Example #1
0
int main()
{
	// Initialize the controls
	// Constructor is ModelerControl(name, minimumvalue, maximumvalue, stepsize, defaultvalue)
	ModelerControl controls[NUMCONTROLS];
	controls[XPOS] = ModelerControl("X Position", -5, 5, 0.1f, 0);
	controls[YPOS] = ModelerControl("Y Position", 0, 5, 0.1f, 0);
	controls[ZPOS] = ModelerControl("Z Position", -5, 5, 0.1f, 0);
	controls[RIGHTARMX] = ModelerControl("Right Arm Angle X", 0, 360, 1, 0);
	controls[RIGHTARMY] = ModelerControl("Right Arm Angle Y", 0, 360, 1, 0);
	controls[RIGHTARMZ] = ModelerControl("Right Arm Angle Z", 0, 360, 1, 0);
	controls[RIGHTELBOWX] = ModelerControl("Right Elbow Angle X", 0, 180, 1, 0);
	controls[RIGHTELBOWY] = ModelerControl("Spin Right Elbow", 0, 360, 1, 0);
	controls[RIGHTHANDX] = ModelerControl("Right Hand Angle X", 90, -90, 1, 0);
	controls[LEFTARMX] = ModelerControl("Left Arm Angle X", 0, 360, 1, 0);
	controls[LEFTARMY] = ModelerControl("Left Arm Angle Y", 0, 360, 1, 0);
	controls[LEFTARMZ] = ModelerControl("Left Arm Angle Z", 0, 360, 1, 0);
	controls[LEFTELBOWX] = ModelerControl("Left Elbow Angle X", 0, 180, 1, 0);
	controls[LEFTELBOWY] = ModelerControl("Spin Left Elbow", 0, 360, 1, 0);
	controls[LEFTHANDX] = ModelerControl("Left Hand Angle X", 90, -90, 1, 0);
	controls[LEFTLEGX] = ModelerControl("Left Leg Angle X", -60, 60, 1, 0);
	controls[LEFTLEGZ] = ModelerControl("Left Leg Angle Z", -80, 80, 1, 0);
	controls[RIGHTLEGX] = ModelerControl("Right Leg Angle X", -60, 60, 1, 0);
	controls[RIGHTLEGZ] = ModelerControl("Right Leg Angle Z", -80, 80, 1, 0);
	controls[LEFTKNEE] = ModelerControl("Left Knee", 0, 15, 1, 0);
	controls[RIGHTKNEE] = ModelerControl("Right Knee", 0, 15, 1, 0);
	controls[TAILMOVEMENT] = ModelerControl("Tail Movement", 0, 100, 1, 0);
	controls[METABALLSKIN] = ModelerControl("Metaball Skin", 0, 1, 1, 0);
	controls[TEXTURESKIN] = ModelerControl("Texture Skin", 0, 1, 1, 0);
	controls[NINJATURTLE] = ModelerControl("Ninja Turtle", 0, 1, 1, 0);
	controls[EYEBANDANA] = ModelerControl("Eye Bandana", 0, 1, 1, 0);

	ModelerApplication::Instance()->Init(&createSampleModel, controls, NUMCONTROLS);

	// Hooking up the particle system
	ParticleSystem *ps = new ParticleSystem();
	ps->addFieldForce(Force(0.0, -1.0, 0.0));
	ModelerApplication::Instance()->SetParticleSystem(ps);

	return ModelerApplication::Instance()->Run();
}