void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * Code)
    {
		CreaturePointer pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?(TO_CREATURE(pObject)):NULLCREATURE;
		if(pCreature==NULLCREATURE)
			return;

        switch(IntId)
        {
        case 1:
			{
				plr->GetQuestLogForEntry(11142)->SendQuestComplete();
				TaxiPath * path = sTaxiMgr.GetTaxiPath( 724 ); // Flight Path
				plr->TaxiStart( path, 1147, 0 ); // Gryph
            }break;
		}
    }