Example #1
0
/**
 * @brief Helper function to parse a file and make a GameObject.
 * @param aObject
 * @param aParser
 */
void ObjectManager::ParseDictionary(GameObject *aObject, Parser &aParser)
{
  if(aParser.Find("Name"))
  {
    std::string name = aParser.Find("Name", "Value")->GetValue().ToString();
    aObject->SetName(name);
  }
  if(aParser.Find("PhysicsObject"))
  {
    PhysicsObject *object = GetOwningApp()->GET<PhysicsWorld>()->CreateObject();
    aObject->AddComponent(object);
    object->Deserialize(aParser);
  }
  if(aParser.Find("Transform"))
  {
    // Get Position, Scale, and Size
    Transform *transform = new Transform();
    transform->Deserialize(aParser);
    aObject->AddComponent(transform);
  }
  if(aParser.Find("Surface"))
  {
#if !defined(ANDROID) && !defined(IOS)
    PCSurface *surface = nullptr;
#else
    Surface *surface = nullptr;
#endif
    if(aParser.Find("Surface", "UIElement") && aParser.Find("Surface", "UIElement")->GetValue().ToBool())
    {
#if !defined(ANDROID) && !defined(IOS)
      surface = (PCSurface*)GetOwningApp()->GET<GraphicsManager>()->CreateUISurface();
#else
      surface = GetOwningApp()->GET<GraphicsManager>()->CreateUISurface();
#endif
    }
    else
    {
#if !defined(ANDROID) && !defined(IOS)
      surface = (PCSurface*)GetOwningApp()->GET<GraphicsManager>()->CreateSurface();
#else
      surface = GetOwningApp()->GET<GraphicsManager>()->CreateSurface();
#endif
    }

    surface->Deserialize(aParser);
    aObject->AddComponent(surface);
  }
  if(aParser.Find("Focus"))
  {
    bool isTarget = aParser.Find("Focus", "IsFocus")->GetValue().ToBool();

    if(isTarget)
    {
      GetOwningApp()->GET<GraphicsManager>()->GetScreen()->GetView().SetTarget(aObject);
    }
  }
}