void MainWindow::draw_recur(int iterations, Vector2D &vec) { vec.divide_modulus_by(3); Vector2D v1 = vec.next_vector(); v1.rotate(-60); Vector2D v2 = v1.next_vector(); v2.rotate(120); Vector2D v3 = v2.next_vector(); v3.rotate(-60); if( iterations - 1 != 0 ) { this->draw_recur(iterations - 1, vec); this->draw_recur(iterations - 1, v1); this->draw_recur(iterations - 1, v2); this->draw_recur(iterations - 1, v3); } this->draw_vector(vec); this->draw_vector(v1); this->draw_vector(v2); this->draw_vector(v3); }
void MainWindow::triangle_recur(int iterations) { Vector2D vec (50, 120, 400, 120); Vector2D v1 = vec.next_vector(); v1.rotate(120); Vector2D v2 = v1.next_vector(); v2.rotate(120); /*this->draw_vector(vec); this->draw_vector(v1); this->draw_vector(v2);*/ this->draw_recur(iterations, vec); this->draw_recur(iterations, v1); this->draw_recur(iterations, v2); }