void CUIInventoryWnd::AttachAddon(PIItem item_to_upgrade) { PlaySnd (eInvAttachAddon); R_ASSERT (item_to_upgrade); if (OnClient()) { NET_Packet P; item_to_upgrade->object().u_EventGen (P, GE_ADDON_ATTACH, item_to_upgrade->object().ID()); P.w_u32 (CurrentIItem()->object().ID()); item_to_upgrade->object().u_EventSend (P); }; item_to_upgrade->Attach (CurrentIItem(), true); //спр¤тать вещь из активного слота в инвентарь на врем¤ вызова менюшки CActor *pActor = smart_cast<CActor*>(Level().CurrentEntity()); if(pActor && item_to_upgrade == pActor->inventory().ActiveItem()) { m_iCurrentActiveSlot = pActor->inventory().GetActiveSlot(); pActor->inventory().Activate (NO_ACTIVE_SLOT); } SetCurrentItem (NULL); }