void CheckboardTexture::Deserialization( tinyxml2::XMLElement* RootElement ) { Spectrum value; ParseVector( RootElement->Attribute( "value1" ) , value.GetDataPtr() ); texture1 = new ConstantTexture( value ); ParseVector( RootElement->Attribute( "value2" ) , value.GetDataPtr() ); texture2 = new ConstantTexture( value ); }