#includeThis code creates an instance of ParticleSystem and sets its properties such as life time, emission rate, velocity range, and color. It then updates the particle system every frame and draws it to the screen. In this example, CPP ParticleSystem is used to create a simple particle effect. The library is used to set the properties of the particles and update their positions over time. The end result is a realistic-looking particle effect. Overall, CPP ParticleSystem is a useful package library for creating particle effects in CPP programming language.int main() { ParticleSystem ps; ps.setLifeTime(5000); ps.setEmissionRate(100); ps.setVelocityRange(50, 200); ps.setColor(sf::Color::Yellow); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } } ps.update(deltaTime); window.clear(); window.draw(ps); window.display(); } return 0; }