bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target) { if (!spellId) return false; if (!target) target = bot; Pet* pet = bot->GetPet(); if (pet && pet->HasSpell(spellId)) { pet->ToggleAutocast(spellId, true); TellMaster("My pet will auto-cast this spell"); return true; } aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetObjectGuid(), time(0)); aiObjectContext->GetValue<LastMovement&>("last movement")->Get().Set(NULL); const SpellEntry* const pSpellInfo = sSpellStore.LookupEntry(spellId); MotionMaster &mm = *bot->GetMotionMaster(); if (bot->isMoving() && GetSpellCastTime(pSpellInfo, NULL)) { return false; } if (bot->IsTaxiFlying()) return false; bot->clearUnitState( UNIT_STAT_CHASE ); bot->clearUnitState( UNIT_STAT_FOLLOW ); ObjectGuid oldSel = bot->GetSelectionGuid(); bot->SetSelectionGuid(target->GetObjectGuid()); Spell *spell = new Spell(bot, pSpellInfo, false); SpellCastTargets targets; targets.setUnitTarget(target); WorldObject* faceTo = target; if (pSpellInfo->Targets & TARGET_FLAG_ITEM) { spell->m_CastItem = aiObjectContext->GetValue<Item*>("item for spell", spellId)->Get(); targets.setItemTarget(spell->m_CastItem); } if (pSpellInfo->Effect[0] == SPELL_EFFECT_OPEN_LOCK || pSpellInfo->Effect[0] == SPELL_EFFECT_SKINNING) { LootObject loot = *aiObjectContext->GetValue<LootObject>("loot target"); if (!loot.IsLootPossible(bot)) return false; GameObject* go = GetGameObject(loot.guid); if (go && go->isSpawned()) { WorldPacket* const packetgouse = new WorldPacket(CMSG_GAMEOBJ_USE, 8); *packetgouse << loot.guid; bot->GetSession()->QueuePacket(packetgouse); targets.setGOTarget(go); faceTo = go; } else { Unit* creature = GetUnit(loot.guid); if (creature) { targets.setUnitTarget(creature); faceTo = creature; } } } if (!bot->IsInFront(faceTo, sPlayerbotAIConfig.sightDistance)) { bot->SetFacingTo(bot->GetAngle(faceTo)); SetNextCheckDelay(sPlayerbotAIConfig.globalCoolDown); return false; } WaitForSpellCast(spellId); spell->prepare(&targets); bot->SetSelectionGuid(oldSel); LastSpellCast& lastSpell = aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get(); return lastSpell.id == spellId; }
void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; uint32 spellId = OPEN_CHEST; const GameObjectInfo *info; recv_data >> guid; sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid); GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid); if(!obj) return; //obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); //obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); // default spell caster is player that use GO Unit* spellCaster = GetPlayer(); // default spell target is player that use GO Unit* spellTarget = GetPlayer(); if (Script->GOHello(_player, obj)) return; switch(obj->GetGoType()) { case GAMEOBJECT_TYPE_DOOR: //0 obj->SetUInt32Value(GAMEOBJECT_FLAGS,33); obj->SetUInt32Value(GAMEOBJECT_STATE,0); //open //obj->SetUInt32Value(GAMEOBJECT_TIMESTAMP,0x465EE6D2); //load timestamp obj->SetLootState(GO_CLOSED); obj->SetRespawnTime(5); //close door in 5 seconds return; case GAMEOBJECT_TYPE_BUTTON: //1 obj->SetUInt32Value(GAMEOBJECT_FLAGS,33); obj->SetUInt32Value(GAMEOBJECT_STATE,0); //open obj->SetLootState(GO_CLOSED); obj->SetRespawnTime(2); //close in 1 seconds // activate script sWorld.ScriptsStart(sButtonScripts, obj->GetDBTableGUIDLow(), spellCaster, obj); return; case GAMEOBJECT_TYPE_QUESTGIVER: //2 _player->PrepareQuestMenu( guid ); _player->SendPreparedQuest( guid ); return; //Sitting: Wooden bench, chairs enzz case GAMEOBJECT_TYPE_CHAIR: //7 info = obj->GetGOInfo(); if(info) { //spellId = info->data0; // this is not a spell or offset _player->TeleportTo(obj->GetMapId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),false,false); _player->SetFlag(UNIT_FIELD_BYTES_1,PLAYER_STATE_SIT_LOW_CHAIR); // Using (3 + spellId) was wrong, this is a number of slot for chair/bench, not offset _player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR); return; } break; //big gun, its a spell/aura case GAMEOBJECT_TYPE_GOOBER: //10 info = obj->GetGOInfo(); spellId = info ? info->data10 : 0; break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); info = obj->GetGOInfo(); if(info) { spellId = info->data0; if (spellId == 0) spellId = info->data3; //guid=_player->GetGUID(); } break; case GAMEOBJECT_TYPE_CAMERA: //13 info = obj->GetGOInfo(); if(info) { uint32 cinematic_id = info->data1; if(cinematic_id) { WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); data << cinematic_id; _player->GetSession()->SendPacket(&data); } return; } break; //fishing bobber case GAMEOBJECT_TYPE_FISHINGNODE: //17 { if(_player->GetGUID() != obj->GetOwnerGUID()) return; switch(obj->getLootState()) { case GO_CLOSED: // ready for loot { // 1) skill must be >= base_zone_skill // 2) if skill == base_zone_skill => 5% chance // 3) chance is linear dependence from (base_zone_skill-skill) int32 skill = _player->GetSkillValue(SKILL_FISHING); int32 zone_skill = _player->FishingMinSkillForCurrentZone(); int32 chance = skill - zone_skill + 5; int32 roll = irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); if(skill >= zone_skill && chance >= roll) { // prevent removing GO at spell cancel _player->RemoveGameObject(obj,false); obj->SetOwnerGUID(_player->GetGUID()); //fish catched _player->UpdateFishingSkill(); _player->SendLoot(obj->GetGUID(),LOOT_FISHING); } else { // fish escaped obj->SetLootState(GO_LOOTED); // can be deleted now WorldPacket data(SMSG_FISH_ESCAPED, 0); SendPacket(&data); } break; } case GO_LOOTED: // nothing to do, will be deleted at next update break; default: { obj->SetLootState(GO_LOOTED); WorldPacket data(SMSG_FISH_NOT_HOOKED, 0); SendPacket(&data); break; } } if(_player->m_currentSpells[CURRENT_CHANNELED_SPELL]) { _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); } return; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: { Unit* caster = obj->GetOwner(); info = obj->GetGOInfo(); if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) return; // accept only use by player from same group for caster except caster itself if(((Player*)caster)==GetPlayer() || !((Player*)caster)->IsInSameGroupWith(GetPlayer())) return; obj->AddUse(GetPlayer()); // must 2 group members use GO, or only 1 when it is meeting stone summon if(obj->GetUniqueUseCount() < (info->data0 == 2 ? 1 : 2)) return; // in case summoning ritual caster is GO creator spellCaster = caster; if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) return; spellId = info->data1; // finish spell caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); // can be deleted now obj->SetLootState(GO_LOOTED); // go to end function to spell casting break; } case GAMEOBJECT_TYPE_MEETINGSTONE: //23 { info = obj->GetGOInfo(); Player* targetPlayer = ObjectAccessor::FindPlayer(((Player*)spellCaster)->GetSelection()); // accept only use by player from same group for caster except caster itself if(!targetPlayer || targetPlayer == GetPlayer() || !targetPlayer->IsInSameGroupWith(GetPlayer())) return; //required lvl checks! uint8 level = _player->getLevel(); if (level < info->data0 || level > info->data1) return; level = targetPlayer->getLevel(); if (level < info->data0 || level > info->data1) return; spellId = 23598; break; } case GAMEOBJECT_TYPE_FLAGSTAND: // 24 if(_player->InBattleGround() && // in battleground !_player->IsMounted() && // not mounted !_player->HasStealthAura() && // not stealthed !_player->HasInvisibilityAura() && // not invisible _player->isAlive()) // live player { BattleGround *bg = _player->GetBattleGround(); if(!bg) return; // BG flag click // AB: // 15001 // 15002 // 15003 // 15004 // 15005 // WS: // 179830 - Silverwing Flag // 179831 - Warsong Flag // EotS: // 184141 - Netherstorm Flag info = obj->GetGOInfo(); if(info) { switch(info->id) { case 179830: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(ALLIANCE) != BG_WS_FLAG_STATE_ON_BASE) return; // check if it's correct flag if(((BattleGroundWS*)bg)->m_bgobjects[BG_WS_OBJECT_A_FLAG] != obj->GetGUID()) return; // check player team if(_player->GetTeam() == ALLIANCE) return; spellId = 23335; // Silverwing Flag break; case 179831: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(HORDE) != BG_WS_FLAG_STATE_ON_BASE) return; // check if it's correct flag if(((BattleGroundWS*)bg)->m_bgobjects[BG_WS_OBJECT_H_FLAG] != obj->GetGUID()) return; // check player team if(_player->GetTeam() == HORDE) return; spellId = 23333; // Warsong Flag break; case 184141: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_EY) return; spellId = 34976; // Netherstorm Flag break; } } } break; case GAMEOBJECT_TYPE_FLAGDROP: // 26 if(_player->InBattleGround() && // in battleground !_player->IsMounted() && // not mounted !_player->HasStealthAura() && // not stealthed !_player->HasInvisibilityAura() && // not invisible _player->isAlive()) // live player { BattleGround *bg = _player->GetBattleGround(); if(!bg) return; // BG flag dropped // WS: // 179785 - Silverwing Flag // 179786 - Warsong Flag // EotS: // 184142 - Netherstorm Flag info = obj->GetGOInfo(); if(info) { switch(info->id) { case 179785: // Silverwing Flag // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(ALLIANCE) != BG_WS_FLAG_STATE_ON_GROUND) return; obj->Delete(); if(_player->GetTeam() == ALLIANCE) { ((BattleGroundWS*)bg)->EventPlayerReturnedFlag(_player); return; } else { _player->CastSpell(_player, 23335, true); return; } break; case 179786: // Warsong Flag // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(HORDE) != BG_WS_FLAG_STATE_ON_GROUND) return; obj->Delete(); if(_player->GetTeam() == HORDE) { ((BattleGroundWS*)bg)->EventPlayerReturnedFlag(_player); return; } else { _player->CastSpell(_player, 23333, true); return; } break; } } obj->Delete(); } break; default: sLog.outDebug("Unknown Object Type %u\n", obj->GetGoType()); break; } if (!spellId) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u\n", spellId); return; } Spell *spell = new Spell(spellCaster, spellInfo, false, 0); SpellCastTargets targets; targets.setUnitTarget( spellTarget ); if(obj) targets.setGOTarget( obj ); spell->prepare(&targets); }