void CUIActorMenu::RepairEffect_CurItem()
{
	PIItem item = CurrentIItem();
	if ( !item )
	{
		return;	
	}
	LPCSTR item_name = item->m_section_id.c_str();

	luabind::functor<void>	funct;
	R_ASSERT( ai().script_engine().functor( "inventory_upgrades.effect_repair_item", funct ) );
	funct( item_name, item->GetCondition() );

	item->SetCondition( 1.0f );
}