void DebugMenuTouchHandlers::OnTouchUpHandlers(UiObject* uiObject, Touch /* touch */) {
	GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
	Transform* trans = debugCam->GetTransform();
	if (uiObject->GetName() == "up") {
		trans->Translate(this->cameraSpeed, trans->GetForward());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "down") {
		trans->Translate(-this->cameraSpeed, trans->GetForward());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "left") {
		trans->Translate(this->cameraSpeed, trans->GetLeft());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "right") {
		trans->Translate(-this->cameraSpeed, trans->GetLeft());
		ASSERT(uiObject->GetClassType() & CLASS_TYPE_UIELEMENT, "UiObject is a ui element");
		((UiElement*)uiObject)->SetSpriteTextureIndex(TEXTURE_INDEX_BUTTON_UP);
	} else if (uiObject->GetName() == "back") {
		SINGLETONS->GetMenuManager()->LoadGameMenu();


		GameObject* debugCam = (GameObject*)ENGINE->GetSceneGraph3D()->GetMainCamera()->GetObject();
		ENGINE->GetSceneGraph3D()->SetMainCameraId(this->shadyCamId);
		delete debugCam;
	}
}
Example #2
0
    void VUpdate(double milliseconds) override
    {
        InitializeCamera();

        mPixelSize = { 1.0f / mRenderer->GetWindowWidth(), 1.0f / mRenderer->GetWindowWidth() };

        int offset = OFFSET_COUNT / 2;
        for (int i = 0; i < OFFSET_COUNT; i++) {
            mBlurH.uvOffsets[i] = { mPixelSize.x * (i - offset) , 0.0f, 0.0f, 0.0f };
            mBlurV.uvOffsets[i] = { 0.0f, mPixelSize.y * (i - offset), 0.0f, 0.0f };
        }

        ScreenPoint mousePosition = Input::SharedInstance().mousePosition;
        if (Input::SharedInstance().GetMouseButton(MOUSEBUTTON_LEFT)) {
            mCamera.RotatePitch(-(mousePosition.y - mMouseY) * RADIAN * CAMERA_ROTATION_SPEED);
            mCamera.RotateYaw(-(mousePosition.x - mMouseX) * RADIAN * CAMERA_ROTATION_SPEED);
        }

        mMouseX = mousePosition.x;
        mMouseY = mousePosition.y;

        vec3f position = mCamera.GetPosition();
        if (Input::SharedInstance().GetKey(KEYCODE_W)) {
            position += mCamera.GetForward() * CAMERA_SPEED;
            mCamera.SetPosition(position);
        }

        if (Input::SharedInstance().GetKey(KEYCODE_A)) {
            position += mCamera.GetRight() * -CAMERA_SPEED;
            mCamera.SetPosition(position);
        }

        if (Input::SharedInstance().GetKey(KEYCODE_D)) {
            position += mCamera.GetRight() * CAMERA_SPEED;
            mCamera.SetPosition(position);
        }

        if (Input::SharedInstance().GetKey(KEYCODE_S)) {
            position += mCamera.GetForward() * -CAMERA_SPEED;
            mCamera.SetPosition(position);
        }


        if (Input::SharedInstance().GetKey(KEYCODE_1)) {
            mBlurType = BLUR_TYPE_NONE;
        }

        if (Input::SharedInstance().GetKey(KEYCODE_2)) {
            mBlurType = BLUR_TYPE_GAUSSIAN;
        }

        if (Input::SharedInstance().GetKey(KEYCODE_3)) {
            mBlurType = BLUR_TYPE_MOTION;
        }
    }
Example #3
0
void FlyInput::HandleKeyboard(Transform& transform, GLFWwindow* pWindow, double deltaTime)
{
	glm::vec3 moveDir(0.0f);

	if (glfwGetKey(pWindow, GLFW_KEY_W) == GLFW_PRESS)
	{
		moveDir -= transform.GetForward();
	}

	if (glfwGetKey(pWindow, GLFW_KEY_S) == GLFW_PRESS)
	{
		moveDir += transform.GetForward();
	}

	if (glfwGetKey(pWindow, GLFW_KEY_A) == GLFW_PRESS)
	{
		moveDir -= transform.GetRight();
	}

	if (glfwGetKey(pWindow, GLFW_KEY_D) == GLFW_PRESS)
	{
		moveDir += transform.GetRight();
	}

	if (glfwGetKey(pWindow, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
	{
		//moveDir += glm::vec3(0.0f, 1.0f, 0.0f);
	}
	if (glfwGetKey(pWindow, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
	{
		//moveDir -= glm::vec3(0.0f, 1.0f, 0.0f);
	}

	float fLength = glm::length(moveDir);
	if (fLength > 0.01f)
	{
		moveDir = ((float)deltaTime * m_flySpeed) * glm::normalize(moveDir);
		transform.Translate(moveDir);
	}
}
Example #4
0
void CameraNode::VSetTransform( const Transform& newTransform ) 
   { 
   SceneNode::VSetTransform( newTransform ); 
   m_View = Mat4x4::LookAt( newTransform.GetToWorldPosition(), newTransform.GetToWorldPosition() + newTransform.GetForward(), newTransform.GetUp() );

   }