Example #1
0
bool CUIActorMenu::highlight_addons_for_weapon( PIItem weapon_item, CUICellItem* ci )
{
	PIItem item = (PIItem)ci->m_pData;
	if ( !item )
	{
		return false;
	}

	CScope* pScope = smart_cast<CScope*>(item);
	if ( pScope && weapon_item->CanAttach(pScope) )
	{
		ci->m_select_armament = true;
		return true;
	}

	CSilencer* pSilencer = smart_cast<CSilencer*>(item);
	if ( pSilencer && weapon_item->CanAttach(pSilencer) )
	{
		ci->m_select_armament = true;
		return true;
	}

	CGrenadeLauncher* pGrenadeLauncher = smart_cast<CGrenadeLauncher*>(item);
	if ( pGrenadeLauncher && weapon_item->CanAttach(pGrenadeLauncher) )
	{
		ci->m_select_armament = true;
		return true;
	}
	return false;
}