Example #1
0
//----------------------------------------------------------------------------
void Character::_CalSkins()
{
	Node *node = DynamicCast<Node>(mMovable);

	if (!node)
		return;

	for (int i = 0; i < node->GetNumChildren(); i++)
	{
		Movable *mov = node->GetChild(i);
		TriMesh *triMesh = DynamicCast<TriMesh>(mov);
		Node *node = DynamicCast<Node>(mov);
		if (triMesh)
		{
			bool hasSkinCtrl = false;

			for (int i = 0; i < triMesh->GetNumControllers(); i++)
			{
				SkinController *skinCtrl = DynamicCast<SkinController>(
					triMesh->GetController(i));
				if (skinCtrl)
				{
					hasSkinCtrl = true;
				}
			}

			if (hasSkinCtrl)
				mSkinMovables.push_back(triMesh);
		}
		else if (node)
		{
			bool hasSkinCtrl = false;

			for (int i = 0; i < node->GetNumChildren(); i++)
			{
				TriMesh *mesh = DynamicCast<TriMesh>(node->GetChild(i));
				if (mesh)
				{
					for (int i = 0; i < mesh->GetNumControllers(); i++)
					{
						SkinController *skinCtrl = DynamicCast<SkinController>(mesh->GetController(i));
						if (skinCtrl)
						{
							hasSkinCtrl = true;
						}
					}
				}
			}

			if (hasSkinCtrl)
			{
				mSkinMovables.push_back(node);
			}
			else
			{
				int numVaildChild = node->GetNumChildren();
				if (0 != numVaildChild)
				{
					mModelAnimMovable = node;
				}
			}
		}
	}

	for (int i = 0; i < (int)mSkinMovables.size(); i++)
	{
		mSkinMovables[i]->SetUpdatePriority(1);
	}

	if (mModelAnimMovable)
	{
		mModelAnimMovable->SetUpdatePriority(2);
	}

	Node *rootNode = DynamicCast<Node>(mMovable);
	if (rootNode)
	{
		node->SetNeedCalUpdateChild(true);
	}
}