void ImageRenderer::DrawCeter(IMAGE_ASSET_NAME assetName, Vec2 posCenter){ DrawCeter(assetName, posCenter.GetIntX(), posCenter.GetIntY()); }
void ImageRenderer::DrawLT(int imageHandle, Vec2 position){ Draw(imageHandle, position.GetIntX(), position.GetIntY()); }
void ImageRenderer::DrawPlayerCenter(int imageIndex, Vec2 positionCenter){ int imageHandle = characterImageMap[imageIndex]->GetImageHandle(); Draw(imageHandle, positionCenter.GetIntX() - GetSizeHalfImageX(imageIndex), positionCenter.GetIntY() - GetSizeHalfImageY(imageIndex)); }