bool SVGUseElement::hasCycleUseReferencing(SVGUseElement* use, ContainerNode* targetInstance, SVGElement*& newTarget)
{
    ASSERT(referencedScope());
    Element* targetElement = SVGURIReference::targetElementFromIRIString(use->hrefString(), *referencedScope());
    newTarget = 0;
    if (targetElement && targetElement->isSVGElement())
        newTarget = toSVGElement(targetElement);

    if (!newTarget)
        return false;

    // Shortcut for self-references
    if (newTarget == this)
        return true;

    AtomicString targetId = newTarget->getIdAttribute();
    ContainerNode* instance = targetInstance->parentNode();
    while (instance && instance->isSVGElement()) {
        SVGElement* element = toSVGElement(instance);
        if (element->hasID() && element->getIdAttribute() == targetId && element->document() == newTarget->document())
            return true;

        instance = instance->parentNode();
    }
    return false;
}
RenderSVGResourceContainer::RenderSVGResourceContainer(SVGElement& element, PassRef<RenderStyle> style)
    : RenderSVGHiddenContainer(element, std::move(style))
    , m_id(element.getIdAttribute())
    , m_registered(false)
    , m_isInvalidating(false)
{
}
Example #3
0
static void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance)
{
    SVGElement* element = targetInstance->correspondingElement();
    ASSERT(element);

    if (element->hasTagName(SVGNames::useTag)) {
        if (toSVGUseElement(element)->cachedDocumentIsStillLoading())
            return;
    }

    SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
    ASSERT(shadowTreeElement);

    SVGUseElement* directUseElement = targetInstance->directUseElement();
    String directUseElementName = directUseElement ? directUseElement->nodeName() : "null";

    String elementId = element->getIdAttribute();
    String elementNodeName = element->nodeName();
    String shadowTreeElementNodeName = shadowTreeElement->nodeName();
    String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null";
    String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null";

    for (unsigned int i = 0; i < depth; ++i)
        text += "  ";

    text += String::format("SVGElementInstance this=%p, (parentNode=%s (%p), firstChild=%s (%p), correspondingElement=%s (%p), directUseElement=%s (%p), shadowTreeElement=%s (%p), id=%s)\n",
                           targetInstance, parentNodeName.latin1().data(), element->parentNode(), firstChildNodeName.latin1().data(), element->firstChild(),
                           elementNodeName.latin1().data(), element, directUseElementName.latin1().data(), directUseElement, shadowTreeElementNodeName.latin1().data(), shadowTreeElement, elementId.latin1().data());

    for (unsigned int i = 0; i < depth; ++i)
        text += "  ";

    const HashSet<SVGElementInstance*>& elementInstances = element->instancesForElement();
    text += "Corresponding element is associated with " + String::number(elementInstances.size()) + " instance(s):\n";

    const HashSet<SVGElementInstance*>::const_iterator end = elementInstances.end();
    for (HashSet<SVGElementInstance*>::const_iterator it = elementInstances.begin(); it != end; ++it) {
        for (unsigned int i = 0; i < depth; ++i)
            text += "  ";

        text += String::format(" -> SVGElementInstance this=%p, (refCount: %i, shadowTreeElement in document? %i)\n",
                               *it, (*it)->refCount(), (*it)->shadowTreeElement()->inDocument());
    }

    ++depth;

    for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
        dumpInstanceTree(depth, text, instance);

    --depth;
}
static void writeSVGPaintingResource(TextStream& ts, RenderSVGResource* resource)
{
    if (resource->resourceType() == SolidColorResourceType) {
        ts << "[type=SOLID] [color=" << static_cast<RenderSVGResourceSolidColor*>(resource)->color() << "]";
        return;
    }

    // All other resources derive from RenderSVGResourceContainer
    RenderSVGResourceContainer* container = static_cast<RenderSVGResourceContainer*>(resource);
    SVGElement* element = container->element();
    ASSERT(element);

    if (resource->resourceType() == PatternResourceType)
        ts << "[type=PATTERN]";
    else if (resource->resourceType() == LinearGradientResourceType)
        ts << "[type=LINEAR-GRADIENT]";
    else if (resource->resourceType() == RadialGradientResourceType)
        ts << "[type=RADIAL-GRADIENT]";

    ts << " [id=\"" << element->getIdAttribute() << "\"]";
}
static void writeSVGPaintingResource(TextStream& ts, const SVGPaintDescription& paintDescription)
{
    ASSERT(paintDescription.isValid);
    if (!paintDescription.resource) {
        ts << "[type=SOLID] [color=" << paintDescription.color << "]";
        return;
    }

    LayoutSVGResourcePaintServer* paintServerContainer = paintDescription.resource;
    SVGElement* element = paintServerContainer->element();
    ASSERT(element);

    if (paintServerContainer->resourceType() == PatternResourceType)
        ts << "[type=PATTERN]";
    else if (paintServerContainer->resourceType() == LinearGradientResourceType)
        ts << "[type=LINEAR-GRADIENT]";
    else if (paintServerContainer->resourceType() == RadialGradientResourceType)
        ts << "[type=RADIAL-GRADIENT]";

    ts << " [id=\"" << element->getIdAttribute() << "\"]";
}