void CheckboardTexture::Deserialization( tinyxml2::XMLElement* RootElement )
{
	Spectrum value;

	ParseVector( RootElement->Attribute( "value1" ) , value.GetDataPtr() );
	texture1 = new ConstantTexture( value );

	ParseVector( RootElement->Attribute( "value2" ) , value.GetDataPtr() );
	texture2 = new ConstantTexture( value );
}