// Pause 1.5 seconds void dodGame::WAIT() { Uint32 ticks1; ticks1 = SDL_GetTicks(); scheduler.curTime = ticks1; do { if (scheduler.curTime >= scheduler.TCBLND[0].next_time) { scheduler.CLOCK(); if (game.AUTFLG && game.demoRestart == false) { return; } scheduler.EscCheck(); } scheduler.curTime = SDL_GetTicks(); } while (scheduler.curTime < ticks1 + 1500); }