void WorldSession::HandleGuildAccept(WorldPacket & recv_data)
{
	PlayerPointer plyr = GetPlayer();

	if(!plyr)
		return;

	PlayerPointer inviter = objmgr.GetPlayer( plyr->GetGuildInvitersGuid() );
	plyr->UnSetGuildInvitersGuid();

	if(!inviter)
	{
		return;
	}

	Guild *pGuild = inviter->m_playerInfo->guild;
	if(!pGuild)
	{
		return;
	}

	if(pGuild->GetNumMembers() >= MAX_GUILD_MEMBERS)
	{
		return;
	}

	pGuild->AddGuildMember(plyr->m_playerInfo, NULL);
}
void WorldSession::HandleInviteToGuild(WorldPacket & recv_data)
{
	CHECK_PACKET_SIZE(recv_data, 1);

	std::string inviteeName;
	recv_data >> inviteeName;

	PlayerPointer plyr = objmgr.GetPlayer( inviteeName.c_str() , false);
	Guild *pGuild = _player->m_playerInfo->guild;
	
	if(!plyr)
	{
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,inviteeName.c_str(),GUILD_PLAYER_NOT_FOUND);
		return;
	}
	else if(!pGuild)
	{
		Guild::SendGuildCommandResult(this, GUILD_CREATE_S,"",GUILD_PLAYER_NOT_IN_GUILD);
		return;
	}

	if( plyr->GetGuildId() )
	{
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,plyr->GetName(),ALREADY_IN_GUILD);
		return;
	}
	else if( plyr->GetGuildInvitersGuid())
	{
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,plyr->GetName(),ALREADY_INVITED_TO_GUILD);
		return;
	}
	else if(!_player->m_playerInfo->guildRank->CanPerformCommand(GR_RIGHT_INVITE))
	{
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_PERMISSIONS);
		return;
	}
	else if(plyr->GetTeam()!=_player->GetTeam() && _player->GetSession()->GetPermissionCount() == 0 && !sWorld.cross_faction_world)
	{
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_NOT_ALLIED);
		return;
	}
	else if(pGuild->GetNumMembers() >= MAX_GUILD_MEMBERS)
	{
		// We can't handle >= 500 members, or WoW will #132. I don't have the proper error code, so just throw the internal one.
		Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_INTERNAL);
		return;
	}
	Guild::SendGuildCommandResult(this, GUILD_INVITE_S,inviteeName.c_str(),GUILD_U_HAVE_INVITED);
	//41
  
	WorldPacket data(SMSG_GUILD_INVITE, 100);
	data << _player->GetName();
	data << pGuild->GetGuildName();
	plyr->GetSession()->SendPacket(&data);

	plyr->SetGuildInvitersGuid( _player->GetLowGUID() );	
}
void WorldSession::HandleGuildDecline(WorldPacket & recv_data)
{
	WorldPacket data;

	PlayerPointer plyr = GetPlayer();

	if(!plyr)
		return;

	PlayerPointer inviter = objmgr.GetPlayer( plyr->GetGuildInvitersGuid() );
	plyr->UnSetGuildInvitersGuid(); 

	if(!inviter)
		return;

	data.Initialize(SMSG_GUILD_DECLINE);
	data << plyr->GetName();
	inviter->GetSession()->SendPacket(&data);
}