Example #1
0
void Stage01::AddEnemy003(int startFrame)
{
	auto engine = STGEngine::GetInstance();
	if (frame == startFrame)
	{
		Ptr<Enemy01_003> enemy = Ptr<Enemy01_003>::New();
		enemy->SetPosition(192, 500);
		Ptr<TweenSequence> sequence = Ptr<TweenSequence>::New();
		sequence->AddTween(Ptr<MoveTo>::New(Vector3f(192, 320, enemy->GetPosition().z), 120, Tweener::SIMPLE).Get());
		sequence->AddTween(Ptr<Delay>::New(500).Get());
		sequence->AddTween(Ptr<MoveTo>::New(Vector3f(192, 500, enemy->GetPosition().z), 180, Tweener::SIMPLE).Get());
		enemy->AddTween(sequence.Get());
		engine->AddEnemy(enemy.Get());
	}
}
Example #2
0
void Stage01::ShowLogo(int startFrame)
{
	auto engine = STGEngine::GetInstance();

	if (frame == startFrame)
	{
		Ptr<Sprite> logo = Ptr<Sprite>::New();
		logo->SetTexture(this->texLogo);
		logo->SetPosition(Vector3f(192, 280, 10));
		logo->SetAlpha(0.0f);
		Ptr<TweenSequence> sequence = Ptr<TweenSequence>::New();
		sequence->AddTween(Ptr<FadeTo>::New(1.0f, 80, Tweener::SIMPLE).Get());
		sequence->AddTween(Ptr<Delay>::New(240).Get());
		sequence->AddTween(Ptr<FadeOut>::New(80, Tweener::SIMPLE).Get());
		logo->AddTween(sequence.Get());
		engine->AddObject(logo);
	}
}
Example #3
0
void Stage01::AddEnemy002(int startFrame)
{
	auto engine = STGEngine::GetInstance();
	int frame2 = frame - startFrame;
	const int interval = 30;
	if (frame2 < 80 && frame2 % 10 == 1)   //frame == 1,11,21,...71
	{
		int i = frame2 / 10;
		Ptr<Enemy01_002> enemy = Ptr<Enemy01_002>::New();
		enemy->SetPosition(414, 420);
		Ptr<TweenSequence> sequence = Ptr<TweenSequence>::New();
		sequence->AddTween(Ptr<MoveTo>::New(Vector3f(192 + interval * (i - 3.5), 280,
			enemy->GetPosition().z), 120, Tweener::EASE_OUT).Get());
		sequence->AddTween(Ptr<Delay>::New(60).Get());
		sequence->AddTween(Ptr<MoveTo>::New(Vector3f(-36, 140, enemy->GetPosition().z), 120, Tweener::EASE_IN).Get());
		enemy->AddTween(sequence.Get());
		engine->AddEnemy(enemy.Get());
	}
}