void GuildMgr::RemoveGuild(ObjectGuid guildGuid) { if (!guildGuid.IsGuild()) return; RemoveGuild(guildGuid.GetCounter()); }
void WorldSession::HandleGuildFinderRemoveRecruit(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_REMOVE_RECRUIT"); ObjectGuid guildGuid; guildGuid[0] = recvPacket.ReadBit(); guildGuid[4] = recvPacket.ReadBit(); guildGuid[3] = recvPacket.ReadBit(); guildGuid[5] = recvPacket.ReadBit(); guildGuid[7] = recvPacket.ReadBit(); guildGuid[6] = recvPacket.ReadBit(); guildGuid[2] = recvPacket.ReadBit(); guildGuid[1] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guildGuid[4]); recvPacket.ReadByteSeq(guildGuid[0]); recvPacket.ReadByteSeq(guildGuid[3]); recvPacket.ReadByteSeq(guildGuid[6]); recvPacket.ReadByteSeq(guildGuid[5]); recvPacket.ReadByteSeq(guildGuid[1]); recvPacket.ReadByteSeq(guildGuid[2]); recvPacket.ReadByteSeq(guildGuid[7]); if (!guildGuid.IsGuild()) return; sGuildFinderMgr->RemoveMembershipRequest(GetPlayer()->GetGUIDLow(), guildGuid.GetCounter()); }
std::string GuildMgr::GetGuildNameByGuid(ObjectGuid guildGuid) const { if (!guildGuid.IsGuild()) return ""; return GetGuildNameById(guildGuid.GetCounter()); }
void WorldSession::HandleGuildFinderAddRecruit(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_ADD_RECRUIT"); if (sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow()).size() == 10) return; uint32 classRoles = 0; uint32 availability = 0; uint32 guildInterests = 0; recvPacket >> classRoles >> guildInterests >> availability; ObjectGuid guid; guid[3] = recvPacket.ReadBit(); guid[0] = recvPacket.ReadBit(); guid[6] = recvPacket.ReadBit(); guid[1] = recvPacket.ReadBit(); uint16 commentLength = recvPacket.ReadBits(11); guid[5] = recvPacket.ReadBit(); guid[4] = recvPacket.ReadBit(); guid[7] = recvPacket.ReadBit(); uint8 nameLength = recvPacket.ReadBits(7); guid[2] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guid[4]); recvPacket.ReadByteSeq(guid[5]); std::string comment = recvPacket.ReadString(commentLength); std::string playerName = recvPacket.ReadString(nameLength); recvPacket.ReadByteSeq(guid[7]); recvPacket.ReadByteSeq(guid[2]); recvPacket.ReadByteSeq(guid[0]); recvPacket.ReadByteSeq(guid[6]); recvPacket.ReadByteSeq(guid[1]); recvPacket.ReadByteSeq(guid[3]); uint32 guildLowGuid = guid.GetCounter(); if (!guid.IsGuild()) return; if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) return; if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS) return; if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) return; MembershipRequest request = MembershipRequest(GetPlayer()->GetGUID(), guildLowGuid, availability, classRoles, guildInterests, comment, time(NULL)); sGuildFinderMgr->AddMembershipRequest(guildLowGuid, request); }