Node<real>* SceneImporter<real>::ReadTriMesh( std::istream& stream, const std::string& name ) { TriMesh<real>* triMesh = new TriMesh<real>; triMesh->SetName( name ); ReadGeometryHeader( stream, triMesh ); ReadNextExactToken( stream, "," ); std::string filename = ReadString( stream ); triMesh->Load( filename ); return triMesh; }