SceneManager is a library in C++ that manages scenes in a game. The GoBackward function is a method that allows the user to navigate back to the previous scene.
Example 1: Suppose we have a game with different levels, and the player has completed level 2 and wants to go back to level 1. We can use the following code to accomplish this:
SceneManager.GoBackward();
Example 2: Suppose we have a game where the player can explore different areas in a map. If the player wants to return to the previous location, we can use the following code:
SceneManager.GoBackward();
In both examples, SceneManager is the package/library that provides the GoBackward function. This library is commonly used in game development to manage game scenes and transitions.
C++ (Cpp) SceneManager::GoBackward - 17 examples found. These are the top rated real world C++ (Cpp) examples of SceneManager::GoBackward from package design_kata extracted from open source projects. You can rate examples to help us improve the quality of examples.