Example #1
0
/*
	FileClose: Handles user close request.
*/
void FileClose(HWND sheet, HWND control)
{
	HWND page = (HWND)SendMessage(sheet, PSM_GETCURRENTPAGEHWND, 0, 0);
	int sel = IDYES;

	if (!control)
		SendMessage(page, AOKTS_Closing, 0, 0);

	if (scen.needsave())
	{
		sel = MessageBox(sheet, "Do you want to save your changes?", "Save", MB_YESNOCANCEL);
		if (sel == IDYES)
			FileSave(sheet, false, true);
		else if (sel == IDCANCEL)
			return;	//stop closing
	}
	scen.reset();
	*setts.ScenPath = '\0';

	if (!control)
		SendMessage(page, AOKTS_Loading, 0, 0);

	SetSaveState(sheet, MF_ENABLED);
	SetWindowText(propdata.statusbar, "Scenario reset.");
	SendMessage(propdata.mapview, MAP_Reset, 0, 0);

	SetWindowText(sheet, szTitle);
}
Example #2
0
/*
	PropSheetProc: Handles special messages pertaining to the property sheet.

	Note: See PropSheetProc in the Platform SDK docs for parameters and notes.
*/
int CALLBACK PropSheetProc(HWND sheet, UINT msgid, LPARAM lParam)
{
	switch (msgid)
	{
	case PSCB_PRECREATE:
		{
			DLGTEMPLATE *templ = (DLGTEMPLATE*)lParam;

			templ->cy += 5;

			//add a minimize box
			templ->style |= WS_MINIMIZEBOX;
		}
		break;

	case PSCB_INITIALIZED:
		{
			HWND tooltip;
			HICON icon;

			/* Add Menu. */
			propdata.menu = LoadMenu(aokts, (LPCSTR)IDM_MAIN);
			SetMenu(sheet, propdata.menu);
			//SetSaveState(sheet, MF_GRAYED);
	        scen.reset();
	        SendMessage(PropSheet_GetCurrentPageHwnd(sheet), AOKTS_Loading, 0, 0);
	        MapView_Reset(propdata.mapview, true);

			/* Enable appropriate recent file items. */
			UpdateRecentMenu(propdata.menu);

			/* Remove unused buttons. */
			for (int i = 0; i < sizeof(PropSheetButtons) / sizeof(WORD); i++)
			{
				HWND hWnd = GetDlgItem(sheet, PropSheetButtons[i]);
				if (hWnd != NULL)
				{
					ShowWindow(hWnd, SW_HIDE);
					EnableWindow(hWnd, FALSE);
				}
			}

			/* Add a tooltip window */
			tooltip = CreateWindowEx(WS_EX_TOPMOST, TOOLTIPS_CLASS, "AOKTS Tooltip", WS_POPUP,
				CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
				sheet, NULL, aokts, NULL);
			TooltipInit(tooltip);

			/* Set the big icon */
			icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LOGO));
			Window_SetIcon(sheet, ICON_BIG, icon);

            if (setts.editall) {
                CheckMenuItem(GetMenu(sheet), ID_EDIT_ALL, MF_BYCOMMAND | MF_CHECKED);
            } else {
                CheckMenuItem(GetMenu(sheet), ID_EDIT_ALL, MF_BYCOMMAND);
            }
		}
		break;
	}
	return 0;
}
Example #3
0
/*
	FileOpen: Handles a request to open a file. (Either by menu or generated by the app.)

	Parameters:
	HWND sheet: Handle to the property sheet.
	bool ask:	Should AOKTS ask the user which file?
	int recent:	Optionally open from one of the recent file entries. (-1 to disable.)
*/
void FileOpen(HWND sheet, bool ask, int recent)
{
	OPENFILENAME ofn;
	struct RecentFile *file = NULL;	//the file info will be stored here one way or another
	char titleBuffer[100];
	const char *filename;
	Game version = scen.game;

	HWND page = PropSheet_GetCurrentPageHwnd(sheet);

	//save the scenario if changes have been made (NOT FUNCTIONAL)
	if (scen.needsave())
	{
		int sel = MessageBox(sheet, askSaveChanges, "Save", MB_YESNOCANCEL);

		if (sel == IDYES)
			FileSave(sheet, false, true);

		else if (sel == IDCANCEL)
			return;	//stop closing
	}

    // Hint about whether to open as AOC or SGWB
	if (setts.recent_first) {
	     scen.game = (Game)setts.recent_first->game;
	}

	/* Using a recent file... */
	if (recent >= 0)
	{
		ofn.Flags = 0;	//make sure no random flags set
		file = setts.recent_first;

		/* Parse the linked list to find the one we want */
		while (recent--)
		{
			if (file)
				file = file->next;
			else
			{
				MessageBox(sheet,
					"Warning: Recent File open failed.",
					"Open Warning", MB_ICONWARNING);
			}
		}

		strcpy(setts.ScenPath, file->path);
		version = (Game)file->game;
	}
	/* Prompt the user for a filename. */
	else if (ask)
	{
		struct RecentFile *r_parse;
		char dir[_MAX_PATH];
		strcpy(dir, setts.BasePath);
		strcat(dir, "Scenario");

		ofn.lStructSize =	sizeof(OPENFILENAME);
		ofn.hwndOwner =		sheet;
		//ofn.hInstance unused
		ofn.lpstrFilter =	extOpen;
		ofn.lpstrCustomFilter = NULL;	//user should not set custom filters
		ofn.lpstrFile =		setts.ScenPath;
		ofn.nMaxFile =		_MAX_PATH;
		ofn.lpstrFileTitle = NULL;
		ofn.lpstrInitialDir = dir;
		ofn.lpstrTitle =	NULL;
		ofn.Flags =			OFN_FILEMUSTEXIST | OFN_NONETWORKBUTTON | OFN_NOCHANGEDIR;

		if (scen.header.header_type == HT_AOE2SCENARIO) {
		    ofn.nFilterIndex =	1;
		    ofn.lpstrDefExt =	"aoe2scenario";
		} else {
		    switch (scen.game) {
		    case AOK:
		    case AOC:
		    case AOHD:
		    case AOF:
		    case AOHD4:
		    case AOF4:
		    case AOHD6:
		    case AOF6:
		        ofn.nFilterIndex =	1;
		        ofn.lpstrDefExt =	"scx";
		        break;
		    case SWGB:
		    case SWGBCC:
		        ofn.nFilterIndex =	2;
		        ofn.lpstrDefExt =	"scx";
		        break;
		    }
		}

		if (!GetOpenFileName(&ofn))
			return;

		switch (ofn.nFilterIndex) {
		case 1:
		    version = AOC;
		    printf_log("Selected %d, AOE 2.\n", ofn.nFilterIndex);
		    break;
		case 2:
		    version = SWGB;
		    printf_log("Selected %d, Star Wars.\n", ofn.nFilterIndex);
		    break;
		}

		/* Now check if selected file is already on recent list. */
		r_parse = setts.recent_first;
		while (r_parse)
		{
			if (!strcmp(r_parse->path, setts.ScenPath))
			{
				file = r_parse;
				break;
			}
			r_parse = r_parse->next;
		}
	}

	/* Open it! */
	SendMessage(page, AOKTS_Closing, 0, 0);
	// set hourglass, might take more than 1ms
	HCURSOR previous = SetCursor(LoadCursor(NULL, IDC_WAIT));
	scen.reset();
	try
	{
		version = scen.open(setts.ScenPath, setts.TempPath, version);

	    /* Handle recent file stuff */
	    if (!file)
	    {
		    file = setts.recent_getnext();
		    strcpy(file->path, setts.ScenPath);
		    strcpy(file->display, PathFindFileName(setts.ScenPath));
		    file->game = (int)version;
	    }
	    setts.recent_push(file);
	    UpdateRecentMenu(propdata.menu);

		SetCursor(previous);
		// for some reason this is always read only. on Wine at least
		//SetSaveState(sheet, ofn.Flags & OFN_READONLY ? MF_GRAYED : MF_ENABLED);
		SetSaveState(sheet, ofn.Flags & OFN_READONLY ? MF_ENABLED : MF_ENABLED);

		// set status bar text
		SetWindowTextW(propdata.statusbar, L"Scenario loaded successfully.");

	    SendMessage(page, AOKTS_Loading, 0, 0);
        SendMessageW(propdata.mapview, MAP_Recreate, 0, 0);
	    MapView_Reset(propdata.mapview, true);

	    filename = getFilenameFromPath(setts.ScenPath);

	    _snprintf(titleBuffer, sizeof(titleBuffer),
		        "%s - %s", szTitle, filename);

	    SetWindowText(sheet, titleBuffer);
	}
	catch (std::exception &ex)
	{
		// TODO: better atomic cursor handling?
		SetCursor(previous);

		// set status bar text
		SetWindowText(propdata.statusbar, ex.what());

		// report error to user
		std::string desc = "Failed to open as ";

        desc.append(gameName(scen.game));
		desc.append(" scenario file.\n");

		switch (scen.game) {
		case AOC:
		    desc.append("Try opening as a SWGB scx file instead\nusing File->Open\n");
		    break;
		case SWGB:
		    desc.append("Try opening as a Conquerors scx file instead\nusing File->Open\n");
		    break;
		}

		desc.append("\nThe problem: ");
		desc.append(ex.what());

		desc.append("\n\nIf the game is able to open the scenario,\nplease report this error. Thanks.");
		printf_log("User message: %s\n", desc.c_str());
		MessageBox(sheet, desc.c_str(), "Scenario Load Error", MB_ICONWARNING);

		// unless it's a debug build, clear the bad data
	#ifndef _DEBUG
		scen.reset();
		SendMessage(page, AOKTS_Closing, 0, 0);
	#endif

	    /* Updates*/
	    SendMessage(page, AOKTS_Loading, 0, 0);

	    _snprintf(titleBuffer, sizeof(titleBuffer),
		        "%s", szTitle);

	    SetWindowText(sheet, titleBuffer);
	}

	//report errors to logfile
	fflush(stdout);
}