SpellCastTargets targets; Unit* targetUnit = getPlayerUnit(); // Get the player's unit targets.setUnitTarget(targetUnit); // Set the player's unit as the target spell.cast(targets); // Cast the spell on the player's unitIn this example, we create a SpellCastTargets object and set the player's unit as the target using setUnitTarget. We then cast a spell with the targets we've set. This code is used in game development, and the package library it's part of would likely be the game engine or framework being used. For example, this code might be part of the API provided by the Unreal Engine or Unity.