetReqItemsCount());
    ItemPrototype const* pItem;
    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
    {
        if (!pQuest->ReqItemId[i])
            continue;
        pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
        data << uint32(pQuest->ReqItemId[i]);
        data << uint32(pQuest->ReqItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    if (!Completable)                                       // Completable = flags1 && flags2 && flags3 && flags4
        data << uint32(0x00);                               // flags1
    else
        data << uint32(0x03);

    data << uint32(0x04);                                   // flags2
    data << uint32(0x08);                                   // flags3
    data << uint32(0x10);                                   // flags4

    GetMenuSession()->SendPacket(&data);
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}
Example #11
0
void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
    DEBUG_LOG( "WORLD: SendTrainerList" );

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: SendTrainerList - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    // trainer list loaded at check;
    if (!unit->IsTrainerOf(_player,true))
        return;

    CreatureInfo const *ci = unit->GetCreatureInfo();
    if (!ci)
        return;

    TrainerSpellData const* cSpells = unit->GetTrainerSpells();
    TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();

    if (!cSpells && !tSpells)
    {
        DEBUG_LOG("WORLD: SendTrainerList - Training spells not found for %s", guid.GetString().c_str());
        return;
    }

    uint32 maxcount = (cSpells ? cSpells->spellList.size() : 0) + (tSpells ? tSpells->spellList.size() : 0);
    uint32 trainer_type = cSpells && cSpells->trainerType ? cSpells->trainerType : (tSpells ? tSpells->trainerType : 0);

    WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+maxcount*38 + strTitle.size()+1);
    data << ObjectGuid(guid);
    data << uint32(trainer_type);

    size_t count_pos = data.wpos();
    data << uint32(maxcount);

    // reputation discount
    float fDiscountMod = _player->GetReputationPriceDiscount(unit);
    bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;

    uint32 count = 0;

    if (cSpells)
    {
        for(TrainerSpellMap::const_iterator itr = cSpells->spellList.begin(); itr != cSpells->spellList.end(); ++itr)
        {
            TrainerSpell const* tSpell = &itr->second;

            if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
                continue;

            TrainerSpellState state = _player->GetTrainerSpellState(tSpell);

            SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof);

            ++count;
        }
    }

    if (tSpells)
    {
        for(TrainerSpellMap::const_iterator itr = tSpells->spellList.begin(); itr != tSpells->spellList.end(); ++itr)
        {
            TrainerSpell const* tSpell = &itr->second;

            if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
                continue;

            TrainerSpellState state = _player->GetTrainerSpellState(tSpell);

            SendTrainerSpellHelper(data, tSpell, state, fDiscountMod, can_learn_primary_prof);

            ++count;
        }
    }

    data << strTitle;

    data.put<uint32>(count_pos,count);
    SendPacket(&data);
}
Example #12
0
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
{
    std::string Title = pQuest->GetTitle();
    std::string OfferRewardText = pQuest->GetOfferRewardText();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                Title = ql->Title[loc_idx];
            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
                OfferRewardText = ql->OfferRewardText[loc_idx];
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50);     // guess size

    data << ObjectGuid(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << OfferRewardText;

    data << uint8(EnableNext ? 1 : 0);                      // Auto Finish
    data << uint32(pQuest->GetQuestFlags());                // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    uint32 EmoteCount = 0;
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        if (pQuest->OfferRewardEmote[i] <= 0)
            break;
        ++EmoteCount;
    }

    data << EmoteCount;                                     // Emote Count
    for (uint32 i = 0; i < EmoteCount; ++i)
    {
        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote
        data << uint32(pQuest->OfferRewardEmote[i]);
    }

    ItemPrototype const* pItem;

    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);

        data << uint32(pQuest->RewChoiceItemId[i]);
        data << uint32(pQuest->RewChoiceItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
    if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        data << uint32(pQuest->GetRewMoneyMaxLevel());
    else
        data << uint32(pQuest->GetRewOrReqMoney());

    // xp
    data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));

    // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
    data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
    data << float(pQuest->GetRewHonorMultiplier());

    data << uint32(0x08);                                   // unused by client?
    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
    data << uint32(pQuest->GetRewSpellCast());              // casted spell
    data << uint32(pQuest->GetCharTitleId());               // character title
    data << uint32(pQuest->GetBonusTalents());              // bonus talents
    data << uint32(0);                                      // bonus arena points
    data << uint32(0);                                      // rew rep show mask?

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // reward factions ids
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // columnid in QuestFactionReward.dbc (if negative, from second row)
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window
        data << int32(0);
    // data << int32(pQuest->RewRepValue[i]);

    GetMenuSession()->SendPacket(&data);
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}
Example #13
0
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept)
{
    std::string Title      = pQuest->GetTitle();
    std::string Details    = pQuest->GetDetails();
    std::string Objectives = pQuest->GetObjectives();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                Title = ql->Title[loc_idx];
            if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
                Details = ql->Details[loc_idx];
            if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
                Objectives = ql->Objectives[loc_idx];
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100);   // guess size
    data << guid;
    data << uint64(0);                                      // wotlk, something todo with quest sharing?
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << Details;
    data << Objectives;
    data << uint8(ActivateAccept ? 1 : 0);                  // auto finish
    data << uint32(pQuest->GetQuestFlags());                // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());
    data << uint8(0);                                       // IsFinished? value is sent back to server in quest accept packet

    if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
    {
        data << uint32(0);                                  // Rewarded chosen items hidden
        data << uint32(0);                                  // Rewarded items hidden
        data << uint32(0);                                  // Rewarded money hidden
        data << uint32(0);                                  // Rewarded XP hidden
    }
    else
    {
        ItemPrototype const* IProto;

        data << uint32(pQuest->GetRewChoiceItemsCount());

        for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        {
            if (!pQuest->RewChoiceItemId[i])
                continue;

            data << uint32(pQuest->RewChoiceItemId[i]);
            data << uint32(pQuest->RewChoiceItemCount[i]);

            IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);

            if (IProto)
                data << uint32(IProto->DisplayInfoID);
            else
                data << uint32(0x00);
        }

        data << uint32(pQuest->GetRewItemsCount());

        for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
        {
            if (!pQuest->RewItemId[i])
                continue;

            data << uint32(pQuest->RewItemId[i]);
            data << uint32(pQuest->RewItemCount[i]);

            IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);

            if (IProto)
                data << uint32(IProto->DisplayInfoID);
            else
                data << uint32(0);
        }

        // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
        if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
            data << uint32(pQuest->GetRewMoneyMaxLevel());
        else
            data << uint32(pQuest->GetRewOrReqMoney());

        data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));
    }

    // TODO: fixme. rewarded honor points
    data << uint32(pQuest->GetRewHonorAddition());
    data << float(pQuest->GetRewHonorMultiplier());         // new 3.3.0

    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
    data << uint32(pQuest->GetRewSpellCast());              // casted spell
    data << uint32(pQuest->GetCharTitleId());               // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
    data << uint32(pQuest->GetBonusTalents());              // bonus talents
    data << uint32(0);                                      // bonus arena points
    data << uint32(0);                                      // rep reward show mask?

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // reward factions ids
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // columnid in QuestFactionReward.dbc (if negative, from second row)
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)       // reward reputation override. No bonus is expected given
        data << int32(0);
    // data << int32(pQuest->RewRepValue[i]);            // current field for store of rep value, can be reused to implement "override value"

    data << uint32(QUEST_EMOTE_COUNT);

    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        data << uint32(pQuest->DetailsEmote[i]);
        data << uint32(pQuest->DetailsEmoteDelay[i]);       // DetailsEmoteDelay (in ms)
    }

    GetMenuSession()->SendPacket(&data);

    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId());
}
Example #14
0
// this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: HandleAuctionSellItem");

    ObjectGuid auctioneerGuid;
    ObjectGuid itemGuid;
    uint32 etime, bid, buyout;

    recv_data >> auctioneerGuid;
    recv_data >> itemGuid;
    recv_data >> bid;
    recv_data >> buyout;
    recv_data >> etime;

    if (!bid || !etime)
        return;                                             // check for cheaters

    Player* pl = GetPlayer();

    AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
    if (!auctionHouseEntry)
        return;

    // always return pointer
    AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);

    // client send time in minutes, convert to common used sec time
    etime *= MINUTE;

    // client understand only 3 auction time
    switch (etime)
    {
        case 1*MIN_AUCTION_TIME:
        case 2*MIN_AUCTION_TIME:
        case 4*MIN_AUCTION_TIME:
            break;
        default:
            return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    if (!itemGuid)
        return;

    Item* it = pl->GetItemByGuid(itemGuid);

    // do not allow to sell already auctioned items
    if (sAuctionMgr.GetAItem(itemGuid.GetCounter()))
    {
        sLog.outError("AuctionError, %s is sending %s, but item is already in another auction", pl->GetGuidStr().c_str(), itemGuid.GetString().c_str());
        SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
        return;
    }

    // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction)
    if (!it)
    {
        SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
        return;
    }

    if (!it->CanBeTraded())
    {
        SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_CANNOT_TRADE_THAT);
        return;
    }

    if ((it->GetProto()->Flags & ITEM_FLAG_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
    {
        SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_CANNOT_TRADE_THAT);
        return;
    }

    // check money for deposit
    uint32 deposit = AuctionHouseMgr::GetAuctionDeposit(auctionHouseEntry, etime, it);
    if (pl->GetMoney() < deposit)
    {
        SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
    {
        sLog.outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
                        GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount());
    }

    pl->ModifyMoney(-int32(deposit));

    AuctionEntry* AH = auctionHouse->AddAuction(auctionHouseEntry, it, etime, bid, buyout, deposit, pl);

    DETAIL_LOG("selling %s to auctioneer %s with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
               itemGuid.GetString().c_str(), auctioneerGuid.GetString().c_str(), bid, buyout, etime, auctionHouseEntry->houseId);

    SendAuctionCommandResult(AH, AUCTION_STARTED, AUCTION_OK);

    // used by eluna
    sHookMgr.OnAdd(auctionHouse);
}
Example #15
0
void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode MSG_PETITION_RENAME");   // ok
    // recv_data.hexlike();

    ObjectGuid petitionGuid;
    uint32 type;
    std::string newname;

    recv_data >> petitionGuid;                              // guid
    recv_data >> newname;                                   // new name

    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    QueryResult* result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());

    if (result)
    {
        Field* fields = result->Fetch();
        type = fields[0].GetUInt32();
        delete result;
    }
    else
    {
        DEBUG_LOG("CMSG_PETITION_QUERY failed for petition: %s", petitionGuid.GetString().c_str());
        return;
    }

    if (type == 9)
    {
        if (sGuildMgr.GetGuildByName(newname))
        {
            SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_INVALID);
            return;
        }
    }
    else
    {
        if (sObjectMgr.GetArenaTeamByName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
        if (sObjectMgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_INVALID);
            return;
        }
    }

    std::string db_newname = newname;
    CharacterDatabase.escape_string(db_newname);
    CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'",
                               db_newname.c_str(), petitionGuid.GetCounter());

    DEBUG_LOG("Petition %s renamed to '%s'", petitionGuid.GetString().c_str(), newname.c_str());

    WorldPacket data(MSG_PETITION_RENAME, (8 + newname.size() + 1));
    data << ObjectGuid(petitionGuid);
    data << newname;
    SendPacket(&data);
}
Example #16
0
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    recv_data >> guid;

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleTabardVendorActivateOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    SendTabardVendorActivate(guid);
}
Example #17
0
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode CMSG_PETITION_SIGN");    // ok
    // recv_data.hexlike();

    Field* fields;
    ObjectGuid petitionGuid;
    uint8 unk;
    recv_data >> petitionGuid;                              // petition guid
    recv_data >> unk;

    uint32 petitionLowGuid = petitionGuid.GetCounter();

    QueryResult* result = CharacterDatabase.PQuery(
                              "SELECT ownerguid, "
                              "  (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
                              "  type "
                              "FROM petition WHERE petitionguid = '%u'", petitionLowGuid, petitionLowGuid);

    if (!result)
    {
        sLog.outError("any petition on server...");
        return;
    }

    fields = result->Fetch();
    uint32 ownerLowGuid = fields[0].GetUInt32();
    ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, ownerLowGuid);
    uint8 signs = fields[1].GetUInt8();
    uint32 type = fields[2].GetUInt32();

    delete result;

    if (ownerGuid == _player->GetObjectGuid())
        return;

    // not let enemies sign guild charter
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
            GetPlayer()->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(ownerGuid))
    {
        if (type != 9)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != 9)
    {
        if (_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (_player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (_player->GetGuildId())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
            return;
        }
        if (_player->GetGuildIdInvited())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
            return;
        }
    }

    if (++signs > type)                                     // client signs maximum
        return;

    // client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    // not allow sign another player from already sign player account
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), petitionLowGuid);

    if (result)
    {
        delete result;
        WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
        data << ObjectGuid(petitionGuid);
        data << ObjectGuid(_player->GetObjectGuid());
        data << uint32(PETITION_SIGN_ALREADY_SIGNED);

        // close at signer side
        SendPacket(&data);

        // update for owner if online
        if (Player* owner = sObjectMgr.GetPlayer(ownerGuid))
            owner->GetSession()->SendPacket(&data);
        return;
    }

    CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')",
                               ownerLowGuid, petitionLowGuid, _player->GetGUIDLow(), GetAccountId());

    DEBUG_LOG("PETITION SIGN: %s by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str());

    WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
    data << ObjectGuid(petitionGuid);
    data << ObjectGuid(_player->GetObjectGuid());
    data << uint32(PETITION_SIGN_OK);

    // close at signer side
    SendPacket(&data);

    // update signs count on charter, required testing...
    // Item *item = _player->GetItemByGuid(petitionguid));
    // if(item)
    //    item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);

    // update for owner if online
    if (Player* owner = sObjectMgr.GetPlayer(ownerGuid))
        owner->GetSession()->SendPacket(&data);
}
Example #18
0
void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 bgTypeId_;
    uint32 instanceId;
    uint8 joinAsGroup;
    bool isPremade = false;
    Group * grp;

    recv_data >> guid;                                      // battlemaster guid
    recv_data >> bgTypeId_;                                 // battleground type id (DBC id)
    recv_data >> instanceId;                                // instance id, 0 if First Available selected
    recv_data >> joinAsGroup;                               // join as group

    if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
    {
        sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
        return;
    }

    BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);

    DEBUG_LOG( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from %s", guid.GetString().c_str());

    // can do this, since it's battleground, not arena
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ARENA_TYPE_NONE);

    // ignore if player is already in BG
    if (_player->InBattleGround())
        return;

    Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
    if (!unit)
        return;

    if (!unit->isBattleMaster())                            // it's not battlemaster
        return;

    // get bg instance or bg template if instance not found
    BattleGround *bg = NULL;
    if (instanceId)
        bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);

    if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
    {
        sLog.outError("Battleground: no available bg / template found");
        return;
    }

    BattleGroundBracketId bgBracketId = _player->GetBattleGroundBracketIdFromLevel(bgTypeId);

    // check queue conditions
    if (!joinAsGroup)
    {
        // check Deserter debuff
        if (!_player->CanJoinToBattleground())
        {
            WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
            data << uint32(0xFFFFFFFE);
            _player->GetSession()->SendPacket(&data);
            return;
        }
        // check if already in queue
        if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
            //player is already in this queue
            return;
        // check if has free queue slots
        if (!_player->HasFreeBattleGroundQueueId())
            return;
    }
    else
    {
        grp = _player->GetGroup();
        // no group found, error
        if (!grp)
            return;
        uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
        isPremade = sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH) &&
            (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
        if (err != BG_JOIN_ERR_OK)
        {
            SendBattleGroundOrArenaJoinError(err);
            return;
        }
    }
    // if we're here, then the conditions to join a bg are met. We can proceed in joining.

    // _player->GetGroup() was already checked, grp is already initialized
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    if (joinAsGroup)
    {
        DEBUG_LOG("Battleground: the following players are joining as group:");
        GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bgBracketId, ARENA_TYPE_NONE, false, isPremade, 0);
        uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundBracketIdFromLevel(bgTypeId));
        for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player *member = itr->getSource();
            if(!member) continue;   // this should never happen

            uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);           // add to queue

            // store entry point coords (same as leader entry point)
            member->SetBattleGroundEntryPoint(_player);

            // send status packet (in queue)
            WorldPacket data;
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
            member->GetSession()->SendPacket(&data);
            DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
        }
        DEBUG_LOG("Battleground: group end");
    }
    else
    {
        GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bgBracketId, ARENA_TYPE_NONE, false, isPremade, 0);
        uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundBracketIdFromLevel(bgTypeId));
        // already checked if queueSlot is valid, now just get it
        uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
        // store entry point coords
        _player->SetBattleGroundEntryPoint();

        WorldPacket data;
                                                            // send status packet (in queue)
        sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType);
        SendPacket(&data);
        DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
    }
    sBattleGroundMgr.ScheduleQueueUpdate(0, ARENA_TYPE_NONE, bgQueueTypeId, bgTypeId, _player->GetBattleGroundBracketIdFromLevel(bgTypeId));
}
Example #19
0
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode CMSG_OFFER_PETITION");   // ok
    // recv_data.hexlike();

    ObjectGuid petitionGuid;
    ObjectGuid playerGuid;
    uint32 junk;
    recv_data >> junk;                                      // this is not petition type!
    recv_data >> petitionGuid;                              // petition guid
    recv_data >> playerGuid;                                // player guid

    Player* player = ObjectAccessor::FindPlayer(playerGuid);
    if (!player)
        return;

    /// Get petition type and check
    QueryResult* result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    if (!result)
        return;

    Field* fields = result->Fetch();
    uint32 type = fields[0].GetUInt32();
    delete result;

    DEBUG_LOG("OFFER PETITION: type %u petition %s to %s", type, petitionGuid.GetString().c_str(), playerGuid.GetString().c_str());

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        if (type != 9)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != 9)
    {
        if (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        {
            // player is too low level to join an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (player->GetArenaTeamId(slot))
        {
            // player is already in an arena team
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (player->GetGuildId())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
            return;
        }

        if (player->GetGuildIdInvited())
        {
            SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
            return;
        }
    }

    /// Get petition signs count
    uint8 signs = 0;
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    // result==nullptr also correct charter without signs
    if (result)
        signs = (uint8)result->GetRowCount();

    /// Send response
    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
    data << ObjectGuid(petitionGuid);                       // petition guid
    data << ObjectGuid(_player->GetObjectGuid());           // owner guid
    data << uint32(petitionGuid.GetCounter());              // guild guid (in mangos always same as low part of petition guid)
    data << uint8(signs);                                   // sign's count

    for (uint8 i = 1; i <= signs; ++i)
    {
        Field* fields2 = result->Fetch();
        ObjectGuid signerGuid = ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32());

        data << ObjectGuid(signerGuid);                     // Player GUID
        data << uint32(0);                                  // there 0 ...

        result->NextRow();
    }

    delete result;
    player->GetSession()->SendPacket(&data);
}
Example #20
0
void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
{
    DEBUG_LOG(  "WORLD: Received CMSG_SELL_ITEM" );

    ObjectGuid vendorGuid;
    uint64 itemguid;
    uint32 count;

    recv_data >> vendorGuid;
    recv_data >> itemguid;
    recv_data >> count;

    if(!itemguid)
        return;

    Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandleSellItemOpcode - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());
        _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    Item *pItem = _player->GetItemByGuid( itemguid );
    if( pItem )
    {
        // prevent sell not owner item
        if(_player->GetGUID() != pItem->GetOwnerGUID())
        {
            _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
            return;
        }

        // prevent sell non empty bag by drag-and-drop at vendor's item list
        if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
        {
            _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
            return;
        }

        // prevent sell currently looted item
        if(_player->GetLootGUID() == pItem->GetGUID())
        {
            _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
            return;
        }

        // special case at auto sell (sell all)
        if(count == 0)
        {
            count = pItem->GetCount();
        }
        else
        {
            // prevent sell more items that exist in stack (possible only not from client)
            if(count > pItem->GetCount())
            {
                _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
                return;
            }
        }

        ItemPrototype const *pProto = pItem->GetProto();
        if( pProto )
        {
            if( pProto->SellPrice > 0 )
            {
                if(count < pItem->GetCount())               // need split items
                {
                    Item *pNewItem = pItem->CloneItem( count, _player );
                    if (!pNewItem)
                    {
                        sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
                        _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
                        return;
                    }

                    pItem->SetCount( pItem->GetCount() - count );
                    _player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
                    if( _player->IsInWorld() )
                        pItem->SendCreateUpdateToPlayer( _player );
                    pItem->SetState(ITEM_CHANGED, _player);

                    _player->AddItemToBuyBackSlot( pNewItem );
                    if( _player->IsInWorld() )
                        pNewItem->SendCreateUpdateToPlayer( _player );
                }
                else
                {
                    _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
                    _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
                    pItem->RemoveFromUpdateQueueOf(_player);
                    _player->AddItemToBuyBackSlot( pItem );
                }

                uint32 money = pProto->SellPrice * count;

                _player->ModifyMoney( money );
                _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
            }
            else
                _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
            return;
        }
    }
    _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
    return;
}
Example #21
0
void WorldSession::SendPetitionShowList(ObjectGuid guid)
{
    Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandlePetitionShowListOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
        return;
    }

    uint8 count;
    if (pCreature->isTabardDesigner())
        count = 1;
    else
        count = 3;

    WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
    data << ObjectGuid(guid);                               // npc guid
    data << uint8(count);                                   // count
    if (count == 1)
    {
        data << uint32(1);                                  // index
        data << uint32(GUILD_CHARTER);                      // charter entry
        data << uint32(CHARTER_DISPLAY_ID);                 // charter display id
        data << uint32(GUILD_CHARTER_COST);                 // charter cost
        data << uint32(0);                                  // unknown
        data << uint32(9);                                  // required signs?
    }
    else
    {
        // 2v2
        data << uint32(1);                                  // index
        data << uint32(ARENA_TEAM_CHARTER_2v2);             // charter entry
        data << uint32(CHARTER_DISPLAY_ID);                 // charter display id
        data << uint32(ARENA_TEAM_CHARTER_2v2_COST);        // charter cost
        data << uint32(2);                                  // unknown
        data << uint32(2);                                  // required signs?
        // 3v3
        data << uint32(2);                                  // index
        data << uint32(ARENA_TEAM_CHARTER_3v3);             // charter entry
        data << uint32(CHARTER_DISPLAY_ID);                 // charter display id
        data << uint32(ARENA_TEAM_CHARTER_3v3_COST);        // charter cost
        data << uint32(3);                                  // unknown
        data << uint32(3);                                  // required signs?
        // 5v5
        data << uint32(3);                                  // index
        data << uint32(ARENA_TEAM_CHARTER_5v5);             // charter entry
        data << uint32(CHARTER_DISPLAY_ID);                 // charter display id
        data << uint32(ARENA_TEAM_CHARTER_5v5_COST);        // charter cost
        data << uint32(5);                                  // unknown
        data << uint32(5);                                  // required signs?
    }
    // for(uint8 i = 0; i < count; ++i)
    //{
    //    data << uint32(i);                        // index
    //    data << uint32(GUILD_CHARTER);            // charter entry
    //    data << uint32(CHARTER_DISPLAY_ID);       // charter display id
    //    data << uint32(GUILD_CHARTER_COST+i);     // charter cost
    //    data << uint32(0);                        // unknown
    //    data << uint32(9);                        // required signs?
    //}
    SendPacket(&data);
    DEBUG_LOG("Sent SMSG_PETITION_SHOWLIST");
}
Example #22
0
void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
{
    DEBUG_LOG( "WORLD: Received CMSG_BUYBACK_ITEM" );
    ObjectGuid vendorGuid;
    uint32 slot;

    recv_data >> vendorGuid >> slot;

    Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
    if (!pCreature)
    {
        DEBUG_LOG("WORLD: HandleBuybackItem - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());
        _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    Item *pItem = _player->GetItemFromBuyBackSlot( slot );
    if( pItem )
    {
        uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
        if( _player->GetMoney() < price )
        {
            _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
            return;
        }

        ItemPosCountVec dest;
        uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
        if( msg == EQUIP_ERR_OK )
        {
            _player->ModifyMoney( -(int32)price );
            _player->RemoveItemFromBuyBackSlot( slot, false );
            _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
            _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
            _player->StoreItem( dest, pItem, true );
        }
        else
            _player->SendEquipError( msg, pItem, NULL );
        return;
    }
    else
        _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
}
Example #23
0
void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint32 quest;
    uint8 unk1;
    recv_data >> guid >> quest >> unk1;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST - for %s to %s, quest = %u, unk1 = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, unk1);

    // Verify that the guid is valid and is a questgiver or involved in the requested quest
    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
    if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest)))
    {
        _player->PlayerTalkClass->CloseGossip();
        return;
    }

    if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
        _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true);
}
Example #24
0
// this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
{
    DEBUG_LOG("WORLD: HandleAuctionSellItem");

    ObjectGuid auctioneerGuid;
    uint64 item;
    uint32 etime, bid, buyout;
    recv_data >> auctioneerGuid;
    recv_data >> item;
    recv_data >> bid;
    recv_data >> buyout;
    recv_data >> etime;

    if (!item || !bid || !etime)
        return;                                             // check for cheaters

    Player *pl = GetPlayer();

    AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
    if (!auctionHouseEntry)
        return;

    // always return pointer
    AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);

    // client send time in minutes, convert to common used sec time
    etime *= MINUTE;

    // client understand only 3 auction time
    switch(etime)
    {
        case 1*MIN_AUCTION_TIME:
        case 2*MIN_AUCTION_TIME:
        case 4*MIN_AUCTION_TIME:
            break;
        default:
            return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    Item *it = pl->GetItemByGuid( item );
    // do not allow to sell already auctioned items
    if(sAuctionMgr.GetAItem(GUID_LOPART(item)))
    {
        sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
        SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
        return;
    }
    // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction)
    if(!it)
    {
        SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
        return;
    }

    if(!it->CanBeTraded())
    {
        SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
        return;
    }

    if ((it->GetProto()->Flags & ITEM_FLAG_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
    {
        SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
        return;
    }

    //we have to take deposit :
    uint32 deposit = AuctionHouseMgr::GetAuctionDeposit( auctionHouseEntry, etime, it );
    if ( pl->GetMoney() < deposit )
    {
        SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
        return;
    }

    if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
    {
        sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
            GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount());
    }

    pl->ModifyMoney( -int32(deposit) );

    uint32 auction_time = uint32(etime * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_TIME));

    AuctionEntry *AH = new AuctionEntry;
    AH->Id = sObjectMgr.GenerateAuctionID();
    AH->item_guidlow = GUID_LOPART(item);
    AH->item_template = it->GetEntry();
    AH->owner = pl->GetGUIDLow();
    AH->startbid = bid;
    AH->bidder = 0;
    AH->bid = 0;
    AH->buyout = buyout;
    AH->expire_time = time(NULL) + auction_time;
    AH->deposit = deposit;
    AH->auctionHouseEntry = auctionHouseEntry;

    DETAIL_LOG("selling item %u to auctioneer %s with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
        GUID_LOPART(item), auctioneerGuid.GetString().c_str(), bid, buyout, auction_time, AH->GetHouseId());
    auctionHouse->AddAuction(AH);

    sAuctionMgr.AddAItem(it);
    pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);

    CharacterDatabase.BeginTransaction();
    it->DeleteFromInventoryDB();
    it->SaveToDB();                                         // recursive and not have transaction guard into self, not in inventiory and can be save standalone
    AH->SaveToDB();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();

    SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
}
Example #25
0
void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
{
    uint32 quest;
    ObjectGuid guid;
    recv_data >> guid >> quest;

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_REQUEST_REWARD"))
        return;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);

    Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
    if (!pObject||!pObject->HasInvolvedQuest(quest))
        return;

    if (_player->CanCompleteQuest(quest))
        _player->CompleteQuest(quest);

    if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
        return;

    if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
        _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
Example #26
0
// void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
{
    ObjectGuid auctioneerGuid;                              // NPC guid
    recv_data >> auctioneerGuid;

    Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(auctioneerGuid, UNIT_NPC_FLAG_AUCTIONEER);
    if (!unit)
    {
        DEBUG_LOG("WORLD: HandleAuctionHelloOpcode - %s not found or you can't interact with him.", auctioneerGuid.GetString().c_str());
        return;
    }

    // remove fake death
    if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    SendAuctionHello(unit);
}
Example #27
0
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
    uint32 quest;
    ObjectGuid guid;
    recv_data >> guid >> quest;

    if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_COMPLETE_QUEST"))
        return;

    // All ok, continue
    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest);

    if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
    {
        if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
        {
            if (pQuest->IsRepeatable())
                _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
            else
                _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false);
        }
        else
        {
            if (pQuest->GetReqItemsCount())                 // some items required
                _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
            else                                            // no items required
                _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
        }
    }
}
Example #28
0
void WorldSession::HandleGetMirrorimageData(WorldPacket& recv_data)
{

    ObjectGuid guid;
    uint32 displayId;
    recv_data >> guid >> displayId;

    Creature* pCreature = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pCreature)
        return;

    Unit::AuraList const& images = pCreature->GetAurasByType(SPELL_AURA_MIRROR_IMAGE);

    if (images.empty())
        return;

    Unit* pCaster = images.front()->GetCaster();

    DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WorldSession::HandleGetMirrorimageData CMSG_GET_MIRRORIMAGE_DATA creature %s aura %u caster %s",
        guid.GetString().c_str(),
        images.front()->GetId(),
        pCaster ? pCaster->GetObjectGuid().GetString().c_str() : "<none>");

    WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);

    data << guid;

    data << (uint32)pCreature->GetDisplayId();
    data << (uint8)pCreature->getRace();
    data << (uint8)pCreature->getGender();
    data << (uint8)pCreature->getClass();

    if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER)
    {
        Player* pPlayer = (Player*)pCaster;

        // skin, face, hair, haircolor
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 0);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 1);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 2);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 3);

        // facial hair
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES_2, 0);

        // guild guid
        data << pPlayer->GetGuildGuid();

        if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
            data << (uint32)0;
        else
            data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD);

        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BODY);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WAIST);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);

        if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
            data << (uint32)0;
        else
            data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK);

        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD);
    }
    else
    {
        // pCaster may have been NULL (usually not expected, but may happen at disconnect, etc)
        // OR
        // pCaster is not player, data is taken from CreatureDisplayInfoExtraEntry by model already
        data << (uint8)0;
        data << (uint8)0;
        data << (uint8)0;
        data << (uint8)0;

        data << (uint8)0;

        data << ObjectGuid();

        for (int i = 0; i < 11; ++i)
            data << (uint32)0;
    }

    SendPacket(&data);
}
Example #29
0
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
{
    ObjectGuid guid;
    recv_data >> guid;

    DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_HELLO - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());

    Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!pCreature)
    {
        DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str());
        return;
    }

    // remove fake death
    if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

    // Stop the npc if moving
    if (!pCreature->IsStopped())
        pCreature->StopMoving();

    if (sScriptMgr.OnGossipHello(_player, pCreature))
        return;

    _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
    _player->SendPreparedGossip(pCreature);
}
Example #30
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
        {
            ((Pet*)pet)->CheckLearning(spellid);

            // 10% chance to play special pet attack talk, else growl
            // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction();
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}