Example #1
0
MeshComponent *getMeshComponent(SceneObject *sceneObject){
	MeshComponent *mesh = sceneObject->GetMesh(); 
	if (mesh!= NULL){
		return mesh;
	}

	// search in children
	const vector<Transform*> *children = sceneObject->GetTransform()->GetChildren();
	for (vector<Transform*>::const_iterator iter = children->begin();iter != children->end();iter++){
		Transform *childTransform = *iter;
		SceneObject *child = childTransform->GetOwner();
		if (child != NULL){
			mesh = getMeshComponent(child);
			if (mesh!=NULL){
				return mesh;
			}
		}
	}

	return NULL;
}