void initSceneData() { scene = loadScene("data/room.obj"); scene.generateBvhs(); scene.setCamera(Camera(glm::vec3(0.0f, 2.0f, -4.0f), glm::vec3(0.0f, 1.5f, -1.5f), glm::vec3(0.0f, 1.0f, 0.0f), 60.0f, PROJ_WIDTH, PROJ_HEIGHT)); scene.addLight(Light(glm::vec3(0.0f, 2.99f, -0.75f), glm::vec3(1.0f, 1.0f, 1.0f), 20.0f)); }