PyObject *py_ue_add_actor_root_component(ue_PyUObject * self, PyObject * args)
{

	ue_py_check(self);

	PyObject *obj;
	char *name;
	if (!PyArg_ParseTuple(args, "Os:add_actor_root_component", &obj, &name))
	{
		return NULL;
	}

	if (!self->ue_object->IsA<AActor>())
	{
		return PyErr_Format(PyExc_Exception, "uobject is not an AActor");
	}

	AActor *actor = (AActor *)self->ue_object;

	if (!ue_is_pyuobject(obj))
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UObject");
	}

	ue_PyUObject *py_obj = (ue_PyUObject *)obj;

	if (!py_obj->ue_object->IsA<UClass>())
	{
		return PyErr_Format(PyExc_Exception, "argument is not a class");
	}

	USceneComponent *component = NewObject<USceneComponent>(actor, (UClass *)py_obj->ue_object, FName(UTF8_TO_TCHAR(name)), RF_Public);
	if (!component)
		return PyErr_Format(PyExc_Exception, "unable to create component");

	actor->SetRootComponent(component);

	if (actor->GetWorld() && !component->IsRegistered())
	{
		component->RegisterComponent();
	}

	if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered())
		component->InitializeComponent();

	Py_RETURN_UOBJECT(component);
}